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- /*
- This file is part of QTau
- Copyright (C) 2013-2018 Tobias "Tomoko" Platen <tplaten@posteo.de>
- Copyright (C) 2013 digited <https://github.com/digited>
- Copyright (C) 2010-2013 HAL@ShurabaP <https://github.com/haruneko>
- QTau is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- SPDX-License-Identifier: GPL-3.0+
- */
- #ifndef EVENTS_H
- #define EVENTS_H
- #include <QObject>
- #include <QStack>
- class qtauEvent
- {
- friend class qtauEventManager;
- public:
- typedef enum { // linking is sorta shortcut because I don't feel like making composite events
- single = 0, // separate event
- linkedToNext, // requires applying next after this one
- linkedToPrev, // should be applied right after previous one
- linkedToBoth // is in the middle of chain of events
- } EEventLink;
- qtauEvent(int type = 0, bool forward = true, EEventLink link = single) :
- _type(type), _forward(forward), _linkType(link), _isSavePoint(false) {}
- virtual ~qtauEvent() {}
- int type() const { return _type; }
- bool isForward() const { return _forward; } // is event used to apply or to revert its changeset
- EEventLink isLinked() const { return _linkType; } // should event be applied with other(s)
- bool isSavePoint() { return _isSavePoint; }
- void setSavePoint(bool isSP = true) { _isSavePoint = isSP; }
- protected:
- int _type;
- bool _forward;
- EEventLink _linkType;
- bool _isSavePoint;
- virtual qtauEvent *allocCopy() const = 0; // should create exact copy of event object on heap
- };
- /// logic for any class that wants to use events
- class qtauEventManager : public QObject
- {
- Q_OBJECT
- public:
- explicit qtauEventManager(QObject *parent = 0) : QObject(parent) {}
- virtual ~qtauEventManager() { clearHistory(); }
- virtual void storeEvent(const qtauEvent *e)
- {
- clearFuture();
- events.push(e->allocCopy());
- stackChanged();
- }
- virtual void undo()
- {
- if (canUndo())
- {
- futureEvents.push(events.pop());
- futureEvents.top()->_forward = false;
- processEvent(futureEvents.top());
- stackChanged();
- emit onEvent(futureEvents.top());
- }
- }
- virtual void redo()
- {
- if (canRedo())
- {
- events.push(futureEvents.pop());
- events.top()->_forward = true;
- processEvent(events.top());
- stackChanged();
- emit onEvent(events.top());
- }
- }
- virtual void clearHistory() { clearPast(); clearFuture(); stackChanged(); }
- virtual int historyDepth() { return events.size(); }
- virtual bool isHistoryEmpty() { return events.isEmpty(); }
- virtual bool canUndo() { return !events.isEmpty(); }
- virtual bool canRedo() { return !futureEvents.isEmpty(); }
- signals:
- void onEvent(qtauEvent*);
- protected:
- QStack<qtauEvent*> events;
- QStack<qtauEvent*> futureEvents; // what was undo'ed
- // making those functions purely virtual crashes app at calling stackChange from clearHistory on destruction
- virtual bool processEvent(qtauEvent*) { return false; } // on undo/redo
- virtual void stackChanged() {} // on store (add) and clear (remove all)
- void clearPast()
- {
- while (!events.isEmpty())
- delete events.pop();
- }
- void clearFuture()
- {
- while (!futureEvents.isEmpty())
- delete futureEvents.pop();
- }
- };
- #endif // EVENTS_H
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