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- [gd_scene load_steps=5 format=2]
- [ext_resource path="res://assets/GUI/HP_Bar/HpBar1.png" type="Texture" id=1]
- [ext_resource path="res://assets/GUI/HP_Bar/progress_texture.png" type="Texture" id=2]
- [ext_resource path="res://assets/GUI/HP_Bar/progress_armor_texture.png" type="Texture" id=3]
- [ext_resource path="res://assets/GUI/HP_Bar/PlayerProgressBars.gd" type="Script" id=4]
- [node name="HP_Bar" type="Node2D"]
- [node name="PlayerProgressBars" type="Node2D" parent="."]
- position = Vector2( -0.700354, 11.8156 )
- script = ExtResource( 4 )
- [node name="CanvasLayer" type="CanvasLayer" parent="PlayerProgressBars"]
- layer = 0
- [node name="HpBar1" type="Sprite" parent="PlayerProgressBars/CanvasLayer"]
- position = Vector2( 245.524, 113 )
- scale = Vector2( 8.73797, 8.67171 )
- texture = ExtResource( 1 )
- [node name="HealthProgress" type="TextureProgress" parent="PlayerProgressBars/CanvasLayer"]
- margin_left = 223.0
- margin_top = 87.0
- margin_right = 550.017
- margin_bottom = 115.0
- rect_scale = Vector2( 0.483, 0.615 )
- value = 100.0
- texture_progress = ExtResource( 2 )
- __meta__ = {
- "_edit_use_anchors_": false
- }
- [node name="PowerProgress" type="TextureProgress" parent="PlayerProgressBars/CanvasLayer"]
- margin_left = 214.999
- margin_top = 165.418
- margin_right = 283.999
- margin_bottom = 170.418
- rect_scale = Vector2( 1.9, 1.742 )
- value = 100.0
- texture_progress = ExtResource( 3 )
- __meta__ = {
- "_edit_use_anchors_": false
- }
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