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- unit constants;
- {$mode objfpc}{$H+}
- interface
- uses
- Classes, SysUtils, Graphics;
- const
- FACE_WIDTH = 144;
- FACE_HEIGHT = 144;
- TILE_TYPE_A = 0;
- TILE_TYPE_B = 1;
- TILE_TYPE_C = 2;
- TILE_TYPE_D = 3;
- TILE_TYPE_E = 4;
- TILE_TYPE_REGION = 5;
- LAYER_ALL = -1;
- LAYER_EVENTS = -2;
- TILE_ID_ERASER = -1;
- ParameterColours: array [0..7] of TColor = (
- $6080d0, //max HP
- $e08050, //max MP
- $6040c0, //attack power
- $60b090, //defense power
- $b050c0, //magic attack power
- $40a040, //magic defense power
- $e0b050, //agility
- $40b0d0 //luck
- );
- ENEMY_ACTION_CONDITION_ALWAYS = 0;
- ENEMY_ACTION_CONDITION_TURN = 1;
- ENEMY_ACTION_CONDITION_HP = 2;
- ENEMY_ACTION_CONDITION_MP = 3;
- ENEMY_ACTION_CONDITION_STATE = 4;
- ENEMY_ACTION_CONDITION_PARTY_LV = 5;
- ENEMY_ACTION_CONDITION_SWITCH = 6;
- DROP_ITEM_KIND_NONE = 0;
- DROP_ITEM_KIND_ITEM = 1;
- DROP_ITEM_KIND_WEAPON = 2;
- DROP_ITEM_KIND_ARMOUR = 3;
- SCREEN_HEIGHT = 624;
- SCREEN_WIDTH = 816;
- TILE_ID_B = 0;
- TILE_ID_C = 256;
- TILE_ID_D = 512;
- TILE_ID_E = 768;
- TILE_ID_A5 = 1536;
- TILE_ID_A1 = 2048;
- TILE_ID_A2 = 2816;
- TILE_ID_A3 = 4352;
- TILE_ID_A4 = 5888;
- TILE_ID_MAX = 8192;
- TABLE_EDGE_VIRTUAL_ID = 10000;
- {Page 1}
- SHOW_MESSAGE_START_EC_CODE = 101;
- SHOW_MESSAGE_LINE_EC_CODE = 401;
- SHOW_CHOICES_START_EC_CODE = 102;
- SHOW_CHOICES_BRANCH_EC_CODE = 402;
- SHOW_CHOICES_CANCEL_BRANCH_EC_CODE = 403;
- SHOW_CHOICES_END_EC_CODE = 404;
- INPUT_NUMBER_EC_CODE = 103;
- SELECT_ITEM_EC_CODE = 104;
- SCROLLING_TEXT_START_EC_CODE = 105;
- SCROLLING_TEXT_LINE_EC_CODE = 405;
- SET_SWITCHES_EC_CODE = 121;
- SET_VARIABLES_EC_CODE = 122;
- SET_SELF_SWITCH_EC_CODE = 123;
- CONTROL_TIMER_EC_CODE = 124;
- CONDITIONAL_BRANCH_IF_EC_CODE = 111;
- CONDITIONAL_BRANCH_ELSE_EC_CODE = 411;
- CONDITIONAL_BRANCH_END_EC_CODE = 412;
- LOOP_EC_CODE = 112;
- LOOP_END_EC_CODE = 413;
- BREAK_LOOP_EC_CODE = 113;
- EXIT_EVENT_PROCESSING_EC_CODE = 115;
- COMMON_EVENT_EC_CODE = 117;
- LABEL_EC_CODE = 118;
- GOTO_EC_CODE = 119;
- COMMENT_EC_CODE = 108;
- COMMENT_CONTINUATION_EC_CODE = 408;
- CHANGE_GOLD_EC_CODE = 125;
- CHANGE_ITEMS_EC_CODE = 126;
- CHANGE_WEAPONS_EC_CODE = 127;
- CHANGE_ARMOURS_EC_CODE = 128;
- CHANGE_PARTY_MEMBER_EC_CODE = 129;
- CHANGE_ACTOR_HP_EC_CODE = 311;
- CHANGE_ACTOR_MP_EC_CODE = 312;
- CHANGE_ACTOR_TP_EC_CODE = 326;
- CHANGE_ACTOR_STATE_EC_CODE = 313;
- COMPLETE_ACTOR_RECOVER_EC_CODE = 314;
- CHANGE_EXPERIENCE_EC_CODE = 315;
- CHANGE_LEVEL_EC_CODE = 316;
- CHANGE_PARAM_EC_CODE = 317;
- CHANGE_SKILL_EC_CODE = 318;
- CHANGE_EQUIPMENT_EC_CODE = 319;
- CHANGE_NAME_EC_CODE = 320;
- CHANGE_CLASS_EC_CODE = 321;
- CHANGE_NICKNAME_EC_CODE = 324;
- CHANGE_PROFILE_EC_CODE = 325;
- {Page 2}
- TRANSFER_PLAYER_EC_CODE = 201;
- SET_VEHICLE_LOCATION_EC_CODE = 202;
- SET_EVENT_LOCATION_EC_CODE = 203;
- SCROLL_MAP_EC_CODE = 204;
- SET_MOVEMENT_ROUTE_EC_CODE = 205;
- SET_MOVEMENT_ROUTE_SUBCOMMAND_EC_CODE = 505;
