block_shader.shader 201 B

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  1. shader_type canvas_item;
  2. uniform vec4 color: hint_color;
  3. uniform float margin;
  4. void fragment()
  5. {
  6. COLOR=color;
  7. if (abs(UV.x-0.5)>(0.5-margin)||abs(UV.y-0.5)>(0.5-margin)){
  8. COLOR=vec4(1,1,1,1);
  9. }
  10. }