EditorViewportWidget.cpp 81 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. // Description : implementation filefov
  9. #include "EditorDefs.h"
  10. #include "EditorViewportWidget.h"
  11. // Qt
  12. #include <QBoxLayout>
  13. #include <QCheckBox>
  14. #include <QMessageBox>
  15. #include <QPainter>
  16. #include <QScopedValueRollback>
  17. #include <QTimer>
  18. // AzCore
  19. #include <AzCore/Component/EntityId.h>
  20. #include <AzCore/Console/IConsole.h>
  21. #include <AzCore/Interface/Interface.h>
  22. #include <AzCore/Math/MathUtils.h>
  23. #include <AzCore/Math/VectorConversions.h>
  24. // AzFramework
  25. #include <AzFramework/Components/CameraBus.h>
  26. #if defined(AZ_PLATFORM_WINDOWS)
  27. #include <AzFramework/Input/Buses/Notifications/RawInputNotificationBus_Platform.h>
  28. #endif // defined(AZ_PLATFORM_WINDOWS)
  29. #include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h> // for AzFramework::InputDeviceMouse
  30. #include <AzFramework/Viewport/ViewportControllerList.h>
  31. // AzQtComponents
  32. #include <AzQtComponents/Utilities/QtWindowUtilities.h>
  33. // AzToolsFramework
  34. #include <AzToolsFramework/API/ComponentEntityObjectBus.h>
  35. #include <AzToolsFramework/API/EditorCameraBus.h>
  36. #include <AzToolsFramework/API/ViewportEditorModeTrackerInterface.h>
  37. #include <AzToolsFramework/Editor/ActionManagerUtils.h>
  38. #include <AzToolsFramework/Manipulators/ManipulatorManager.h>
  39. #include <AzToolsFramework/Viewport/ViewBookmarkLoaderInterface.h>
  40. #include <AzToolsFramework/Viewport/ViewportSettings.h>
  41. #include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
  42. #include <AzToolsFramework/ViewportSelection/EditorTransformComponentSelectionRequestBus.h>
  43. // AtomToolsFramework
  44. #include <AtomToolsFramework/Viewport/RenderViewportWidget.h>
  45. // AzFramework
  46. #include <AzFramework/Render/IntersectorInterface.h>
  47. // Editor
  48. #include "AnimationContext.h"
  49. #include "Core/QtEditorApplication.h"
  50. #include "CryCommon/MathConversion.h"
  51. #include "CryEditDoc.h"
  52. #include "CustomResolutionDlg.h"
  53. #include "DisplaySettings.h"
  54. #include "EditorPreferencesPageGeneral.h"
  55. #include "EditorViewportCamera.h"
  56. #include "EditorViewportSettings.h"
  57. #include "GameEngine.h"
  58. #include "Include/IDisplayViewport.h"
  59. #include "Include/IObjectManager.h"
  60. #include "LayoutWnd.h"
  61. #include "MainWindow.h"
  62. #include "Objects/EntityObject.h"
  63. #include "Objects/ObjectManager.h"
  64. #include "ProcessInfo.h"
  65. #include "Util/fastlib.h"
  66. #include "ViewManager.h"
  67. #include "ViewPane.h"
  68. #include "ViewportManipulatorController.h"
  69. // Atom
  70. #include <Atom/RPI.Public/RenderPipeline.h>
  71. #include <Atom/RPI.Public/View.h>
  72. #include <Atom/RPI.Public/ViewProviderBus.h>
  73. #include <Atom/RPI.Public/ViewportContextManager.h>
  74. #include <AzCore/Console/IConsole.h>
  75. #include <AzCore/Math/MatrixUtils.h>
  76. #include <QtGui/private/qhighdpiscaling_p.h>
  77. AZ_CVAR(
  78. bool, ed_visibility_logTiming, false, nullptr, AZ::ConsoleFunctorFlags::Null, "Output the timing of the new IVisibilitySystem query");
  79. EditorViewportWidget* EditorViewportWidget::m_pPrimaryViewport = nullptr;
  80. #if AZ_TRAIT_OS_PLATFORM_APPLE
  81. void StopFixedCursorMode();
  82. void StartFixedCursorMode(QObject* viewport);
  83. #endif
  84. #define RENDER_MESH_TEST_DISTANCE (0.2f)
  85. #define CURSOR_FONT_HEIGHT 8.0f
  86. namespace AZ::ViewportHelpers
  87. {
  88. static const char TextCantCreateCameraNoLevel[] = "Cannot create camera when no level is loaded.";
  89. class EditorEntityNotifications : public AzToolsFramework::EditorEntityContextNotificationBus::Handler
  90. {
  91. public:
  92. EditorEntityNotifications(EditorViewportWidget& editorViewportWidget)
  93. : m_editorViewportWidget(editorViewportWidget)
  94. {
  95. AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusConnect();
  96. }
  97. ~EditorEntityNotifications() override
  98. {
  99. AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusDisconnect();
  100. }
  101. // AzToolsFramework::EditorEntityContextNotificationBus overrides ...