- GET_ON_OFF_VEHICLE_EC_CODE = 206;
- CHANGE_PLAYER_VISIBILITY_EC_CODE = 211;
- CHANGE_PLAYER_FOLLOWERS_EC_CODE = 216;
- GATHER_FOLLOWERS_EC_CODE = 217;
- SHOW_ANIMATION_EC_CODE = 212;
- SHOW_BALLOON_ICON_EC_CODE = 213;
- ERASE_EVENT_EC_CODE = 214;
- SHOW_PICTURE_EC_CODE = 231;
- MOVE_PICTURE_EC_CODE = 232;
- ROTATE_PICTURE_EC_CODE = 233;
- TINT_PICTURE_EC_CODE = 234;
- ERASE_PICTURE_EC_CODE = 235;
- WAIT_EC_CODE = 230;
- FADEOUT_SCREEN_EC_CODE = 221;
- FADEIN_SCREEN_EC_CODE = 222;
- TINT_SCREEN_EC_CODE = 223;
- FLASH_SCREEN_EC_CODE = 224;
- SHAKE_SCREEN_EC_CODE = 225;
- SET_WEATHER_EFFECT_EC_CODE = 236;
- PLAY_BGM_EC_CODE = 241;
- FADEOUT_BGM_EC_CODE = 242;
- SAVE_BGM_EC_CODE = 243;
- REPLAY_BGM_EC_CODE = 244;
- PLAY_BGS_EC_CODE = 245;
- FADEOUT_BGS_EC_CODE = 246;
- PLAY_ME_EC_CODE = 249;
- PLAY_SE_EC_CODE = 250;
- STOP_SE_EC_CODE = 251;
- PLAY_MOVIE_EC_CODE = 261;
- {Page 3}
- BATTLE_PROCESSING_EC_CODE = 301;
- BATTLE_PROCESSING_WIN_EC_CODE = 601;
- BATTLE_PROCESSING_ESCAPE_EC_CODE = 602;
- BATTLE_PROCESSING_LOSE_EC_CODE = 603;
- BATTLE_PROCESSING_END_EC_CODE = 604;
- SHOP_PROCESSING_EC_CODE = 302;
- SHOP_PROCESSING_LINE_EC_CODE = 605;
- NAME_INPUT_PROCESSING_EC_CODE = 303;
- OPEN_MENU_SCREEN_EC_CODE = 351;
- OPEN_SAVE_SCREEN_EC_CODE = 352;
- GAME_OVER_EC_CODE = 353;
- RETURN_TO_TITLE_SCREEN_EC_CODE = 354;
- CHANGE_BATTLE_BGM_EC_CODE = 132;
- CHANGE_VICTORY_ME_EC_CODE = 133;
- CHANGE_DEFEAT_ME_EC_CODE = 139;
- CHANGE_VEHICLE_BGM_EC_CODE = 140;
- CHANGE_SAVE_ACCESS_EC_CODE = 134;
- CHANGE_MENU_ACCESS_EC_CODE = 135;
- CHANGE_ENCOUNTER_EC_CODE = 136;
- CHANGE_FORMATION_ACCESS_EC_CODE = 137;
- CHANGE_WINDOW_COLOUR_EC_CODE = 138;
- CHANGE_ACTOR_IMAGES_EC_CODE = 322;
- CHANGE_VEHICLE_IMAGE_EC_CODE = 323;
- CHANGE_MAP_NAME_DISPLAY_EC_CODE = 281;
- CHANGE_TILESET_EC_CODE = 282;
- CHANGE_BATTLEBACK_EC_CODE = 283;
- CHANGE_PARALLAX_EC_CODE = 284;
- GET_LOCATION_INFO_EC_CODE = 285;
- CHANGE_ENEMY_HP_EC_CODE = 331;
- CHANGE_ENEMY_MP_EC_CODE = 332;
- CHANGE_ENEMY_TP_EC_CODE = 342;
- CHANGE_ENEMY_STATE_EC_CODE = 333;
- COMPLETE_ENEMY_RECOVERY_EC_CODE = 334;
- ENEMY_APPEAR_EC_CODE = 335;
- ENEMY_TRANSFORM_EC_CODE = 336;
- SHOW_BATTLE_ANIMATION_EC_CODE = 337;
- FORCE_ACTION_EC_CODE = 339;
- ABORT_BATTLE_EC_CODE = 340;
- SCRIPT_EC_CODE = 355;
- SCRIPT_LINE_EC_CODE = 655;
- PLUGIN_COMMAND_EC_CODE = 356;
- function GetMaxParamValue(ParamId: Integer): Integer;
- resourcestring
- rsScopeNone = 'None';
- rsScopeSingleEnemy = 'Single enemy';
- rsScopeAllEnemies = 'All enemies';
- rsScope1RandomEnemy = '1 random enemy';
- rsScope2RandomEnemies = '2 random enemies';
- rsScope3RandomEnemies = '3 random enemies';
- rsScope4RandomEnemies = '4 random enemies';
- rsScope5RandomEnemies = '1 ally';
- rsScopeAllAllies = 'All allies';
- rsScope1UnconsciousAlly = '1 ally (unconscious)';
- rsScopeAllUnconsciousAllies = 'All allies (unconscious)';
- rsScopeUser = 'The user';
- rsOccasionAlways = 'Always available';
