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- //data:charset=utf-8,
- var audioCtx = new window.AudioContext;
- function beep(duration, frequency, volume, type, callback) {
- var oscillator = audioCtx.createOscillator();
- var gainNode = audioCtx.createGain();
- oscillator.connect(gainNode);
- gainNode.connect(audioCtx.destination);
- if (volume){gainNode.gain.value = volume;}
- if (frequency){oscillator.frequency.value = frequency;}
- if (type){oscillator.type = type;}
- if (callback){oscillator.onended = callback;}
- oscillator.start(audioCtx.currentTime);
- oscillator.stop(audioCtx.currentTime + ((duration || 500) / 1000));
- };
- beep();
- self.close();
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