  102. void OnStartPlayInEditor() override
  103. {
  104. m_editorViewportWidget.OnStartPlayInEditor();
  105. }
  106. void OnStopPlayInEditor() override
  107. {
  108. m_editorViewportWidget.OnStopPlayInEditor();
  109. }
  110. void OnStartPlayInEditorBegin() override
  111. {
  112. m_editorViewportWidget.OnStartPlayInEditorBegin();
  113. }
  114. private:
  115. EditorViewportWidget& m_editorViewportWidget;
  116. };
  117. } // namespace AZ::ViewportHelpers
  118. // helper to mark the view entity dirty that was moved using the 'Be this camera' functionality
  119. static void MarkCameraEntityDirty(const AZ::EntityId entityId)
  120. {
  121. using AzToolsFramework::ToolsApplicationRequests;
  122. AzToolsFramework::UndoSystem::URSequencePoint* undoBatch = nullptr;
  123. ToolsApplicationRequests::Bus::BroadcastResult(
  124. undoBatch, &ToolsApplicationRequests::Bus::Events::BeginUndoBatch, "EditorCameraComponentEntityChange");
  125. ToolsApplicationRequests::Bus::Broadcast(&ToolsApplicationRequests::Bus::Events::AddDirtyEntity, entityId);
  126. ToolsApplicationRequests::Bus::Broadcast(&ToolsApplicationRequests::Bus::Events::EndUndoBatch);
  127. }
  128. static void PopViewGroupForDefaultContext()
  129. {
  130. auto* atomViewportRequests = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
  131. if (!atomViewportRequests)
  132. {
  133. return;
  134. }
  135. auto viewSystem = AZ::RPI::ViewportContextRequests::Get();
  136. if (!viewSystem)
  137. {
  138. return;
  139. }
  140. if (auto viewGroup = viewSystem->GetCurrentViewGroup(viewSystem->GetDefaultViewportContextName()))
  141. {
  142. const AZ::Name contextName = atomViewportRequests->GetDefaultViewportContextName();
  143. atomViewportRequests->PopViewGroup(contextName, viewGroup);
  144. }
  145. }
  146. static void PushViewGroupForDefaultContext()
  147. {
  148. auto* atomViewportRequests = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
  149. if (!atomViewportRequests)
  150. {
  151. return;
  152. }
  153. auto viewSystem = AZ::RPI::ViewportContextRequests::Get();
  154. if (!viewSystem)
  155. {
  156. return;
  157. }
  158. if (auto viewGroup = viewSystem->GetCurrentViewGroup(viewSystem->GetDefaultViewportContextName()))
  159. {
  160. const AZ::Name contextName = atomViewportRequests->GetDefaultViewportContextName();
  161. atomViewportRequests->PushViewGroup(contextName, viewGroup);
  162. }
  163. }
  164. EditorViewportWidget::EditorViewportWidget(const QString& name, QWidget* parent)
  165. : QtViewport(parent)
  166. , m_defaultViewName(name)
  167. , m_renderViewport(nullptr) // m_renderViewport is initialized later, in SetViewportId
  168. {
  169. // need this to be set in order to allow for language switching on Windows
  170. setAttribute(Qt::WA_InputMethodEnabled);
  171. if (GetIEditor()->GetViewManager()->GetSelectedViewport() == nullptr)
  172. {
  173. GetIEditor()->GetViewManager()->SelectViewport(this);
  174. }
  175. GetIEditor()->RegisterNotifyListener(this);
  176. GetIEditor()->GetUndoManager()->AddListener(this);
  177. // The renderer requires something, so don't allow us to shrink to absolutely nothing
  178. // This won't in fact stop the viewport from being shrunk, when it's the centralWidget for
  179. // the MainWindow, but it will stop the viewport from getting resize events
  180. // once it's smaller than that, which from the renderer's perspective works out
  181. // to be the same thing.