- rsOccasionBattle = 'Only in battle';
- rsOccasionMap = 'Only from map menu';
- rsOccasionNone = 'Not available directly';
- rsHitTypeCertain = 'Certain hit';
- rsHitTypePhysical = 'Physical hit';
- rsHitTypeMagical = 'Magical hit';
- rsDamageTypeNone = 'None';
- rsDamageTypeDamageHp = 'Damage HP';
- rsDamageTypeDamageMp = 'Damage MP';
- rsDamageTypeHealHp = 'Heal HP';
- rsDamageTypeHealMp = 'Heal MP';
- rsDamageTypeStealHp = 'Steal HP';
- rsDamageTypeStealMp = 'Steal MP';
- AnimationNormalAttack = 'Normal attack animation';
- AnimationNone = 'No animation';
- rsBlendModeNormal = 'Normal';
- rsBlendModeAdditive = 'Additive';
- rsBlendModeMultiply = 'Multiply';
- rsBlendModeScreen = 'Screen';
- rsUnknownEc = 'Unknown event command';
- rsUnknownParameter = 'unknown parameter';
- rsCode = '(%d)';
- rsShowMessageEc = 'Text';
- rsShowMessageFace = '%s(%d)';
- rsShowMessageNoFace = 'no face';
- rsShowMessageInWindow = 'in window';
- rsShowMessageDimmedBackgroud = 'dimmed background';
- rsShowMessageTransparentBackgroud = 'transparent background';
- rsShowChoicesEc = 'Show choices';
- rsShowChoicesWhenEc = 'When';
- rsShowChoicesCancelBranchEc = 'When cancelled';
- rsShowChoicesEndEc = 'End choices';
- rsInputNumberEc = 'Input number';
- rsInputNumberEc_digits = '%d digit(s)'; { TODO: normal support for plural rules }
- rsSelectItem = 'Select item';
- rsScrollingText = 'Scroll text';
- rsScrollingText_speed = 'speed %d';
- rsScrollingText_noFastForward = 'no fast forward';
- rsSetSwitches = 'Set switches';
- rsSetSwitches_SingleOn = 'turn {%s} ON';
- rsSetSwitches_ManyOn = 'turn %s ... %s ON';
- rsSetSwitches_SingleOff = 'turn {%s} OFF';
- rsSetSwitches_ManyOff = 'turn %s ... %s OFF';
- rsSetVariables = 'Set variables';
- rsSetVariables_singleVar = '%s';
- rsSetVariables_manyVars = '%s ... %s';
- rsSetVariables_set = '%0-s := %1-s';
- rsSetVariables_add = '%0-s += %1-s';
- rsSetVariables_sub = '%0-s -= %1-s';
- rsSetVariables_mul = '%0-s *= %1-s';
- rsSetVariables_div = '%0-s /= %1-s';
- rsSetVariables_mod = '%0-s %= %1-s';
- rsSetVariables_setSingleItem = 'Set';
- rsSetVariables_addSingleItem = '+';
- rsSetVariables_subSingleItem = '-';
- rsSetVariables_mulSingleItem = '*';
- rsSetVariables_divSingleItem = '/';
- rsSetVariables_modSingleItem = 'Modulo';
- rsSetVariables_indirect = '{%d}';
- rsSetVariables_random = 'Random %d ... %d';
- rsSetVariables_item = 'Number of items %s';
- rsSetVariables_weapons = 'Number of weapons %s';
- rsSetVariables_armours = 'Number of armours %s';
- rsSetVariables_hero = 'Hero %s data: %s';
- rsSetVariables_enemy = 'Enemy %s data: %s';
- rsSetVariables_char = 'Character %s data: %s';
- rsSetVariables_char_mapX = 'map X';
- rsSetVariables_char_mapY = 'map Y';
- rsSetVariables_char_direction = 'direction';
- rsSetVariables_char_screenX = 'screen X';
- rsSetVariables_char_screenY = 'screen Y';
- rsSetVariables_partyMember = 'Actor ID of party member''s #%d';
- rsSetVariables_mapId = 'map ID';
