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- import bpy
- # SMG was made under the centimeter unit
- # SuperBMD assumes everything is in meters so I will scale down the models when being imported
- scene = bpy.context.scene
- print("Setting length/rotation units...")
- scene.unit_settings.system = 'METRIC'
- scene.unit_settings.scale_length = 0.01
- bpy.ops.scene.units_length_preset_add(name="Galaxy Unit")
- scene.unit_settings.system_rotation = 'DEGREES'
- scene.unit_settings.use_separate = False
- # scale grid to fit new length unit
- # Reference used:
- # https://blender.stackexchange.com/a/210749
- print("Scaling 3D View grid...")
- for area in bpy.context.screen.areas:
- if (area.type == 'VIEW_3D'):
- view_3d_area = area.spaces.active
- view_3d_area.grid_scale = 0.01
- view_3d_area.grid_lines = 400
- view_3d_area.show_axis_x = True
- view_3d_area.show_axis_y = True
- view_3d_area.show_axis_z = True
- view_3d_area.clip_start = 0.001
- view_3d_area.clip_end = 1000000
- break
- # import Mario's model from DAE file included in the template
- # get blenxy template location for that and select it
- # but first delete all objects in scene so it is clean
- bpy.ops.object.select_all(action='SELECT')
- bpy.ops.object.delete()
- print("Importing Mario's Model...")
- blenxy_path = bpy.utils.user_resource('SCRIPTS', "startup/bl_app_templates_user/blenxy/")
- bpy.ops.wm.collada_import(filepath = blenxy_path + "Mario.dae")
- Mario = bpy.data.objects.get("Mario")
- Mario.select = True
- # set a SMG axis for reference when doing models
- # it is just a visual queue to get how the model will appear on game
- # select a model --> create transform orientation --> modify its matrix
- # References used:
- # https://blenderartists.org/t/how-to-set-transform-orientation-in-code/542536/4
- # for context incorrect bypass:
- # https://blender.stackexchange.com/a/6105
- print("Setting SMG Axis Reference...")
- Mario.select = True
- override = bpy.context.copy()
- override['area'] = area
- bpy.ops.transform.create_orientation(override, name = "SMG Axis", use = True)
- bpy.context.scene.orientations[-1].matrix = [[ 1.0, 0.0, 0.0],
- [ 0.0, 0.0, 1.0],
- [ 0.0, -1.0, 0.0]]
- # set initial 3d viewport camera location
- # just a rotation and a camera view distance change
- print("Adjusting 3D Viewport camera location...")
- # set rotation (quaternions)
- view_3d_area.region_3d.view_rotation = (0.8001, 0.4619, 0.1913, 0.3314)
- # set camera distance to origin
- view_3d_area.region_3d.view_distance = 4
- # extra stuff to set >:]
- print("Extra stuff to set...")
- # set environment lightnning (material display suggestion)
- bpy.context.scene.world.light_settings.use_environment_light = True
- # set framerate (SMG runs at 59.94 fps in THP videos)
- bpy.context.scene.render.fps = 60
- bpy.context.scene.render.fps_base = 1.001
- # set start frame at 0
- bpy.data.scenes["Scene"].frame_start = 0
- bpy.data.scenes["Scene"].frame_current = 0
- print("Done with the basic settings!\n")
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