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- import math
- from mathutils import Matrix
- # file containning math related functions
- # function to return a 0 filled matrix 3x3
- def get_zero_mat3x3():
-
- return Matrix(([0, 0, 0], [0, 0, 0], [0, 0, 0]))
-
- # function to return a 0 filled matrix 4x4
- def get_zero_mat4x4():
-
- return Matrix(([0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]))
- # function to return an identity matrix 3x3
- def get_id_mat3x3():
-
- return Matrix(([1, 0, 0], [0, 1, 0], [0, 0, 1]))
-
- # function to return an identity matrix 4x4
- def get_id_mat4x4():
-
- return Matrix(([1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]))
- # calc_scale_matrix function
- # function to build the scale matrix
- def calc_scale_matrix(x_scale, y_scale, z_scale):
- scale_matrix = Matrix(( [x_scale, 0, 0, 0],
- [0, y_scale, 0, 0],
- [0, 0, z_scale, 0],
- [0, 0, 0, 1]
- ))
-
- return scale_matrix
- # calc_rotation_matrix function
- # function to calculate the rotation matrix
- # for a Extrinsic Euler XYZ system (radians)
- def calc_rotation_matrix(x_angle, y_angle, z_angle):
- x_rot_mat = Matrix(([1, 0, 0, 0],
- [0, math.cos(x_angle), -math.sin(x_angle), 0],
- [0, math.sin(x_angle), math.cos(x_angle), 0],
- [0, 0, 0, 1]))
- y_rot_mat = Matrix(([math.cos(y_angle), 0, math.sin(y_angle), 0],
- [0, 1, 0, 0],
- [-math.sin(y_angle), 0, math.cos(y_angle), 0],
- [0, 0, 0, 1]))
-
- z_rot_mat = Matrix(([math.cos(z_angle), -math.sin(z_angle), 0, 0],
- [math.sin(z_angle), math.cos(z_angle), 0, 0],
- [0, 0, 1, 0],
- [0, 0, 0, 1]))
-
- return z_rot_mat * y_rot_mat * x_rot_mat
- # calc_translation_matrix function
- # function to build the translation matrix
- def calc_translation_matrix(x_translation, y_translation, z_translation):
- translation_matrix = Matrix(( [1, 0, 0, x_translation],
- [0, 1, 0, y_translation],
- [0, 0, 1, z_translation],
- [0, 0, 0, 1]
- ))
-
- return translation_matrix
- # interpolate function
- # used to find a value in an interval with the specified mode.
- # So that it is clear that the values are points that have 2
- # coordinates I will treat the input as they are (x,y) points
- # the function will either return m_x or m_y depending on
- # which of the middle point values is provided to the function
- # (set None to the variable going to be returned by the
- # function). Only linear interpolation is supported for now.
- #
- # l_x (float) --> left point X axis component
- # l_y (float) --> left point Y axis component
- # r_x (float) --> right point X axis component
- # r_y (float) --> right point Y axis component
- # m_x (float) --> middle point X axis component
- # m_y (float) --> middle point Y axis component
- # interp_type (string) --> "linear" for linear interpolation
- def interpolate(l_x, l_y, r_x, r_y, m_x, m_y, interp_type):
- # variable to be returned
- result = 0
-
- # if right point does not exist (special case)
- # return l_y as the interpolation result
- if (r_x == None or r_y == None):
- result = l_y
- return result
-
- # m_x is the one to be returned
- if (m_x == None):
-
- # linear interpolation
- if (interp_type == "linear"):
- m_x = (((r_x - l_x) / (r_y - l_y)) * (m_y - r_y)) + r_x
- result = m_x
-
- # m_y is the one to be returned
- if (m_y == None):
-
- # linear interpolation
- if (interp_type == "linear"):
- m_y = (((r_y - l_y) / (r_x - l_x)) * (m_x - r_x)) + r_y
- result = m_y
-
- return result
- # find_left_right function
- # find the values and positions of the elements at the left and the
- # right of the element in position pos on the anim_array
- # elements will be used in the interpolate() function later
- #
- # anim_array (array of floats) --> anim property frame array its
- # length must the animation length
- # pos (int) --> position of the animation property value to be
- # later interpolated in the anim_array array
- def find_left_right(anim_array, pos):
- # create left/right variables
- l_val = 0
- l_val_pos = 0
- r_val = 0
- r_val_pos = 0
-
- # find near left value (has to exist)
- # read array from right to left
- for i in range(len(anim_array), -1, -1):
- #
- # skip elements at the right of
- # pos in anim_array
- if (i >= pos):
- continue
-
- # left value is found
- if (anim_array[i] != None):
- l_val = anim_array[i]
- l_val_pos = i
- break
- #
-
- ##############
- # special case
- # if pos is the last element position on
- # the array r_val and r_val_pos do not exist
- if (pos == (len(anim_array) - 1)):
- return [l_val_pos, l_val, None, None]
-
- # find near right value (might not exist)
- # read array from left to right
- for i in range(len(anim_array)):
- # skip elements at the left of
- # pos in anim_array
- if (i <= pos):
- continue
-
- # right value is found
- if (anim_array[i] != None):
- r_val = anim_array[i]
- r_val_pos = i
- break
-
- # if no value is found at the end of
- # the anim_array r_val and r_val_pos do not exist
- # (value does not change between the left value
- # found and the end of the animation)
- if (i == (len(anim_array) - 1)):
- return [l_val_pos, l_val, None, None]