- rsSetVariables_numPartyMembers = 'num. of party members';
- rsSetVariables_gold = 'gold';
- rsSetVariables_steps = 'steps';
- rsSetVariables_playTime = 'play time';
- rsSetVariables_timer = 'timer';
- rsSetVariables_saveCount = 'save count';
- rsSetVariables_battleCount = 'battle count';
- rsSetVariables_victoryCount = 'victory count';
- rsSetVariables_escapeCount = 'escape count';
- rsSetSelfSwitch = 'Set a self-switch';
- rsSetSelfSwitch_on = 'turn %s ON';
- rsSetSelfSwitch_off = 'turn %s OFF';
- rsControlTimer = 'Control timer';
- rsControlTimer_start = 'start timer';
- rsControlTimer_stop = 'stop timer';
- rsControlTimer_sec = '%d sec.';
- rsControlTimer_min = '%d min.';
- rsControlTimer_minsec = '%d min. %d sec.';
- rsConditionalBranch = 'If';
- rsConditionalBranch_else = 'Else';
- rsConditionalBranch_end = 'End';
- rsConditionalBranch_isOn = 'is ON';
- rsConditionalBranch_isOff = 'is OFF';
- rsConditionalBranch_switchIsOn = 'switch %s is ON';
- rsConditionalBranch_switchIsOff = 'switch %s is OFF';
- rsConditionalBranch_varIndirect = 'var. referenced in #%d';
- rsConditionalBranch_varEq = 'var. %s = %s';
- rsConditionalBranch_varGtEq = 'var. %s ≤ %s';
- rsConditionalBranch_varLtEq = 'var. %s ≥ %s';
- rsConditionalBranch_varGt = 'var. %s < %s';
- rsConditionalBranch_varLt = 'var. %s > %s';
- rsConditionalBranch_varNeq = 'var. %s ≠ %s';
- rsConditionalBranch_selfSwitchIsOn = 'self-switch %s is ON';
- rsConditionalBranch_selfSwitchIsOFf = 'self-switch %s is OFF';
- rsConditionalBranch_timerGtEq = 'time on timer ≥ %s';
- rsConditionalBranch_timerLtEq = 'time on timer ≤ %s';
- rsConditionalBranch_actorInParty = '%s is in the party';
- rsConditionalBranch_actorName = '%s''s name is %s';
- rsConditionalBranch_actorClass = '%s''s class is %s';
- rsConditionalBranch_actorSkills = '%s knows skill %s';
- rsConditionalBranch_actorWeapon = '%s has a weapon %s equipped';
- rsConditionalBranch_actorArmour = '%s has an armour %s equipped';
- rsConditionalBranch_actorState = '%s has state %s';
- rsConditionalBranch_enemyAppeared = '%s appeared';
- rsConditionalBranch_enemyState = '%s has state %s';
- rsConditionalBranch_charUp = '%s is looking up';
- rsConditionalBranch_charDown = '%s is looking down';
- rsConditionalBranch_charLeft = '%s is looking left';
- rsConditionalBranch_charRight = '%s is looking right';
- rsConditionalBranch_charUpComboBox = 'Is looking up';
- rsConditionalBranch_charDownComboBox = 'Is looking down';
- rsConditionalBranch_charLeftComboBox = 'Is looking left';
- rsConditionalBranch_charRightComboBox = 'Is looking right';
- rsConditionalBranch_goldGtEq = '%s ≥ %s';
- rsConditionalBranch_goldLtEq = '%s ≤ %s';
- rsConditionalBranch_goldLt = '%s < %s';
- rsConditionalBranch_button = 'button %s is pressed';
- rsConditionalBranch_vehicleBoat = 'party is in the boat';
- rsConditionalBranch_vehicleShip = 'party is in the ship';
- rsConditionalBranch_vehicleAirship = 'party is in the airship';
