HP_Bar.tscn 1.4 KB

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  1. [gd_scene load_steps=5 format=2]
  2. [ext_resource path="res://assets/GUI/HP_Bar/HpBar1.png" type="Texture" id=1]
  3. [ext_resource path="res://assets/GUI/HP_Bar/progress_texture.png" type="Texture" id=2]
  4. [ext_resource path="res://assets/GUI/HP_Bar/progress_armor_texture.png" type="Texture" id=3]
  5. [ext_resource path="res://assets/GUI/HP_Bar/PlayerProgressBars.gd" type="Script" id=4]
  6. [node name="HP_Bar" type="Node2D"]
  7. [node name="PlayerProgressBars" type="Node2D" parent="."]
  8. position = Vector2( -0.700354, 11.8156 )
  9. script = ExtResource( 4 )
  10. [node name="CanvasLayer" type="CanvasLayer" parent="PlayerProgressBars"]
  11. layer = 0
  12. [node name="HpBar1" type="Sprite" parent="PlayerProgressBars/CanvasLayer"]
  13. position = Vector2( 245.524, 113 )
  14. scale = Vector2( 8.73797, 8.67171 )
  15. texture = ExtResource( 1 )
  16. [node name="HealthProgress" type="TextureProgress" parent="PlayerProgressBars/CanvasLayer"]
  17. margin_left = 223.0
  18. margin_top = 87.0
  19. margin_right = 550.017
  20. margin_bottom = 115.0
  21. rect_scale = Vector2( 0.483, 0.615 )
  22. value = 100.0
  23. texture_progress = ExtResource( 2 )
  24. __meta__ = {
  25. "_edit_use_anchors_": false
  26. }
  27. [node name="PowerProgress" type="TextureProgress" parent="PlayerProgressBars/CanvasLayer"]
  28. margin_left = 214.999
  29. margin_top = 165.418
  30. margin_right = 283.999
  31. margin_bottom = 170.418
  32. rect_scale = Vector2( 1.9, 1.742 )
  33. value = 100.0
  34. texture_progress = ExtResource( 3 )
  35. __meta__ = {
  36. "_edit_use_anchors_": false
  37. }