projection_shader.shader 224 B

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  1. shader_type canvas_item;
  2. render_mode blend_add;
  3. uniform vec4 color: hint_color;
  4. uniform float margin;
  5. void fragment()
  6. {
  7. COLOR=color;
  8. if (abs(UV.x-0.5)>(0.5-margin)||abs(UV.y-0.5)>(0.5-margin)){
  9. COLOR=vec4(0,0,0,1);
  10. }
  11. }