  182. setMinimumSize(50, 50);
  183. setMouseTracking(true);
  184. Camera::EditorCameraRequestBus::Handler::BusConnect();
  185. Camera::CameraNotificationBus::Handler::BusConnect();
  186. m_editorEntityNotifications = AZStd::make_unique<AZ::ViewportHelpers::EditorEntityNotifications>(*this);
  187. AzFramework::AssetCatalogEventBus::Handler::BusConnect();
  188. AzToolsFramework::Prefab::PrefabPublicNotificationBus::Handler::BusConnect();
  189. m_manipulatorManager = GetIEditor()->GetViewManager()->GetManipulatorManager();
  190. if (!m_pPrimaryViewport)
  191. {
  192. SetAsActiveViewport();
  193. }
  194. }
  195. //////////////////////////////////////////////////////////////////////////
  196. EditorViewportWidget::~EditorViewportWidget()
  197. {
  198. if (m_pPrimaryViewport == this)
  199. {
  200. m_pPrimaryViewport = nullptr;
  201. }
  202. AzToolsFramework::Prefab::PrefabPublicNotificationBus::Handler::BusDisconnect();
  203. m_editorViewportSettings.Disconnect();
  204. DisconnectViewportInteractionRequestBus();
  205. m_editorEntityNotifications.reset();
  206. Camera::EditorCameraRequestBus::Handler::BusDisconnect();
  207. Camera::CameraNotificationBus::Handler::BusDisconnect();
  208. GetIEditor()->GetUndoManager()->RemoveListener(this);
  209. GetIEditor()->UnregisterNotifyListener(this);
  210. }
  211. //////////////////////////////////////////////////////////////////////////
  212. void EditorViewportWidget::resizeEvent(QResizeEvent* event)
  213. {
  214. // Call base class resize event while not rendering
  215. PushDisableRendering();
  216. QtViewport::resizeEvent(event);
  217. PopDisableRendering();
  218. // Emit Legacy system events about the viewport size change
  219. const QRect rcWindow = rect().translated(mapToGlobal(QPoint()));
  220. gEnv->pSystem->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_MOVE, rcWindow.left(), rcWindow.top());
  221. m_rcClient = rect();
  222. m_rcClient.setBottomRight(WidgetToViewport(m_rcClient.bottomRight()));
  223. gEnv->pSystem->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_RESIZE, width(), height());
  224. // In the case of the default viewport camera, we must re-set the FOV, which also updates the aspect ratio
  225. // Component cameras hand this themselves
  226. if (m_viewSourceType == ViewSourceType::None)
  227. {
  228. SetFOV(GetFOV());
  229. }
  230. }
  231. //////////////////////////////////////////////////////////////////////////
  232. void EditorViewportWidget::paintEvent([[maybe_unused]] QPaintEvent* event)
  233. {
  234. // Do not call CViewport::OnPaint() for painting messages
  235. // FIXME: paintEvent() isn't the best place for such logic. Should listen to proper eNotify events and to the stuff there instead.
  236. // (Repeats for other view port classes too).
