Keine Beschreibung

Houkime e466fbf59f untrack export presets (not really portable anyway) vor 3 Jahren
screenshot d35ceab54f screens vor 3 Jahren
.gitignore e466fbf59f untrack export presets (not really portable anyway) vor 3 Jahren
LICENSE bbc651b264 add LICENSE vor 3 Jahren
Login.gd 21d84b7205 initial commit vor 3 Jahren
MAIN.gd 21d84b7205 initial commit vor 3 Jahren
Node2D.tscn f7929a401f small QoL fixes vor 3 Jahren
README.md f7929a401f small QoL fixes vor 3 Jahren
Register.gd 21d84b7205 initial commit vor 3 Jahren
brick3.gd 21d84b7205 initial commit vor 3 Jahren
client.py 21d84b7205 initial commit vor 3 Jahren
default_env.tres 21d84b7205 initial commit vor 3 Jahren
greeting_screen.gd 21d84b7205 initial commit vor 3 Jahren
icon.png 21d84b7205 initial commit vor 3 Jahren
offender.gd 21d84b7205 initial commit vor 3 Jahren
offender.tscn 21d84b7205 initial commit vor 3 Jahren
parallel.gd 21d84b7205 initial commit vor 3 Jahren
parent.gd 21d84b7205 initial commit vor 3 Jahren
project.godot b3fcf7bfbb change the name in the project file vor 3 Jahren
pythonscript.gdnlib 21d84b7205 initial commit vor 3 Jahren
quitbutton.gd f7929a401f small QoL fixes vor 3 Jahren
spawner.gd 21d84b7205 initial commit vor 3 Jahren
status_label.gd 21d84b7205 initial commit vor 3 Jahren
wrapper.gd 21d84b7205 initial commit vor 3 Jahren

README.md

Federated Triangle of Doom

if the topmost brick falls, game end

send 'boom' into chat (see alias in the corner) to spawn an offender

But... there is no defender...

local Matrix server preferred, check out https://conduit.rs use http:// for local only! for easy testing of sending booms: gomuks

dependencies for godot-python:

  • matrix-nio
  • requests

for instructions on how to work with godot-python: https://github.com/touilleMan/godot-python

(you will need to copy the addons folder from the asset lib release and then install the deps using the bundled interpreter for your platforn)

To open in godot for editing: godot -e .

To just run (but one still needs to open editor once for imports to happen. This is increduibly stupid and one day i will make a PR to godot to fix this nonsense): godot .