- rsLoop = 'Loop';
- rsLoop_end = 'Repeat loop';
- rsBreakLook = 'Break loop';
- rsExitEventProcessing = 'Exit event processing';
- rsLabel = 'Label';
- rsGoto = 'Go to label';
- rsCallCommonEvent = 'Call common event';
- rsComment = 'Comment';
- rsChangeGold = 'Change Currency';
- rsChangeGold_add = '+ %s';
- rsChangeGold_remove = '- %s';
- rsChangeGold_currency = '%d %s';
- rsChangeItems = 'Change Items';
- rsChangeWeapons = 'Change Weapons';
- rsChangeArmours = 'Change Armours';
- rsChangeItemsWeaponsArmours_add = '%1-s + %0-s';
- rsChangeItemsWeaponsArmours_remove = '%1-s - %0-s';
- rsChangePartyMember = 'Change Party Member';
- rsChangePartyMember_add = 'add %s to party';
- rsChangePartyMember_remove = 'remove %s from party';
- rsChangePartyMember_reset = '(reset parameters)';
- rsChangeHp = 'Change HP';
- rsChangeMp = 'Change MP';
- rsChangeTp = 'Change TP';
- rsChangeHpMpTp_add = '%s, + %s';
- rsChangeHpMpTp_remove = '%s, - %s';
- rsChangeHp_allowKnockout = '(knockout allowed)';
- rsChangeState = 'Change state';
- rsChangeState_add = '%s, + %s';
- rsChangeState_remove = '%s, - %s';
- rsCompleteRecovery = 'Complete recovery';
- rsChangeExp = 'Change experience';
- rsChangeLevel = 'Change level';
- rsChangeExpLevel_add = '%s, + %s';
- rsChangeExpLevel_remove = '%s, - %s';
- rsChangeParam = 'Change parameter';
- rsChangeParam_add = '%s, %s + %s';
- rsChangeParam_remove = '%s, %s - %s';
- rsChangeSkill = 'Change skill';
- rsChangeSkill_learn = '%s, + %s';
- rsChangeSkill_forget = '%s, - %s';
- rsChangeEquipment = 'Change equipment';
- rsChangeEquipment_defined = '%s, %s = %s';
- rsChangeEquipment_none = '%s, %s = no equipment';
- rsChangeName = 'Change name';
- rsChangeName_expanation = '%s → %s';
- rsChangeClass = 'Change class';
- rsChangeClass_explanation = '%s, %s';
- rsChangeClass_keepLevel = '(retain level)';
- rsChangeClass_dontKeepLevel = '(don''t retain level)';
- rsChangeNickname = 'Change nickname';
- rsChangeNicknameProfile_explanation = '%s, %s';
- rsChangeProfile = 'Change profile description';
- rsTransferPlayer = 'Transfer player';
- rsTransferPlayer_explanation = '%s (%s, %s)';
- rsTransferPlayer_fadeNone = 'no fade';
- rsTransferPlayer_fadeWhite = 'white fade';
- rsSetVehicleLocation = 'Set vehicle location';
- rsSetVehicleLocation_explanation = '%s, %s (%s, %s)';
- rsSetEventLocation = 'Set event location: %s, %s';
- rsSetEventLocation_exchange = 'exchange with %s';
- rsScrollMap = 'Scroll map: %s, distance: %d, speed: %d';
- rsSetMoveRoute = 'Set movement route';
- rsSetMoveRoute_repeat = 'repeat';
- rsSetMoveRoute_skip = 'skip';
- rsSetMoveRoute_wait = 'wait';
- rsGetOnOffVehicle = 'Get on/off vehicle';
- rsChangePlayerVisibility_on = 'Set player visibility: VISIBLE';
- rsChangePlayerVisibility_off = 'Set player visibility: HIDDEN';
- rsChangePlayerFollowers_on = 'Display followers: ON';
- rsChangePlayerFollowers_off = 'Display followers: OFF';
- rsGatherFollowers = 'Gather followers';
