default_bus_layout.tres 490 B

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  1. [gd_resource type="AudioBusLayout" load_steps=3 format=2]
  2. [sub_resource type="AudioEffectAmplify" id=1]
  3. resource_name = "Amplify"
  4. [sub_resource type="AudioEffectPitchShift" id=2]
  5. resource_name = "PitchShift"
  6. [resource]
  7. bus/1/name = "ball"
  8. bus/1/solo = false
  9. bus/1/mute = false
  10. bus/1/bypass_fx = false
  11. bus/1/volume_db = 0.0
  12. bus/1/send = "Master"
  13. bus/1/effect/0/effect = SubResource( 1 )
  14. bus/1/effect/0/enabled = true
  15. bus/1/effect/1/effect = SubResource( 2 )
  16. bus/1/effect/1/enabled = true