options.rpy 6.6 KB

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  1. ## This file contains options that can be changed to customize your game.
  2. ##
  3. ## Lines beginning with two '#' marks are comments, and you shouldn't uncomment
  4. ## them. Lines beginning with a single '#' mark are commented-out code, and you
  5. ## may want to uncomment them when appropriate.
  6. ## Basics ######################################################################
  7. ## A human-readable name of the game. This is used to set the default window
  8. ## title, and shows up in the interface and error reports.
  9. ##
  10. ## The _() surrounding the string marks it as eligible for translation.
  11. define config.name = _("Channel Of Choice")
  12. ## Determines if the title given above is shown on the main menu screen. Set
  13. ## this to False to hide the title.
  14. define gui.show_name = True
  15. ## The version of the game.
  16. define config.version = "1.0"
  17. ## Text that is placed on the game's about screen. Place the text between the
  18. ## triple-quotes, and leave a blank line between paragraphs.
  19. define gui.about = _p("""
  20. """)
  21. ## A short name for the game used for executables and directories in the built
  22. ## distribution. This must be ASCII-only, and must not contain spaces, colons,
  23. ## or semicolons.
  24. define build.name = "ChannelOfChoice"
  25. ## Sounds and music ############################################################
  26. ## These three variables control, among other things, which mixers are shown
  27. ## to the player by default. Setting one of these to False will hide the
  28. ## appropriate mixer.
  29. define config.has_sound = True
  30. define config.has_music = True
  31. define config.has_voice = True
  32. ## To allow the user to play a test sound on the sound or voice channel,
  33. ## uncomment a line below and use it to set a sample sound to play.
  34. # define config.sample_sound = "sample-sound.ogg"
  35. # define config.sample_voice = "sample-voice.ogg"
  36. ## Uncomment the following line to set an audio file that will be played while
  37. ## the player is at the main menu. This file will continue playing into the
  38. ## game, until it is stopped or another file is played.
  39. # define config.main_menu_music = "main-menu-theme.ogg"
  40. ## Transitions #################################################################
  41. ##
  42. ## These variables set transitions that are used when certain events occur.
  43. ## Each variable should be set to a transition, or None to indicate that no
  44. ## transition should be used.
  45. ## Entering or exiting the game menu.
  46. define config.enter_transition = dissolve
  47. define config.exit_transition = dissolve
  48. ## Between screens of the game menu.
  49. define config.intra_transition = dissolve
  50. ## A transition that is used after a game has been loaded.
  51. define config.after_load_transition = None
  52. ## Used when entering the main menu after the game has ended.
  53. define config.end_game_transition = None
  54. ## A variable to set the transition used when the game starts does not exist.
  55. ## Instead, use a with statement after showing the initial scene.
  56. ## Window management ###########################################################
  57. ##
  58. ## This controls when the dialogue window is displayed. If "show", it is always
  59. ## displayed. If "hide", it is only displayed when dialogue is present. If
  60. ## "auto", the window is hidden before scene statements and shown again once
  61. ## dialogue is displayed.
  62. ##
  63. ## After the game has started, this can be changed with the "window show",
  64. ## "window hide", and "window auto" statements.
  65. define config.window = "auto"
  66. ## Transitions used to show and hide the dialogue window
  67. define config.window_show_transition = Dissolve(.2)
  68. define config.window_hide_transition = Dissolve(.2)
  69. ## Preference defaults #########################################################
  70. ## Controls the default text speed. The default, 0, is infinite, while any other
  71. ## number is the number of characters per second to type out.
  72. default preferences.text_cps = 0
  73. ## The default auto-forward delay. Larger numbers lead to longer waits, with 0
  74. ## to 30 being the valid range.
  75. default preferences.afm_time = 15
  76. ## Save directory ##############################################################
  77. ##
  78. ## Controls the platform-specific place Ren'Py will place the save files for
  79. ## this game. The save files will be placed in:
  80. ##
  81. ## Windows: %APPDATA\RenPy\<config.save_directory>
  82. ##
  83. ## Macintosh: $HOME/Library/RenPy/<config.save_directory>
  84. ##
  85. ## Linux: $HOME/.renpy/<config.save_directory>
  86. ##
  87. ## This generally should not be changed, and if it is, should always be a
  88. ## literal string, not an expression.
  89. define config.save_directory = "ChannelOfChoice-1651989998"
  90. ## Icon ########################################################################
  91. ##
  92. ## The icon displayed on the taskbar or dock.
  93. define config.window_icon = "gui/window_icon.png"
  94. ## Build configuration #########################################################
  95. ##
  96. ## This section controls how Ren'Py turns your project into distribution files.
  97. init python:
  98. ## The following functions take file patterns. File patterns are case-
  99. ## insensitive, and matched against the path relative to the base directory,
  100. ## with and without a leading /. If multiple patterns match, the first is
  101. ## used.
  102. ##
  103. ## In a pattern:
  104. ##
  105. ## / is the directory separator.
  106. ##
  107. ## * matches all characters, except the directory separator.
  108. ##
  109. ## ** matches all characters, including the directory separator.
  110. ##
  111. ## For example, "*.txt" matches txt files in the base directory, "game/
  112. ## **.ogg" matches ogg files in the game directory or any of its
  113. ## subdirectories, and "**.psd" matches psd files anywhere in the project.
  114. ## Classify files as None to exclude them from the built distributions.
  115. build.classify('**~', None)
  116. build.classify('**.bak', None)
  117. build.classify('**/.**', None)
  118. build.classify('**/#**', None)
  119. build.classify('**/thumbs.db', None)
  120. ## To archive files, classify them as 'archive'.
  121. # build.classify('game/**.png', 'archive')
  122. # build.classify('game/**.jpg', 'archive')
  123. ## Files matching documentation patterns are duplicated in a mac app build,
  124. ## so they appear in both the app and the zip file.
  125. build.documentation('*.html')
  126. build.documentation('*.txt')
  127. ## A Google Play license key is required to download expansion files and perform
  128. ## in-app purchases. It can be found on the "Services & APIs" page of the Google
  129. ## Play developer console.
  130. # define build.google_play_key = "..."
  131. ## The username and project name associated with an itch.io project, separated
  132. ## by a slash.
  133. # define build.itch_project = "renpytom/test-project"