- rsShowAnimation = 'Show animation: %s, %s';
- rsEmotionBalloonAnimation = 'Show emotion balloon: %s, %s';
- rsEraseEvent = 'Erase event';
- rsShowMovePicture_params = '%s, (%d%%, %d%%), %d, %s';
- rsShowMovePicture_centerPos = 'center at (%s, %s)';
- rsShowMovePicture_topLeftPos = 'top left at (%s, %s)';
- rsShowPicture = 'Show picture: #%d, %s, %s';
- rsMovePicture = 'Move picture: #%d, %s, %s';
- rsRotatePicture = 'Rotate picture: #%d, %d';
- rsTintPicture = 'Tint picture: #%d, (%d, %d, %d, %d), %s';
- rsErasePicture = 'Erase picture: #%d';
- rsWait = 'Wait';
- rsFadeoutScreen = 'Fadeout screen';
- rsFadeinScreen = 'Fadein screen';
- rsTintScreen = 'Tint screen: (%d, %d, %d, %d), %s';
- rsFlashScreen = 'Flash screen: (%d, %d, %d, %d), %s';
- rsShakeScreen = 'Shake screen: %d, %d, %s';
- rsSetWeatherEffect = 'Set weather effect: %s, %d, %s';
- rsSetWeatherEffect_none = 'Set weather effect: none, %s';
- rsPlayBgm = 'Play BGM';
- rsFadeoutBgm = 'Fadeout BGM';
- rsSaveBgm = 'Save BGM';
- rsReplayBgm = 'Replay BGM';
- rsPlayBgs = 'Play BGS';
- rsFadeoutBgs = 'Fadeout BGS';
- rsPlayMe = 'Play ME';
- rsPlaySe = 'Play SE';
- rsStopSe = 'Stop SE';
- rsPlayMovie = 'Play movie';
- rsBattleProcessing = 'Battle processing';
- rsBattleProcessing_asEncounter = 'same as random encounter';
- rsBattleProcessing_win = 'If won';
- rsBattleProcessing_escape = 'If escaped';
- rsBattleProcessing_lose = 'If lost';
- rsBattleProcessing_end = 'End';
- rsShopProcessing = 'Shop processing';
- rsNameInputProcessing = 'Name input processing: %s, %d letter(s)';
- rsOpenMenuScreen = 'Open menu screen';
- rsOpenSaveScreen = 'Open save screen';
- rsGameOver = 'Game over';
- rsReturnToTitleScreen = 'Return to title screen';
- rsChangeBattleBgm = 'Change battle BGM';
- rsChangeVictoryMe = 'Change victory ME';
- rsChangeDefeatMe = 'Change default ME';
- rsChangeVehicleBgm = 'Change vehicle BGM: %s, %s';
- rsChangeSaveAccess_on = 'Change save access: enable';
- rsChangeSaveAccess_off = 'Change save access: disable';
- rsChangeMenuAccess_on = 'Change menu access: enable';
- rsChangeMenuAccess_off = 'Change menu access: disable';
- rsChangeEncounter_on = 'Change encounters: enable';
- rsChangeEncounter_off = 'Change encounters: disable';
- rsChangeFormationAccess_on = 'Change formation access: enable';
- rsChangeFormationAccess_off = 'Change formation access: disable';
- rsChangeWindowColour = 'Change window colour: (%d, %d, %d)';
- rsChangeActorImages = 'Change actor images';
- rsChangeVehicleImage = 'Change vehicle image';
- rsChangeMapNameDisplay_on = 'Change map name display: show';
- rsChangeMapNameDisplay_off = 'Change map name display: hide';
- rsChangeTileset = 'Change tileset: %s';
- rsChangeBattleBack = 'Change battleback: %s';
- rsChangeParallax = 'Change parallax';
- rsChangeParallax_loopHorz = 'loop horizontally';
- rsChangeParallax_loopVert = 'loop vertically';
- rsGetLocationInfo = 'Get location info: %s, %s, (%s,%s)';