-
- # if all values are found, return them
- return [l_val_pos, l_val, r_val_pos, r_val]
- # convert_angle_to_180 function
- # function used by the convert_anim_rot_to_180 function
- # to convert a single angle in its representation on
- # the -180/+180 degree range (angles passed to the
- # function that are already in this range will be
- # returned without conversion)
- #
- # angle (float) --> angle to convert to the -180/+180
- # degree range (angle is expected to
- # be in degrees)
- def convert_angle_to_180(angle):
- #
- # check if the angle really needs to be processed
- # i.e. is already inside the -180/+180 degree range
- if (angle >= -180 and angle <= 180):
- return angle
-
- # convert it otherwise
-
- # check if it is positive or negative
- # and set the opposite direction of the angle
- # if the angle is > 0 then its mesurement is clockwise (opposite is counter-clockwise)
- # if the angle is < 0 then its mesurement is counter-clockwise (opposite is clockwise)
- if (angle > 0):
- opposite_spin_dir = -1
- else: # it is negative
- opposite_spin_dir = 1
-
- # decrease the angle by 360 degrees until it
- # is in the -180/+180 degree interval
- while (abs(angle) > 180):
- angle = angle + (opposite_spin_dir * 360)
-
- return angle
- # convert_anim_rot_to_180 function
- # used to re-calculate a rotation animation on an axis
- # so that angles used lay in between -180/180 degrees
- # done to avoid rotation animation data loss when extracting
- # said angles from a transformation matrix
- # this function calls the convert_angle_to_180() function
- # at the end of the function csv_keyframe_numbers is updated
- # with the new frames to be injected into the animation
- #
- # example:
- #
- # Original keyframes:
- # Frame 0 Frame 21 (2 keyframes)
- # 0º 360º
- #
- # Processed keyframes:
- # Frame 0 Frame 10 Frame 11 Frame 21 (4 keyframes)
- # 0º 171.4º -171.5º 0º
- #
- # rot_array (array of floats) --> bone rotation animation data
- # for a single axis
- # csv_keyframe_numbers (array of ints) --> original keyframes
- # of the animation
- #
- # Note: function will have problems interpreting keyframes with
- # high rotation diferences if the number of frames in
- # between said keyframes in lower than 2 times the spins
- # done in between those keyframe angles (thinking a fix)
- def convert_rot_anim_to_180(rot_array, csv_keyframe_numbers):
-
- # temp rot array to store calculated values and keyframe position
- rot_array_cp = [[], []]
-
- # find the frames in which rot_array has values defined
- rot_array_kf = []
- for i in range(len(rot_array)):
- if (rot_array[i] != None):
- rot_array_kf.append(i)
-
- # loop through each consecutive pair of keyframes of the rot_array_kf array
- for i in range(len(rot_array_kf) - 1):
- #
- # get left/right keyframe values and positions
- l_kf_pos = rot_array_kf[i]
- l_kf_val = rot_array[l_kf_pos]
- r_kf_pos = rot_array_kf[i + 1]
- r_kf_val = rot_array[r_kf_pos]
-
- # append l_kf_val to rot_array_cp (converted)
- rot_array_cp[0].append(l_kf_pos)
- rot_array_cp[1].append(convert_angle_to_180(l_kf_val))
-
- # get the rotation direction
- if (r_kf_val > l_kf_val): # clockwise
- rot_direction = 1
- else: # counter-clockwise
- rot_direction = -1
-
- # advance -180/+180 (depending on the rotation direction)
- # and generate the middle keyframe values
- # angle is fixed to the l_kf_val's closest 360 degree multiple
- angle_val = l_kf_val - convert_angle_to_180(l_kf_val)
- while (abs(r_kf_val - angle_val) > 180):
- #
- angle_val = angle_val + (rot_direction * 180)
-
- # find the frame (float) in which this value exists
- angle_pos = interpolate(l_kf_pos, l_kf_val, r_kf_pos, r_kf_val, None, angle_val, "linear")
-
- # find the 2 frames (integer) that are lower
- # and upper limits of this angle_pos
- lower_frame = int(angle_pos)
- upper_frame = int(angle_pos + 1)
-
- # interpolate to find the values on lower_frame and upper_frame
- lower_frame_value = convert_angle_to_180(interpolate(l_kf_pos, l_kf_val, r_kf_pos, r_kf_val, lower_frame, None, "linear"))
- upper_frame_value = convert_angle_to_180(interpolate(l_kf_pos, l_kf_val, r_kf_pos, r_kf_val, upper_frame, None, "linear"))
-
- # append results to rot_array_cp
-
- # keyframes
- rot_array_cp[0].append(lower_frame)
- rot_array_cp[0].append(upper_frame)
- # values
- rot_array_cp[1].append(lower_frame_value)
- rot_array_cp[1].append(upper_frame_value)
-
- # add the new keyframe values to rot_array
- # on their respective frame position
- for i in range(len(rot_array_cp[0])):
- rot_array[rot_array_cp[0][i]] = rot_array_cp[1][i]
-
- # update the keyframes on csv_keyframe_numbers to store
- # the calculated keyframes numbers from rot_array_cp[0]
- # append those at the end of csv_keyframe_numbers
- for i in range(len(rot_array_cp[0])):
- value_found = False
- for j in range(len(csv_keyframe_numbers)):
- if (rot_array_cp[0][i] == csv_keyframe_numbers[j]):
- value_found = True
- break
- if (value_found == False):
- csv_keyframe_numbers.append(rot_array_cp[0][i])
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