Mark Salyzyn
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92dc3fc52c
native frameworks: 64-bit compile issues
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%!s(int64=10) %!d(string=hai) anos |
Martin Storsjo
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d5b1cda91e
libagl: Transform the vertex if using eye space lighting with point lights
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%!s(int64=12) %!d(string=hai) anos |
Mathias Agopian
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04a3f57d19
fix [2133133] Software OpenGL ES Lighting is buggy (GL Gears washed out bug)
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%!s(int64=15) %!d(string=hai) anos |
Martin Storsjo
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e03eaa1551
Calculate specular lighting correctly
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%!s(int64=15) %!d(string=hai) anos |
Mathias Agopian
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69ca17a124
fix [1610840] Positional light doesn't work correctly on emulator
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%!s(int64=15) %!d(string=hai) anos |
Mathias Agopian
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50aba6d31d
fix a bug in GL lighting where the specular component could be ommited when vertex material was disabled.
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%!s(int64=15) %!d(string=hai) anos |
The Android Open Source Project
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edbf3b6af7
auto import from //depot/cupcake/@135843
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%!s(int64=16) %!d(string=hai) anos |
The Android Open Source Project
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d5193d9394
auto import from //depot/cupcake/@135843
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%!s(int64=16) %!d(string=hai) anos |
The Android Open Source Project
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e09fd9e819
Code drop from //branches/cupcake/...@124589
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%!s(int64=16) %!d(string=hai) anos |
The Android Open Source Project
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7c1b96a165
Initial Contribution
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%!s(int64=16) %!d(string=hai) anos |