- rsGetLocationInfo_terrainTag = 'terrain tag';
- rsGetLocationInfo_eventId = 'event ID';
- rsGetLocationInfo_tileId = 'tile ID (layer %d)';
- rsGetLocationInfo_regionId = 'region ID';
- rsChangeEnemyHp = 'Change enemy HP';
- rsChangeEnemyMp = 'Change enemy MP';
- rsChangeEnemyTp = 'Change enemy TP';
- rsChangeEnemyState = 'Change enemy state';
- rsCompleteEnemyRecovery = 'Complete enemy recovery';
- rsEnemyAppear = 'Enemy appearance';
- rsEnemyTransform = 'Enemy transformation: %s → %s';
- rsShowBattleAnimation = 'Show battle animation: %s, %s';
- rsForceAction = 'Force action: %s, %s, %s';
- rsForceAction_lastTarget = 'last target';
- rsForceAction_randomTarget = 'random target';
- rsAbortBattle = 'Abort battle';
- rsScript = 'Script';
- rsPluginCommand = 'Plugin command';
- rsBattleBack = '%s & %s';
- rsEntireParty = 'entire party';
- rsEnemyNumber = 'Enemy #%d';
- rsEnemyNumberName = 'Enemy #%d %s';
- rsPlayerChar = 'player';
- rsThisEvent = 'this event';
- rsUnknownEventNumber = 'event #%d';
- rsCurrency = 'currency (gold)';
- rsIncludingEquipment = '(including equipment)';
- rsShowLevelUp = '(show level-up)';
- rsIndirectVariable = '{%s}';
- rsFadedWait = '(wait)';
- rsSound = '%s (%d, %d, %d)';
- rsImageWithIndex = '%s(%d)';
- rsButtonOk = 'OK';
- rsButtonCancel = 'Cancel';
- rsButtonShift = 'Shift';
- rsButtonUp = 'Up';
- rsButtonDown = 'Down';
- rsButtonLeft = 'Left';
- rsButtonRight = 'Right';
- rsButtonPageUp = 'PgUp';
- rsButtonPageDown = 'PgDown';
- rsTop = 'top';
- rsVertMiddle = 'middle';
- rsBottom = 'bottom';
- rsLeft = 'left';
- rsHorzMiddle = 'middle';
- rsRight = 'right';
- rsDirTop = 'top direction';
- rsDirBottom = 'bottom direction';
- rsDirLeft = 'left direction';
- rsDirRight = 'right direction';
- rsVehicleBoat = 'boat';
- rsVehicleShip = 'ship';
- rsVehicleAirship = 'airship';
- rsVehicleBoatComboBox = 'Boat';
- rsVehicleShipComboBox = 'Ship';
- rsVehicleAirshipComboBox = 'Airship';
- rsNotApplicable = '-';
- rsNumber = '#%d';
- rsPoints = '%d %s';
- rsColon = ': ';
- rsComma = ', ';
- rsSpace = ' ';
- rsOpenBracket = '(';
- rsCloseBracket = ')';
- rsFrames = '%d frame(s)';
- rsSeconds = '%d second(s)';
- rsWholeTroop = 'all enemies';
- rsNoFile = 'None';
- rsYes = 'Yes';
- rsNo = 'No';
- ItemTypeNormal = 'Normal item';
- ItemTypeKey = 'Key item';
- ItemTypeHiddenA = 'Hidden item A';
- ItemTypeHiddenB = 'Hidden item B';
- rsSelfSwitchA = 'A';
- rsSelfSwitchB = 'B';
- rsSelfSwitchC = 'C';
- rsSelfSwitchD = 'D';
- rsEquals = '=';
- rsGreaterOrEqualThan = '≥';
- rsLessOrEqualThan = '≤';
- rsGreaterThan = '>';
- rsLessThan = '<';
- rsNotEqual = '≠';
- rsMapCoordinates = '%s (X: %d, Y: %d)';
- rsNoMapCoordinates = 'none';
- rsTypeName = '%0.3d: %s';
- implementation
- function GetMaxParamValue(ParamId: Integer): Integer;
- begin
- if ParamId < 2 then
- GetMaxParamValue := 9999
- else
- GetMaxParamValue := 999
- end;
- end.
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