  237. CGameEngine* ge = GetIEditor()->GetGameEngine();
  238. if ((ge && ge->IsLevelLoaded()) || (GetType() != ET_ViewportCamera))
  239. {
  240. setRenderOverlayVisible(true);
  241. }
  242. else
  243. {
  244. setRenderOverlayVisible(false);
  245. QPainter painter(this); // device context for painting
  246. // draw gradient background
  247. const QRect rc = rect();
  248. QLinearGradient gradient(rc.topLeft(), rc.bottomLeft());
  249. gradient.setColorAt(0, QColor(80, 80, 80));
  250. gradient.setColorAt(1, QColor(200, 200, 200));
  251. painter.fillRect(rc, gradient);
  252. // if we have some level loaded/loading/new
  253. // we draw a text
  254. if (!GetIEditor()->GetLevelFolder().isEmpty())
  255. {
  256. const int kFontSize = 200;
  257. const char* kFontName = "Arial";
  258. const QColor kTextColor(255, 255, 255);
  259. const QColor kTextShadowColor(0, 0, 0);
  260. const QFont font(kFontName, static_cast<int>(kFontSize / 10.0f));
  261. painter.setFont(font);
  262. QString friendlyName = QFileInfo(GetIEditor()->GetLevelName()).fileName();
  263. const QString strMsg = tr("Preparing level %1...").arg(friendlyName);
  264. // draw text shadow
  265. painter.setPen(kTextShadowColor);
  266. painter.drawText(rc, Qt::AlignCenter, strMsg);
  267. painter.setPen(kTextColor);
  268. // offset rect for normal text
  269. painter.drawText(rc.translated(-1, -1), Qt::AlignCenter, strMsg);
  270. }
  271. }
  272. }
  273. //////////////////////////////////////////////////////////////////////////
  274. void EditorViewportWidget::mousePressEvent(QMouseEvent* event)
  275. {
  276. GetIEditor()->GetViewManager()->SelectViewport(this);
  277. QtViewport::mousePressEvent(event);
  278. }
  279. AzToolsFramework::ViewportInteraction::MousePick EditorViewportWidget::BuildMousePick(const QPoint& point) const
  280. {
  281. AzToolsFramework::ViewportInteraction::MousePick mousePick;
  282. mousePick.m_screenCoordinates = AzToolsFramework::ViewportInteraction::ScreenPointFromQPoint(point * devicePixelRatioF());
  283. const auto [origin, direction] = m_renderViewport->ViewportScreenToWorldRay(mousePick.m_screenCoordinates);
  284. mousePick.m_rayOrigin = origin;
  285. mousePick.m_rayDirection = direction;
  286. return mousePick;
  287. }
  288. AzToolsFramework::ViewportInteraction::MouseInteraction EditorViewportWidget::BuildMouseInteractionInternal(
  289. const AzToolsFramework::ViewportInteraction::MouseButtons buttons,
  290. const AzToolsFramework::ViewportInteraction::KeyboardModifiers modifiers,
  291. const AzToolsFramework::ViewportInteraction::MousePick& mousePick) const
  292. {
  293. AzToolsFramework::ViewportInteraction::MouseInteraction mouse;
  294. mouse.m_interactionId.m_cameraId = m_viewEntityId;
  295. mouse.m_interactionId.m_viewportId = GetViewportId();
  296. mouse.m_mouseButtons = buttons;
  297. mouse.m_mousePick = mousePick;
  298. mouse.m_keyboardModifiers = modifiers;
  299. return mouse;
  300. }
  301. AzToolsFramework::ViewportInteraction::MouseInteraction EditorViewportWidget::BuildMouseInteraction(
  302. const Qt::MouseButtons buttons, const Qt::KeyboardModifiers modifiers, const QPoint& point)
  303. {
  304. namespace AztfVi = AzToolsFramework::ViewportInteraction;
  305. return BuildMouseInteractionInternal(
  306. AztfVi::BuildMouseButtons(buttons), AztfVi::BuildKeyboardModifiers(modifiers), BuildMousePick(WidgetToViewport(point)));
  307. }
  308. //////////////////////////////////////////////////////////////////////////
  309. bool EditorViewportWidget::event(QEvent* event)
  310. {
  311. switch (event->type())
  312. {
  313. case QEvent::WindowActivate:
  314. GetIEditor()->GetViewManager()->SelectViewport(this);
