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- extends Node2D
- # Declare member variables here. Examples:
- # var a = 2
- # var b = "text"
- onready var panel_height = 0.2 * get_viewport().size.y
- var BG_COLOR = ColorN("black")
- var bg_rect
- var ping_ratio = 0.2
- var time_left_v_ratio = 0.3
- var planet
- onready var target_y = -panel_height*2
- var ping_rect
- var jam_progress_bar
- var time_left_bar
- func activate(_planet):
- print("top_panel activated")
- planet = _planet
- target_y = 0.0
- for c in [time_left_bar,jam_progress_bar,ping_rect]:
- c.activate()
- func deactivate():
- for c in [time_left_bar,jam_progress_bar,ping_rect]:
- c.deactivate()
- planet = null
- target_y = -panel_height*2
- # Called when the node enters the scene tree for the first time.
- func _ready():
- var ping_rect_width
- var progress_width
- ping_rect_width = get_viewport().size.x * ping_ratio
- progress_width = get_viewport().size.x - ping_rect_width
- var time_left_bar_height = time_left_v_ratio*panel_height
- var jam_progress_bar_height = panel_height - time_left_bar_height
-
- bg_rect = ColorRect.new()
- bg_rect.rect_size = Vector2(get_viewport().size.x, panel_height)
- bg_rect.color = ColorN("black")
- call_deferred("add_child", bg_rect)
-
- ping_rect = PingRect.new()
- ping_rect.rect_size = Vector2(ping_rect_width,panel_height)
- call_deferred("add_child",ping_rect)
-
- jam_progress_bar = JamProgressBar.new()
- jam_progress_bar.rect_position = Vector2(ping_rect_width,0)
- jam_progress_bar.rect_size = Vector2(progress_width,jam_progress_bar_height)
- call_deferred("add_child",jam_progress_bar)
-
- time_left_bar = TimeLeftBar.new()
- time_left_bar.rect_position = Vector2(ping_rect_width,jam_progress_bar_height)
- time_left_bar.rect_size = Vector2(progress_width,time_left_bar_height)
- call_deferred("add_child",time_left_bar)
-
- pass # Replace with function body.
- func _process(delta):
- position.y += (target_y - position.y)*0.11
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