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- #farmingNG settings
- #maximum charge of the seeder, lower values mean faster load if technic present
- farmingNG_seeder_max_charge (Maximum charge of the seeder) int 900000
- #costs to place a seed: maxcharge devided by charge_per_node = number of
- #nodes which can be placed (default 900000 / 1800 = 500 nodes)
- farmingNG_seeder_charge_per_node (How much it costs to place a seed) int 1800
- #more verbose, tells you how many seeds were used and more
- farmingNG_chaton (more verbose chat messages) bool false
- #less expensive recipe if technic mod is present
- farmingNG_easy (easy recipe if technic mod is present) bool false
- #maximum charge of the harvster, lower values mean faster load if technic present
- farmingNG_harvester_max_charge (Maximum charge of the harvester) int 650000
- #costs to place a seed: maxcharge devided by charge_per_node = number of
- #nodes which can be harvested (default 650000 / 1300 = 500 nodes)
- farmingNG_harvester_charge_per_node (Costs of harvesting one node) int 1300
- #plants like wheat, rice, oat etc do not grow equally but already give drops
- #if only 90% grown, set to false if you only want to harvest 100% grown nodes
- farmingNG_harvester_nofullg (harvest not already fully grown) bool true
- #set to false if you you do not need the harvester
- farmingNG_harvester_machine (harvester tool available) bool true
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