  315. // also kill the keys; if we alt-tab back to the viewport, or come back from the debugger, it's done (and there's no guarantee we'll
  316. // get the keyrelease event anyways)
  317. m_keyDown.clear();
  318. break;
  319. case QEvent::Shortcut:
  320. // a shortcut should immediately clear us, otherwise the release event never gets sent
  321. m_keyDown.clear();
  322. break;
  323. }
  324. return QtViewport::event(event);
  325. }
  326. //////////////////////////////////////////////////////////////////////////
  327. void EditorViewportWidget::UpdateContent(int flags)
  328. {
  329. QtViewport::UpdateContent(flags);
  330. if (flags & eUpdateObjects)
  331. {
  332. m_bUpdateViewport = true;
  333. }
  334. }
  335. //////////////////////////////////////////////////////////////////////////
  336. void EditorViewportWidget::Update()
  337. {
  338. if (Editor::EditorQtApplication::instance()->isMovingOrResizing())
  339. {
  340. return;
  341. }
  342. if (m_rcClient.isEmpty())
  343. {
  344. return;
  345. }
  346. if (!isVisible())
  347. {
  348. return;
  349. }
  350. // Don't wait for changes to update the focused viewport.
  351. if (CheckRespondToInput())
  352. {
  353. m_bUpdateViewport = true;
  354. }
  355. // While Renderer doesn't support fast rendering of the scene to more then 1 viewport
  356. // render only focused viewport if more then 1 are opened and always update is off.
  357. if (!m_isOnPaint && m_viewManager->GetNumberOfGameViewports() > 1 && GetType() == ET_ViewportCamera)
  358. {
  359. if (m_pPrimaryViewport != this)
  360. {
  361. if (CheckRespondToInput()) // If this is the focused window, set primary viewport.
  362. {
  363. SetAsActiveViewport();
  364. }
  365. else if (!m_bUpdateViewport) // Skip this viewport.
  366. {
  367. return;
  368. }
  369. }
  370. }
  371. const bool isGameMode = GetIEditor()->IsInGameMode();
  372. const bool isSimulationMode = GetIEditor()->GetGameEngine()->GetSimulationMode();
  373. // Allow debug visualization in both 'game' (Ctrl-G) and 'simulation' (Ctrl-P) modes
  374. if (isGameMode || isSimulationMode)
  375. {
  376. if (!IsRenderingDisabled())
  377. {
  378. // Disable rendering to avoid recursion into Update()
  379. PushDisableRendering();
  380. // get debug display interface for the viewport
  381. AzFramework::DebugDisplayRequestBus::BusPtr debugDisplayBus;
  382. AzFramework::DebugDisplayRequestBus::Bind(debugDisplayBus, GetViewportId());
  383. AZ_Assert(debugDisplayBus, "Invalid DebugDisplayRequestBus.");
  384. AzFramework::DebugDisplayRequests* debugDisplay = AzFramework::DebugDisplayRequestBus::FindFirstHandler(debugDisplayBus);
  385. // draw debug visualizations
  386. if (debugDisplay)
  387. {
  388. const AZ::u32 prevState = debugDisplay->GetState();
  389. debugDisplay->SetState(AzFramework::e_Mode3D | AzFramework::e_AlphaBlended | AzFramework::e_FillModeSolid | AzFramework::e_CullModeBack | AzFramework::e_DepthWriteOn | AzFramework::e_DepthTestOn);
  390. AzFramework::EntityDebugDisplayEventBus::Broadcast(
  391. &AzFramework::EntityDebugDisplayEvents::DisplayEntityViewport, AzFramework::ViewportInfo{ GetViewportId() },
  392. *debugDisplay);
  393. debugDisplay->SetState(prevState);
  394. }
  395. QtViewport::Update();
  396. PopDisableRendering();
  397. }
  398. // Game mode rendering is handled by CryAction
  399. if (isGameMode)
  400. {
  401. return;
  402. }
  403. }
  404. if (m_playInEditorState == PlayInEditorState::Stopping)
  405. {
  406. m_playInEditorState = PlayInEditorState::Editor;
  407. // Note that:
  408. // - this is assuming that the Atom camera components will share the same view ptr in editor as in game mode.
