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- /*
- * Copyright (C) 2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include <gui/GraphicBufferAlloc.h>
- #include <gui/GLConsumer.h>
- #include <gui/Surface.h>
- #include <gui/SurfaceControl.h>
- #include <EGL/egl.h>
- #include <GLES2/gl2.h>
- namespace android {
- class SurfaceComposerClient;
- class SurfaceControl;
- enum { MAX_SHADER_LINES = 128 };
- struct ShaderDesc {
- const char* name;
- const char* vertexShader[MAX_SHADER_LINES];
- const char* fragmentShader[MAX_SHADER_LINES];
- };
- class GLHelper {
- public:
- enum { DITHER_KERNEL_SIZE = 4 };
- GLHelper();
- ~GLHelper();
- bool setUp(const ShaderDesc* shaderDescs, size_t numShaders);
- void tearDown();
- bool makeCurrent(EGLSurface surface);
- bool createSurfaceTexture(uint32_t w, uint32_t h,
- sp<GLConsumer>* surfaceTexture, EGLSurface* surface,
- GLuint* name);
- bool createWindowSurface(uint32_t w, uint32_t h,
- sp<SurfaceControl>* surfaceControl, EGLSurface* surface);
- void destroySurface(EGLSurface* surface);
- bool swapBuffers(EGLSurface surface);
- bool getShaderProgram(const char* name, GLuint* outPgm);
- bool getDitherTexture(GLuint* outTexName);
- private:
- bool createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h,
- sp<GLConsumer>* surfaceTexture, EGLSurface* surface);
- bool computeWindowScale(uint32_t w, uint32_t h, float* scale);
- bool setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders);
- sp<GraphicBufferAlloc> mGraphicBufferAlloc;
- EGLDisplay mDisplay;
- EGLContext mContext;
- EGLSurface mDummySurface;
- sp<GLConsumer> mDummyGLConsumer;
- EGLConfig mConfig;
- sp<SurfaceComposerClient> mSurfaceComposerClient;
- GLuint* mShaderPrograms;
- const ShaderDesc* mShaderDescs;
- size_t mNumShaders;
- GLuint mDitherTexture;
- };
- } // namespace android
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