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- /*
- * overlap.c - Test for overlaps
- *
- * Written 2009, 2010 by Werner Almesberger
- * Copyright 2009, 2010 by Werner Almesberger
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- */
- #include <stdlib.h>
- #include "coord.h"
- #include "obj.h"
- #include "inst.h"
- #include "overlap.h"
- /*
- * @@@ result may be too optimistic if "b" is a rounded pad
- */
- int inside(const struct inst *a, const struct inst *b)
- {
- struct coord min_a, max_a;
- struct coord min_b, max_b;
- min_a = a->base;
- switch (a->obj->type) {
- case ot_pad:
- max_a = a->u.pad.other;
- break;
- case ot_hole:
- max_a = a->u.hole.other;
- break;
- default:
- abort();
- }
- sort_coord(&min_a, &max_a);
- min_b = b->base;
- switch (b->obj->type) {
- case ot_pad:
- max_b = b->u.pad.other;
- break;
- case ot_hole:
- max_b = b->u.hole.other;
- break;
- default:
- abort();
- }
- sort_coord(&min_b, &max_b);
- return min_a.x >= min_b.x && max_a.x <= max_b.x &&
- min_a.y >= min_b.y && max_a.y <= max_b.y;
- }
- /* ----- Overlap test for primitives --------------------------------------- */
- struct shape {
- int circle;
- struct coord center;
- unit_type r;
- struct coord min, max;
- };
- static int circle_circle_overlap(struct coord c1, unit_type r1,
- struct coord c2, unit_type r2, enum allow_overlap allow)
- {
- if (allow == ao_touch)
- return dist_point(c1, c2) < r1+r2;
- return dist_point(c1, c2) <= r1+r2;
- }
- static int circle_rect_overlap(struct coord c, unit_type r,
- struct coord min, struct coord max, enum allow_overlap allow)
- {
- if (allow == ao_touch) {
- if (c.x <= min.x-r || c.x >= max.x+r)
- return 0;
- if (c.y <= min.y-r || c.y >= max.y+r)
- return 0;
- }
- if (c.x < min.x-r || c.x > max.x+r)
- return 0;
- if (c.y < min.y-r || c.y > max.y+r)
- return 0;
- return 1;
- }
- static int rect_rect_overlap(struct coord min1, struct coord max1,
- struct coord min2, struct coord max2, enum allow_overlap allow)
- {
- if (allow == ao_touch) {
- if (max1.x <= min2.x || max2.x <= min1.x)
- return 0;
- if (max1.y <= min2.y || max2.y <= min1.y)
- return 0;
- }
- if (max1.x < min2.x || max2.x < min1.x)
- return 0;
- if (max1.y < min2.y || max2.y < min1.y)
- return 0;
- return 1;
- }
- static int shapes_overlap(const struct shape *a, const struct shape *b,
- enum allow_overlap allow)
- {
- if (a->circle && !b->circle)
- return shapes_overlap(b, a, allow);
- if (a->circle) /* b must be circle, too */
- return circle_circle_overlap(a->center, a->r, b->center, b->r,
- allow);
- if (b->circle) /* a must be rect */
- return circle_rect_overlap(b->center, b->r, a->min, a->max,
- allow);
- return rect_rect_overlap(a->min, a->max, b->min, b->max, allow);
- }
- /* ----- Recursive overlap tester ------------------------------------------ */
- static int test_overlap(const struct inst *a, const struct inst *b,
- const struct shape *other, enum allow_overlap allow);
- static int do_circle(const struct inst *next, const struct shape *other,
- unit_type x, unit_type y, unit_type r, enum allow_overlap allow)
- {
- struct shape shape = {
- .circle = 1,
- .center = {
- .x = x,
- .y = y,
- },
- .r = r,
- };
- if (next)
- return test_overlap(next, NULL, &shape, allow);
- return shapes_overlap(other, &shape, allow);
- }
- static int do_rect(const struct inst *next, const struct shape *other,
- unit_type x, unit_type y, unit_type w, unit_type h,
- enum allow_overlap allow)
- {
- struct shape shape = {
- .circle = 0,
- .min = {
- .x = x,
- .y = y,
- },
- .max = {
- .x = x+w,
- .y = y+h,
- },
- };
- if (next)
- return test_overlap(next, NULL, &shape, allow);
- return shapes_overlap(other, &shape, allow);
- }
- static int test_overlap(const struct inst *a, const struct inst *b,
- const struct shape *other, enum allow_overlap allow)
- {
- struct coord min, max;
- unit_type h, w, r;
- int rounded;
- min = a->base;
- switch (a->obj->type) {
- case ot_pad:
- max = a->u.pad.other;
- rounded = a->obj->u.pad.rounded;
- break;
- case ot_hole:
- max = a->u.hole.other;
- rounded = 1;
- break;
- default:
- abort();
- }
- sort_coord(&min, &max);
- h = max.y-min.y;
- w = max.x-min.x;
- if (!rounded)
- return do_rect(b, other, min.x, min.y, w, h, allow);
- if (h > w) {
- r = w/2;
- return do_circle(b, other, min.x+r, max.y-r, r, allow) ||
- do_rect(b, other, min.x, min.y+r, w, h-2*r, allow) ||
- do_circle(b, other, min.x+r, min.y+r, r, allow);
- } else {
- r = h/2;
- return do_circle(b, other, min.x+r, min.y+r, r, allow) ||
- do_rect(b, other, min.x+r, min.y, w-2*r, h, allow) ||
- do_circle(b, other, max.x-r, min.y+r, r, allow);
- }
- }
- int overlap(const struct inst *a, const struct inst *b,
- enum allow_overlap allow)
- {
- if (allow == ao_any)
- return 0;
- return test_overlap(a, b, NULL, allow);
- }
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