  409. // - if `m_viewEntityIdCachedForEditMode' is invalid, the camera before game mode was the default editor camera
  410. // - we must set the camera again when exiting game mode, because when rendering with track view, the editor camera gets set again
  411. SetViewFromEntityPerspective(m_viewEntityIdCachedForEditMode);
  412. m_viewEntityIdCachedForEditMode.SetInvalid();
  413. }
  414. // Prevents rendering recursion due to recursive Paint messages.
  415. if (IsRenderingDisabled())
  416. {
  417. return;
  418. }
  419. PushDisableRendering();
  420. // Render
  421. {
  422. // Post Render Callback
  423. {
  424. PostRenderers::iterator itr = m_postRenderers.begin();
  425. PostRenderers::iterator end = m_postRenderers.end();
  426. for (; itr != end; ++itr)
  427. {
  428. (*itr)->OnPostRender();
  429. }
  430. }
  431. }
  432. if(!m_hasUpdatedVisibility)
  433. {
  434. auto start = std::chrono::steady_clock::now();
  435. m_entityVisibilityQuery.UpdateVisibility(m_renderViewport->GetCameraState());
  436. if (ed_visibility_logTiming)
  437. {
  438. auto stop = std::chrono::steady_clock::now();
  439. std::chrono::duration<double> diff = stop - start;
  440. AZ_Printf("Visibility", "FindVisibleEntities (new) - Duration: %f", diff);
  441. }
  442. m_hasUpdatedVisibility = true;
  443. }
  444. QtViewport::Update();
  445. PopDisableRendering();
  446. m_bUpdateViewport = false;
  447. }
  448. //////////////////////////////////////////////////////////////////////////
  449. void EditorViewportWidget::PostCameraSet()
  450. {
  451. // CryLegacy notify
  452. GetIEditor()->Notify(eNotify_CameraChanged);
  453. // Special case in the editor; if the camera is the default editor camera,
  454. // notify that the active view changed. In game mode, it is a hard error to not have
  455. // any cameras on the view stack!
  456. if (m_viewSourceType == ViewSourceType::None)
  457. {
  458. m_sendingOnActiveChanged = true;
  459. Camera::CameraNotificationBus::Broadcast(&Camera::CameraNotificationBus::Events::OnActiveViewChanged, AZ::EntityId());
  460. m_sendingOnActiveChanged = false;
  461. }
  462. // Notify about editor camera change
  463. Camera::EditorCameraNotificationBus::Broadcast(
  464. &Camera::EditorCameraNotificationBus::Events::OnViewportViewEntityChanged, m_viewEntityId);
  465. // The editor view entity ID has changed, and the editor camera component "Be This Camera" text needs to be updated
  466. AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(
  467. &AzToolsFramework::PropertyEditorGUIMessages::RequestRefresh,
  468. AzToolsFramework::PropertyModificationRefreshLevel::Refresh_AttributesAndValues);
  469. }
  470. //////////////////////////////////////////////////////////////////////////
  471. CBaseObject* EditorViewportWidget::GetCameraObject() const
  472. {
  473. CBaseObject* pCameraObject = nullptr;
  474. if (m_viewSourceType == ViewSourceType::CameraComponent)
  475. {
  476. AzToolsFramework::ComponentEntityEditorRequestBus::EventResult(
  477. pCameraObject, m_viewEntityId, &AzToolsFramework::ComponentEntityEditorRequests::GetSandboxObject);
  478. }
  479. return pCameraObject;
  480. }
  481. //////////////////////////////////////////////////////////////////////////
  482. void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
  483. {
  484. switch (event)
  485. {
  486. case eNotify_OnBeginGameMode:
  487. {
  488. if (GetIEditor()->GetViewManager()->GetGameViewport() == this)
  489. {
  490. if (m_viewEntityId.IsValid())
  491. {
  492. MarkCameraEntityDirty(m_viewEntityId);
  493. }
  494. m_preGameModeViewTM = GetViewTM();
  495. // this should only occur for the main viewport and no others.
