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- extends Node2D
- var SPEED = 500
- var Velocity = Vector2();
- func _physics_process(delta):
- if SPEED < 0:
- $Plasma/Bullet.flip_h = true
- Velocity.x = SPEED * delta
- translate(Velocity)
- func _on_VisibilityNotifier2D_screen_exited():
- queue_free()
- func _on_Plasma_body_entered(body):
- if "dummy" in body.name:
- pass
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