NetworkEntityManager.h 7.5 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/EBus/ScheduledEvent.h>
  10. #include <AzCore/Component/ComponentApplicationBus.h>
  11. #include <AzFramework/Spawnable/RootSpawnableInterface.h>
  12. #include <AzFramework/Spawnable/SpawnableAssetBus.h>
  13. #include <Source/NetworkEntity/NetworkEntityAuthorityTracker.h>
  14. #include <Source/NetworkEntity/NetworkEntityTracker.h>
  15. #include <Source/NetworkEntity/NetworkSpawnableLibrary.h>
  16. #include <Multiplayer/Components/MultiplayerComponentRegistry.h>
  17. #include <Multiplayer/EntityDomains/IEntityDomain.h>
  18. #include <Multiplayer/NetworkEntity/INetworkEntityManager.h>
  19. #include <Multiplayer/NetworkEntity/NetworkEntityRpcMessage.h>
  20. namespace Multiplayer
  21. {
  22. //! Implementation of the networked entity manager interface.
  23. //! This class creates and manages all networked entities.
  24. class NetworkEntityManager final
  25. : public INetworkEntityManager
  26. , public AzFramework::RootSpawnableNotificationBus::Handler
  27. , public AzFramework::SpawnableAssetEventsBus::Handler
  28. {
  29. public:
  30. static constexpr AZ::Crc32 NetworkEntityTag = AZ_CRC_CE("Network");
  31. NetworkEntityManager();
  32. ~NetworkEntityManager();
  33. //! INetworkEntityManager overrides.
  34. //! @{
  35. void Initialize(const HostId& hostId, AZStd::unique_ptr<IEntityDomain> entityDomain) override;
  36. bool IsInitialized() const override;
  37. IEntityDomain* GetEntityDomain() const override;
  38. NetworkEntityTracker* GetNetworkEntityTracker() override;
  39. NetworkEntityAuthorityTracker* GetNetworkEntityAuthorityTracker() override;
  40. MultiplayerComponentRegistry* GetMultiplayerComponentRegistry() override;
  41. const HostId& GetHostId() const override;
  42. ConstNetworkEntityHandle GetEntity(NetEntityId netEntityId) const override;
  43. NetEntityId GetNetEntityIdById(const AZ::EntityId& entityId) const override;
  44. EntityList CreateEntitiesImmediate
  45. (
  46. const AzFramework::Spawnable& spawnable,
  47. NetEntityRole netEntityRole,
  48. const AZ::Transform& transform,
  49. AutoActivate autoActivate
  50. );
  51. EntityList CreateEntitiesImmediate
  52. (
  53. const PrefabEntityId& prefabEntryId,
  54. NetEntityRole netEntityRole,
  55. const AZ::Transform& transform,
  56. AutoActivate autoActivate = AutoActivate::Activate
  57. ) override;
  58. EntityList CreateEntitiesImmediate
  59. (
  60. const PrefabEntityId& prefabEntryId,
  61. NetEntityId netEntityId,
  62. NetEntityRole netEntityRole,
  63. AutoActivate autoActivate,
  64. const AZ::Transform& transform
  65. ) override;
  66. AZStd::unique_ptr<AzFramework::EntitySpawnTicket> RequestNetSpawnableInstantiation(
  67. const AZ::Data::Asset<AzFramework::Spawnable>& netSpawnable, const AZ::Transform& transform) override;
  68. void SetupNetEntity(AZ::Entity* netEntity, PrefabEntityId prefabEntityId, NetEntityRole netEntityRole) override;
  69. uint32_t GetEntityCount() const override;
  70. NetworkEntityHandle AddEntityToEntityMap(NetEntityId netEntityId, AZ::Entity* entity) override;
  71. void RemoveEntityFromEntityMap(NetEntityId netEntityId) override;
  72. void MarkForRemoval(const ConstNetworkEntityHandle& entityHandle) override;
  73. bool IsMarkedForRemoval(const ConstNetworkEntityHandle& entityHandle) const override;
  74. void ClearEntityFromRemovalList(const ConstNetworkEntityHandle& entityHandle) override;
  75. void ClearAllEntities() override;
  76. void AddEntityMarkedDirtyHandler(AZ::Event<>::Handler& entityMarkedDirtyHandle) override;
