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- #ifndef _CONTENT_H_
- #define _CONTENT_H_
- #include "common.h"
- #include "array.h"
- #include <stdint.h>
- #define CONTENT_MAX 0x0FFF
- #define CONTENT_ARRAY_SIZE 0x1000
- /* the top nibble of content_t is a type identifier
- * this allows for 16 possible content types */
- #define CONTENT_TYPE_MASK 0xF000
- #define CONTENT_TYPE_BLOCK 0x0000
- #define CONTENT_TYPE_CLOTHES 0x1000
- #define CONTENT_TYPE_MOB 0x2000
- #define CONTENT_TYPE_TOOL 0x4000
- #define CONTENT_TYPE_CRAFTITEM 0x8000
- #define CONTENT_INDEX_BLOCK 0x00
- #define CONTENT_INDEX_CLOTHES 0x01
- #define CONTENT_INDEX_MOB 0x02
- #define CONTENT_INDEX_TOOL 0x04
- #define CONTENT_INDEX_CRAFTITEM 0x08
- #define CONTENT_TYPE(x) (x&CONTENT_TYPE_MASK)
- /* the universal "nothing" value */
- #define CONTENT_IGNORE 0x007F
- /* Parameter types */
- #define CPT_NONE 0x00
- #define CPT_LIGHT 0x01
- #define CPT_MINERAL 0x02
- #define CPT_FACEDIR_SIMPLE 0x03 /* chests and such */
- #define CPT_FACEDIR_WALLMOUNT 0x04 /* signs and such */
- #define CPT_FACEDIR_MANUAL 0x05 /* planks and such */
- #define CPT_LIQUID 0x06
- #define CPT_PLANTGROWTH 0x07
- #define CPT_ENCHANTMENT 0x08
- #define CPT_DROP 0x09
- #define CPT_BLOCKDATA 0x0A
- #define CPT_SPECIAL 0x0B
- /* material type */
- #define CMT_AIR 0x00
- #define CMT_WOOD 0x01
- #define CMT_TREE 0x02
- #define CMT_STONE 0x03
- #define CMT_LIQUID_SOURCE 0x04
- #define CMT_LIQUID 0x05
- #define CMT_PLANT 0x06
- #define CMT_DIRT 0x07
- #define CMT_GLASS 0x08
- #define CMT_FLESH 0x09
- #define CMT_BONE 0x0A
- /* the below are not for blocks */
- #define CMT_COTTON 0x0B
- #define CMT_CANVAS 0x0C
- #define CMT_FUR 0x0D
- #define CMT_LEATHER 0x0E
- #define CMT_ARMOUR 0x0F
- /* clothing types */
- #define CCT_NONE 0x00
- #define CCT_PANTS 0x01
- #define CCT_SHIRT 0x02
- #define CCT_HAT 0x03
- #define CCT_BOOTS 0x04
- #define CCT_JACKET 0x05
- #define CCT_BELT 0x06
- #define CCT_DECORATIVE 0x07
- #define CCT_MEDALLION 0x08
- /* tool types */
- #define CTT_NONE 0x00
- #define CTT_SPECIAL 0x01 /* special tools can't dig */
- #define CTT_AXE 0x02
- #define CTT_PICK 0x03
- #define CTT_SHOVEL 0x04
- #define CTT_SHEAR 0x05
- #define CTT_BUCKET 0x06
- #define CTT_SWORD 0x07
- #define CTT_SPEAR 0x08
- #define CTT_CLUB 0x09
- #define CTT_HAMMER 0x0A
- #define CTT_SAW 0x0B
- /* flags used for graphics materials */
- #define CMF_NONE 0x00
- #define CMF_ROTATE 0x01 /* rotate top/bottom with nodebox */
- #define CMF_TILED 0X02 /* for plantlike, use bottom/middle/top halves seperately */
- /* flags used for collision data */
- /* also determines the behaviour when pushed by a piston */
- #define CCD_NONE 0x0000
- #define CCD_WALKABLE 0x0001 /* can be walked through */
- #define CCD_SELECTABLE 0x0002 /* can be pointed at */
- #define CCD_TOOL_SELECTABLE 0x0004 /* can be pointed at with a tool, CCD_SELECTABLE applies this */
- #define CCD_CLIMBABLE 0x0008 /* think ladders */
- #define CCD_REPLACEABLE 0x0010 /* can be replaced by a material placed on/in it (old buildable_to) */
- #define CCD_CRUSHABLE 0x0020 /* will be obliterated if pushed against another node */
- #define CCD_DROPABLE 0x0040 /* may drop when above an upward-facing piston */
- #define CCD_SOLID 0x0080
- #define CCD_CRUSHED 0x0100 /* always obliterated when pushed */
- #define CCD_MOBSAFE 0x0200 /* destructive_mob_safe */
- #define CCD_UNJUMPABLE 0x0400
- /* lighting info */
- #define CLM_BLOCKS 0x00
- #define CLM_BRIGHT 0x01 /* disable lighting */
- #define CLM_CLEAR 0x02 /* sunlight_propogates */
- #define CLM_TRANSLUCENT 0x03 /* light_propogates */
- /* digging effects */
- #define CDE_UNDIGGABLE 0x00
- #define CDE_DIGGABLE 0x01
- #define CDE_IGNORE_BORDERSTONE 0x08 /* borderstone_diggable */
