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@@ -51,11 +51,6 @@ extents = Vector2( 19.6767, 23.7101 )
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[sub_resource type="SpriteFrames" id=9]
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animations = [ {
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-"frames": [ ExtResource( 5 ), ExtResource( 2 ) ],
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-"loop": true,
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-"name": "Walk",
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-"speed": 4.0
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-}, {
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"frames": [ ExtResource( 13 ) ],
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"loop": true,
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"name": "SquatIdle",
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@@ -80,6 +75,11 @@ animations = [ {
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"loop": true,
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"name": "SquatAction",
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"speed": 5.0
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+}, {
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+"frames": [ ExtResource( 5 ), ExtResource( 2 ) ],
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+"loop": true,
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+"name": "Walk",
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+"speed": 4.0
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} ]
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[sub_resource type="RectangleShape2D" id=10]
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@@ -188,7 +188,16 @@ shape = SubResource( 10 )
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disabled = true
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[node name="GunPosition" type="Position2D" parent="Player"]
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-position = Vector2( 120.829, 48.289 )
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+position = Vector2( 120.868, 48.211 )
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+
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+[node name="Camera2D" type="Camera2D" parent="Player"]
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+position = Vector2( 482.261, 30.5855 )
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+scale = Vector2( 0.9, 0.5 )
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+current = true
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+limit_left = 0
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+limit_top = 0
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+limit_bottom = 1080
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+smoothing_enabled = true
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[node name="dummy2" type="Sprite" parent="."]
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position = Vector2( 785.746, 374.176 )
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