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- extends Node2D
- onready var MAIN = find_parent("MAIN")
- # Declare member variables here. Examples:
- # var a: int = 2
- # var b: String = "text"
- func _process(delta: float) -> void:
- if MAIN.started:
- position.x += MAIN.speed * delta
- if position.x <= -100:
- if MAIN.delegation_hit:
- get_tree().change_scene("res://end3.tscn")
- else:
- get_tree().change_scene("res://end4.tscn")
- # Called when the node enters the scene tree for the first time.
- func _ready() -> void:
- $scaler/area.connect("body_entered",self,"on_hit")
- pass # Replace with function body.
- func on_hit(_body):
- if MAIN.delegation_hit:
- get_tree().change_scene("res://end1.tscn")
- else:
- get_tree().change_scene("res://end2.tscn")
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