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- -- This is inspired by the landrush mod by Bremaweb
- areas.hud = {}
- minetest.register_globalstep(function(dtime)
- for _, player in pairs(minetest.get_connected_players()) do
- local name = player:get_player_name()
- local pos = vector.round(player:getpos())
- local areaStrings = {}
- for id, area in pairs(areas:getAreasAtPos(pos)) do
- table.insert(areaStrings, ("%s [%u] (%s%s)")
- :format(area.name, id, area.owner,
- area.open and ":open" or ""))
- end
- for i, area in pairs(areas:getExternalHudEntries(pos)) do
- local str = ""
- if area.name then str = area.name .. " " end
- if area.id then str = str.."["..area.id.."] " end
- if area.owner then str = str.."("..area.owner..")" end
- table.insert(areaStrings, str)
- end
- local areaString = "Areas:"
- if #areaStrings > 0 then
- areaString = areaString.."\n"..
- table.concat(areaStrings, "\n")
- end
- local hud = areas.hud[name]
- if not hud then
- hud = {}
- areas.hud[name] = hud
- hud.areasId = player:hud_add({
- hud_elem_type = "text",
- name = "Areas",
- number = 0xFFFFFF,
- position = {x=0, y=1},
- offset = {x=8, y=-8},
- text = areaString,
- scale = {x=200, y=60},
- alignment = {x=1, y=-1},
- })
- hud.oldAreas = areaString
- return
- elseif hud.oldAreas ~= areaString then
- player:hud_change(hud.areasId, "text", areaString)
- hud.oldAreas = areaString
- end
- end
- end)
- minetest.register_on_leaveplayer(function(player)
- areas.hud[player:get_player_name()] = nil
- end)
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