NetworkSpawnableLibrary.h 1.5 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <Multiplayer/INetworkSpawnableLibrary.h>
  10. #include <AzCore/Settings/SettingsRegistry.h>
  11. namespace Multiplayer
  12. {
  13. /// Implementation of the network prefab library interface.
  14. class NetworkSpawnableLibrary final
  15. : public INetworkSpawnableLibrary
  16. {
  17. public:
  18. AZ_RTTI(NetworkSpawnableLibrary, "{65E15F33-E893-49C2-A8E2-B6A8A6EF31E0}", INetworkSpawnableLibrary);
  19. NetworkSpawnableLibrary();
  20. ~NetworkSpawnableLibrary();
  21. //! INetworkSpawnableLibrary overrides.
  22. //! @{
  23. // Iterates over all assets (on-disk and in-memory) and stores any spawnables that are "network.spawnables"
  24. // This allows users to look up network spawnable assets by name or id if needed later
  25. void BuildSpawnablesList() override;
  26. void ProcessSpawnableAsset(const AZStd::string& relativePath, AZ::Data::AssetId id) override;
  27. AZ::Name GetSpawnableNameFromAssetId(AZ::Data::AssetId assetId) override;
  28. AZ::Data::AssetId GetAssetIdByName(AZ::Name name) override;
  29. //! @}
  30. private:
  31. AZStd::unordered_map<AZ::Name, AZ::Data::AssetId> m_spawnables;
  32. AZStd::unordered_map<AZ::Data::AssetId, AZ::Name> m_spawnablesReverseLookup;
  33. AZ::SettingsRegistryInterface::NotifyEventHandler m_criticalAssetsHandler;
  34. };
  35. }