project.godot 4.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116
  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "Path2D",
  11. "class": "SmoothPath",
  12. "language": "GDScript",
  13. "path": "res://assets/Water/smooth_path_modified.gd"
  14. } ]
  15. _global_script_class_icons={
  16. "SmoothPath": ""
  17. }
  18. [application]
  19. config/name="MicroWar"
  20. run/main_scene="res://levels/Menu.tscn"
  21. boot_splash/bg_color=Color( 0.156863, 0.184314, 0.243137, 1 )
  22. config/icon="res://icon.png"
  23. [debug]
  24. gdscript/warnings/unsafe_call_argument=true
  25. [display]
  26. window/size/width=1920
  27. window/size/height=1080
  28. window/size/fullscreen=true
  29. window/stretch/mode="2d"
  30. window/stretch/aspect="keep"
  31. [editor]
  32. convert_text_resources_to_binary_on_export=true
  33. [global]
  34. user=false
  35. [input]
  36. ui_left={
  37. "deadzone": 0.5,
  38. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
  39. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
  40. ]
  41. }
  42. ui_right={
  43. "deadzone": 0.5,
  44. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
  45. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
  46. ]
  47. }
  48. ui_up={
  49. "deadzone": 0.5,
  50. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
  51. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
  52. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
  53. ]
  54. }
  55. ui_shot={
  56. "deadzone": 0.5,
  57. "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
  58. ]
  59. }
  60. ui_acceleration={
  61. "deadzone": 0.5,
  62. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
  63. ]
  64. }
  65. ui_exit={
  66. "deadzone": 0.5,
  67. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
  68. ]
  69. }
  70. ui_squat={
  71. "deadzone": 0.5,
  72. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null)
  73. ]
  74. }
  75. ui_save={
  76. "deadzone": 0.5,
  77. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777248,"unicode":0,"echo":false,"script":null)
  78. ]
  79. }
  80. ui_load={
  81. "deadzone": 0.5,
  82. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777249,"unicode":0,"echo":false,"script":null)
  83. ]
  84. }
  85. [locale]
  86. test="en"
  87. [physics]
  88. 2d/physics_engine="GodotPhysics"
  89. 3d/physics_engine="GodotPhysics"
  90. [rendering]
  91. quality/intended_usage/framebuffer_allocation=0
  92. quality/intended_usage/framebuffer_allocation.mobile=0
  93. quality/subsurface_scattering/quality=2
  94. quality/voxel_cone_tracing/high_quality=true
  95. environment/default_environment="res://default_env.tres"