- #define CDE_GIVE_INVENTORY 0x10 /* gives its inventory when dug */
- #define CDE_GIVE_INV_AON 0x20 /* all or nothing for inventory */
- /* circuits/energy type */
- #define CET_NONE 0x00
- #define CET_CONDUCTIVE 0x01
- #define CET_SOURCE 0x02
- #define CET_SWITCH 0x03
- #define CET_GATE 0x04
- #define CET_SINK 0x05
- /* texture types */
- #define CT_TOP0 0x00
- #define CT_TOP1 0x01
- #define CT_TOP2 0x02
- #define CT_TOP3 0x03
- #define CT_BOTTOM0 0x10
- #define CT_BOTTOM1 0x11
- #define CT_BOTTOM2 0x12
- #define CT_BOTTOM3 0x13
- #define CT_RIGHT0 0x20
- #define CT_RIGHT1 0x21
- #define CT_RIGHT2 0x22
- #define CT_RIGHT3 0x23
- #define CT_LEFT0 0x30
- #define CT_LEFT1 0x31
- #define CT_LEFT2 0x32
- #define CT_LEFT3 0x33
- #define CT_BACK0 0x40
- #define CT_BACK1 0x41
- #define CT_BACK2 0x42
- #define CT_BACK3 0x43
- #define CT_FRONT0 0x50
- #define CT_FRONT1 0x51
- #define CT_FRONT2 0x52
- #define CT_FRONT3 0x53
- #define CT_BASE0 0x60
- #define CT_BASE1 0x61
- #define CT_BASE2 0x62
- #define CT_BASE3 0x63
- #define CT_INVENTORY 0x70
- #define CT_META_TOP0 0x80
- #define CT_META_TOP1 0x81
- #define CT_META_TOP2 0x82
- #define CT_META_TOP3 0x83
- #define CT_META_BOTTOM0 0x90
- #define CT_META_BOTTOM1 0x91
- #define CT_META_BOTTOM2 0x92
- #define CT_META_BOTTOM3 0x93
- #define CT_META_RIGHT0 0xA0
- #define CT_META_RIGHT1 0xA1
- #define CT_META_RIGHT2 0xA2
- #define CT_META_RIGHT3 0xA3
- #define CT_META_LEFT0 0xB0
- #define CT_META_LEFT1 0xB1
- #define CT_META_LEFT2 0xB2
- #define CT_META_LEFT3 0xB3
- #define CT_META_BACK0 0xC0
- #define CT_META_BACK1 0xC1
- #define CT_META_BACK2 0xC2
- #define CT_META_BACK3 0xC3
- #define CT_META_FRONT0 0xD0
- #define CT_META_FRONT1 0xD1
- #define CT_META_FRONT2 0xD2
- #define CT_META_FRONT3 0xD3
- #define CT_META_BASE0 0xE0
- #define CT_META_BASE1 0xE1
- #define CT_META_BASE2 0xE2
- #define CT_META_BASE3 0xE3
- /* face text types */
- #define CFT_NONE 0x00
- #define CFT_INFO 0x01
- #define CFT_BOOKCONTENT 0x02
- #define CFT_OWNER 0x03
- #define CFT_INVOWNER 0x04
- #ifndef _HAVE_CONTENT_TYPE
- #define _HAVE_CONTENT_TYPE
- typedef uint16_t content_t;
- #endif
- #ifndef _HAVE_NODEBOX_TYPE
- #define _HAVE_NODEBOX_TYPE
- typedef struct nodebox_s {
- aabox_t box;
- v3_t angle;
- v3_t centre;
- } nodebox_t;
- #endif
- #ifndef _HAVE_ITEM_TYPE
- #define _HAVE_ITEM_TYPE
- typedef struct item_s {
- content_t content;
- uint16_t param1;
- uint16_t param2;
- } item_t;
- #endif
- #ifndef _HAVE_FACETEXT_TYPE
- #define _HAVE_FACETEXT_TYPE
- typedef struct facetext_s {
- uint16_t type;
- rectf_t pos;
- } facetext_t;
- #endif
- #ifndef _HAVE_BLOCKFEATURES_TYPE
- #define _HAVE_BLOCKFEATURES_TYPE
- typedef struct blockfeatures_s {
- uint8_t vertex_alpha;
- colour_t post_effect_colour;
- /* when dug/punched also affects this */
- pos_t onact_also_affects;
- /* can set the players home */
- uint8_t home;
- facetext_t facetexts[6];
- /* essentially "can mapgen put a tree/plant on this" */
- uint8_t is_ground_content;
- /* 1 - fire can spread to and destroy this
- * 2 - can be set on fire */
- uint8_t flammable;
- /* basically "can grass grow under this" */
- uint8_t air_equivalent;
- /* what happens if/when dug */
- uint16_t digging_info;
- /* if it has metadata, this is the metadata type */
- content_t metaid;
- struct {
- content_t wallmount; /* when placed on a wall */
- content_t floormount; /* when placed on a floor */
- content_t roofmount; /* when placed on a roof */
- /* special content for things like slabs combining into cubes,
- * walls connecting to blocks, or seeds growing to plants */
- content_t special;
- /* if locked/unlocked, replace with this */
- content_t lockstate;
- /* if power state changes powered/unpowerd, replace with this */
