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- extends Node2D
- class_name Matrix
- # Declare member variables here. Examples:
- # var a = 2
- # var b = "text"
- var python_client = null
- var client_class = load("res://client.py")
- # Called when the node enters the scene tree for the first time.
- func _ready():
-
- pass # Replace with function body.
- func init_client(server,username):
- python_client = client_class.new()
- python_client.homeserver = server
- python_client.username = username
- add_child(python_client)
- func register(password):
- python_client.register(password)
- return true
- func login(password):
- return python_client.login2(password)
- func get_username():
- return str(python_client.username)
- func get_homeserver():
- return str(python_client.homeserver).trim_prefix("https://").trim_prefix("http://")
- func create_if_not(room_name):
- return python_client.create_if_not2(room_name)
- func join(room_id_or_alias): #returns id
- return str(python_client.join2(room_id_or_alias))
- func synchronize():
- python_client.get_first_batch()
- #func fetch_new(room_id):
- # python_client.fetch_new_messages(room_id)
- func fetch_one():
- return str(python_client.fetch_one())
- func start_listen(room_id):
- python_client.start_listen(room_id)
- func reset():
- if python_client:
- python_client.queue_free()
- # Called every frame. 'delta' is the elapsed time since the previous frame.
- #func _process(delta):
- # pass
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