  77. void AddEntityNotifyChangesHandler(AZ::Event<>::Handler& entityNotifyChangesHandle) override;
  78. void AddEntityExitDomainHandler(EntityExitDomainEvent::Handler& entityExitDomainHandler) override;
  79. void AddControllersActivatedHandler(ControllersActivatedEvent::Handler& controllersActivatedHandler) override;
  80. void AddControllersDeactivatedHandler(ControllersDeactivatedEvent::Handler& controllersDeactivatedHandler) override;
  81. void NotifyEntitiesDirtied() override;
  82. void NotifyEntitiesChanged() override;
  83. void NotifyControllersActivated(const ConstNetworkEntityHandle& entityHandle, EntityIsMigrating entityIsMigrating) override;
  84. void NotifyControllersDeactivated(const ConstNetworkEntityHandle& entityHandle, EntityIsMigrating entityIsMigrating) override;
  85. void HandleLocalRpcMessage(NetworkEntityRpcMessage& message) override;
  86. void HandleEntitiesExitDomain(const NetEntityIdSet& entitiesNotInDomain) override;
  87. void ForceAssumeAuthority(const ConstNetworkEntityHandle& entityHandle) override;
  88. void MarkAlwaysRelevantToClients(const ConstNetworkEntityHandle& entityHandle, bool alwaysRelevant) override;
  89. void MarkAlwaysRelevantToServers(const ConstNetworkEntityHandle& entityHandle, bool alwaysRelevant) override;
  90. const NetEntityHandleSet& GetAlwaysRelevantToClientsSet() const override;
  91. const NetEntityHandleSet& GetAlwaysRelevantToServersSet() const override;
  92. void SetMigrateTimeoutTimeMs(AZ::TimeMs timeoutTimeMs) override;
  93. void DebugDraw() const override;
  94. //! @}
  95. void DispatchLocalDeferredRpcMessages();
  96. //! RootSpawnableNotificationBus
  97. //! @{
  98. void OnRootSpawnableAssigned(AZ::Data::Asset<AzFramework::Spawnable> rootSpawnable, uint32_t generation) override;
  99. void OnRootSpawnableReleased(uint32_t generation) override;
  100. //! @}
  101. //! SpawnableAssetEventsBus
  102. //! @{
  103. void OnResolveAliases(
  104. AzFramework::Spawnable::EntityAliasVisitor& aliases,
  105. const AzFramework::SpawnableMetaData& metadata,
  106. const AzFramework::Spawnable::EntityList& entities) override;
  107. //! @}
  108. //! Used to release all memory prior to shutdown.
  109. void Reset();
  110. private:
  111. void RemoveEntities();
  112. NetEntityId NextId();
  113. bool IsHierarchySafeToExit(NetworkEntityHandle& entityHandle, const NetEntityIdSet& entitiesNotInDomain);
  114. NetworkEntityTracker m_networkEntityTracker;
  115. NetworkEntityAuthorityTracker m_networkEntityAuthorityTracker;
  116. MultiplayerComponentRegistry m_multiplayerComponentRegistry;
  117. AZStd::unordered_set<ConstNetworkEntityHandle> m_alwaysRelevantToClients;
  118. AZStd::unordered_set<ConstNetworkEntityHandle> m_alwaysRelevantToServers;
  119. AZ::ScheduledEvent m_removeEntitiesEvent;
  120. AZStd::vector<NetEntityId> m_removeList;
  121. AZStd::unique_ptr<IEntityDomain> m_entityDomain;
  122. EntityExitDomainEvent m_entityExitDomainEvent;
  123. AZ::Event<> m_onEntityMarkedDirty;
  124. AZ::Event<> m_onEntityNotifyChanges;
  125. ControllersActivatedEvent m_controllersActivatedEvent;
  126. ControllersDeactivatedEvent m_controllersDeactivatedEvent;
  127. HostId m_hostId = InvalidHostId;
  128. NetEntityId m_nextEntityId = NetEntityId{ 0 };
  129. // Local RPCs are buffered and dispatched at the end of the frame rather than processed immediately
  130. // This is done to prevent local and network sent RPC's from having different dispatch behaviours
  131. typedef AZStd::deque<NetworkEntityRpcMessage> DeferredRpcMessages;
  132. DeferredRpcMessages m_localDeferredRpcMessages;
  133. NetworkSpawnableLibrary m_networkPrefabLibrary;
  134. };
  135. }