- content_t powerstate;
- } alternate;
- struct {
- /* liquid, both types of matching liquid */
- content_t source;
- content_t flowing;
- /* a value from 1-7, with 7 being thickest */
- uint8_t viscosity;
- } liquid;
- /* when dropped on dirt, place this instead of inserting in a parcel */
- struct {
- content_t block;
- /* if there's a ^block nearby, place this instead */
- content_t alternate;
- } ondrop;
- /* for circuits, the type of circuit object, and how much energy drops as it pases through */
- struct {
- uint8_t type;
- uint8_t drop;
- } energy;
- struct {
- content_t replace; /* when dug, this block will replace the dug block */
- content_t replace_requires; /* ^replacement will only occur if this block is nearby (3 node radius) */
- /* if a tool of param2 type is used, give this instead */
- item_t special_drop;
- } ondig;
- struct {
- content_t replace; /* when punched, replace with this block */
- uint8_t borderstone; /* if 0 ignore borderstone protection */
- } onpunch;
- struct {
- uint16_t max_height;
- /* when CPT_PLANTGROWTH < 8 digging gives this */
- content_t small_drop;
- /* when CPT_PLANTGROWTH > 7 digging gives this */
- content_t large_drop;
- /* the maximum number of large items given */
- uint16_t large_count;
- /* whether to also give small when large is given */
- uint8_t large_gives_small;
- /* if this spreads to trellis to continue growing, then this is the on-trellis id */
- content_t trellis_block;
- /* whether punching with fertilizer advances the growth rate */
- uint8_t fertilizer_affects;
- } plant;
- } blockfeatures_t;
- #endif
- #ifndef _HAVE_CLOTHESFEATURES_TYPE
- #define _HAVE_CLOTHESFEATURES_TYPE
- typedef struct clothesfeatures_s {
- /* the type of this clothing */
- uint8_t type;
- /* the strength as armour */
- float armour;
- /* the effectiveness against the cold zone */
- float warmth;
- /* the effectiveness against vacuum / space */
- float vacuum;
- /* the effectiveness against suffocation */
- float suffocate;
- /* this determines how fast the item wears out from use */
- uint8_t durability;
- /* for medallions, how much the affect durability of other items */
- float effect;
- } clothesfeatures_t;
- #endif
- #ifndef _HAVE_MOBFEATURES_TYPE
- #define _HAVE_MOBFEATURES_TYPE
- typedef struct mobfeatures_s {
- int stuff; /* TODO: mobfeatures_t */
- } mobfeatures_t;
- #endif
- #ifndef _HAVE_TOOLFEATURES_TYPE
- #define _HAVE_TOOLFEATURES_TYPE
- typedef struct toolfeatures_s {
- /* the type of this tool */
- uint8_t type;
- /* the number dropped on right click, -1 for all */
- int16_t drop_count;
- /* whether this tool can point at liquid nodes */
- uint8_t liquids_pointable;
- /* whether this tool should die when trying to pick up damaging nodes */
- uint8_t damaging_nodes_diggable;
- /* whether this tool has a punch effect, such as open doors */
- uint8_t has_punch_effect;
- /* whether this tool can lock/unlock nodes (1 for true, 2 for super) */
- uint8_t has_unlock_effect;
- /* whether this tool can rotate nodes */
- uint8_t has_rotate_effect;
- /* whether this tool can start fires */
- uint8_t has_fire_effect;
- /* the dig time of this tool */
- float dig_time;
- /* the level of the tool, this affects the amount of minerals etc */
- uint8_t level;
- /* used for eg. bows throwing an arrow */
- content_t thrown_item;
- } toolfeatures_t;
- #endif
- #ifndef _HAVE_CRAFTITEMFEATURES_TYPE
- #define _HAVE_CRAFTITEMFEATURES_TYPE
- typedef struct craftitemfeatures_s {
- /* whether the item can be stacked in inventory */
- uint8_t stackable;
- /* whether the item can be eaten/drank, must be non-zero for *_effect to work */
- uint8_t consumable;
- /* if an item has both hunger and health effects, it will
- * not affect health unless hunger is full
