ramp_minimal.gdshader 160 B

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  1. shader_type canvas_item;
  2. void fragment(){
  3. if (texture(TEXTURE,SCREEN_UV).r > 0.4){
  4. COLOR.rgba = vec4(1,1,1,1)
  5. } else {
  6. COLOR.rgba = vec4(0,0,0,0)
  7. }
  8. }