- * number of hunger points this will refill */
- int16_t hunger_effect;
- /* number of health points this will refill */
- int16_t health_effect;
- /* number of seconds will protect player against cold damage */
- int16_t cold_effect;
- /* will refill energy at double full speed for this many seconds */
- int16_t energy_effect;
- /* the number dropped on right click, -1 for all */
- int16_t drop_count;
- /* if this teleports the player home, -2 = no, -1 = default home
- * 0-7 for specific flag colours */
- int8_t teleports;
- /* used by mobs that are picked up */
- content_t drop_item;
- /* used by snowballs and such... things that are thrown */
- content_t thrown_item;
- /* used by arrows and such... things that are shot by a tool */
- content_t shot_item;
- } craftitemfeatures_t;
- #endif
- #ifndef _HAVE_CONTENTFEATURES_TYPE
- #define _HAVE_CONTENTFEATURES_TYPE
- typedef struct contentfeatures_s {
- content_t content;
- uint8_t param1_type;
- uint8_t param2_type;
- /* determines digging properties */
- uint8_t material_type;
- float hardness;
- char* description;
- /* graphics stuff */
- array_t materials;
- uint16_t materials_info;
- char* overlay;
- /* collision info, for players, mobs, piston pushes, digging, placing etc */
- array_t collision_boxes;
- uint16_t collision_info;
- /* if an item has a nodebox style wield, use this */
- array_t wield_boxes;
- /* same info about how light reacts on this */
- uint8_t light_data;
- uint8_t light_source;
- /* what is returned when this is dug, a primary item, and a secondary item
- * plus randomness for the extra item, and tool levels to obtain it */
- item_t dug_item;
- item_t extra_dug_item;
- int extra_dug_item_rarity;
- uint8_t extra_dug_item_min_level;
- uint8_t extra_dug_item_max_level;
- item_t cook_result;
- float fuel_time;
- /* wield it and use it, replaced with this */
- item_t onuse_replace;
- /* if it can be enchanted, it gives this */
- content_t enchanted_item;
- /* sound effects for the content */
- struct {
- char* access; /* formspec accessed */
- char* step; /* stepped on/in */
- char* dig; /* when dug or killed */
- char* place; /* when placed or spawned */
- char* punch; /* when punched */
- char* ambient; /* constant sound effect */
- char* use; /* when weilded and used */
- } sound;
- /* damage effects per second to players/mobs */
- struct {
- uint8_t hard; /* hard damage cannot be protected against */
- uint8_t suffocation;
- uint8_t temperature; /* hot/cold */
- uint8_t pressure; /* vacuum */
- } damage;
- /* the features for individual types */
- union {
- blockfeatures_t block;
- clothesfeatures_t clothes;
- mobfeatures_t mob;
- toolfeatures_t tool;
- craftitemfeatures_t craftitem;
- } data;
- } contentfeatures_t;
- #endif
- #ifdef _CONTENT_LOCAL
- /* defined in content.c */
- extern contentfeatures_t *contentfeatures[16];
- void content_defaults(contentfeatures_t *f);
- #endif
- /* defined in content.c */
- contentfeatures_t *content_features(content_t id);
- item_t *content_item(item_t *i, content_t content, uint8_t param1, uint8_t param2);
- aabox_t *content_box(aabox_t *b, float min_x, float min_y, float min_z, float max_x, float max_y, float max_z);
- facetext_t *content_facetext(facetext_t *f, uint16_t type, float x, float y, float w, float h);
- int content_init(void);
- void content_exit(void);
- /* defined in content_block.c */
- int content_block_init(void);
- /* defined in content_clothes.c */
- int content_clothes_init(void);
- /* defined in content_craftitem.c */
- int content_craftitem_init(void);
- /* defined in content_mob.c */
- int content_mob_init(void);
- /* defined in content_tool.c */
- int content_tool_init(void);
- #endif
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