  496. ShowCursor();
  497. SetCurrentCursor(STD_CURSOR_GAME);
  498. if (ShouldPreviewFullscreen())
  499. {
  500. StartFullscreenPreview();
  501. }
  502. }
  503. if (m_renderViewport)
  504. {
  505. m_renderViewport->SetInputProcessingEnabled(false);
  506. }
  507. }
  508. break;
  509. case eNotify_OnEndGameMode:
  510. if (GetIEditor()->GetViewManager()->GetGameViewport() == this)
  511. {
  512. SetCurrentCursor(STD_CURSOR_DEFAULT);
  513. if (m_inFullscreenPreview)
  514. {
  515. StopFullscreenPreview();
  516. }
  517. RestoreViewportAfterGameMode();
  518. }
  519. if (m_renderViewport)
  520. {
  521. m_renderViewport->SetInputProcessingEnabled(true);
  522. }
  523. break;
  524. case eNotify_OnCloseScene:
  525. // we restore the default viewport camera when closing the level to ensure if there is a pushed view group for a particular
  526. // editor camera component (view entity) it is popped/cleared to return to a default state when opening the next level
  527. SetDefaultCamera();
  528. m_renderViewport->SetScene(nullptr);
  529. break;
  530. case eNotify_OnEndLoad:
  531. case eNotify_OnEndCreate:
  532. UpdateScene();
  533. break;
  534. case eNotify_OnBeginNewScene:
  535. PushDisableRendering();
  536. break;
  537. case eNotify_OnEndNewScene:
  538. PopDisableRendering();
  539. UpdateScene();
  540. break;
  541. case eNotify_OnBeginLayerExport:
  542. case eNotify_OnBeginSceneSave:
  543. PushDisableRendering();
  544. break;
  545. case eNotify_OnEndLayerExport:
  546. case eNotify_OnEndSceneSave:
  547. PopDisableRendering();
  548. break;
  549. }
  550. }
  551. void EditorViewportWidget::OnBeginPrepareRender()
  552. {
  553. AZ_PROFILE_FUNCTION(Editor);
  554. m_hasUpdatedVisibility = false;
  555. if (!m_debugDisplay)
  556. {
  557. AzFramework::DebugDisplayRequestBus::BusPtr debugDisplayBus;
  558. AzFramework::DebugDisplayRequestBus::Bind(debugDisplayBus, GetViewportId());
  559. AZ_Assert(debugDisplayBus, "Invalid DebugDisplayRequestBus.");
  560. m_debugDisplay = AzFramework::DebugDisplayRequestBus::FindFirstHandler(debugDisplayBus);
  561. }
  562. if (!m_debugDisplay)
  563. {
  564. return;
  565. }
  566. m_isOnPaint = true;
  567. Update();
  568. m_isOnPaint = false;
  569. if (GetIEditor()->IsInGameMode())
  570. {
  571. return;
  572. }
  573. RenderAll();
  574. // Draw 2D helpers.
  575. m_debugDisplay->DepthTestOff();
  576. auto prevState = m_debugDisplay->GetState();
  577. m_debugDisplay->SetState(AzFramework::e_Mode3D | AzFramework::e_AlphaBlended | AzFramework::e_FillModeSolid | AzFramework::e_CullModeBack | AzFramework::e_DepthWriteOn | AzFramework::e_DepthTestOn);
  578. AzFramework::ViewportDebugDisplayEventBus::Event(
  579. AzToolsFramework::GetEntityContextId(), &AzFramework::ViewportDebugDisplayEvents::DisplayViewport2d,
  580. AzFramework::ViewportInfo{ GetViewportId() }, *m_debugDisplay);
  581. m_debugDisplay->SetState(prevState);
  582. m_debugDisplay->DepthTestOn();
  583. }
  584. //////////////////////////////////////////////////////////////////////////
  585. void EditorViewportWidget::RenderAll()
  586. {
  587. if (!m_debugDisplay)
  588. {
  589. return;
  590. }
  591. // allow the override of in-editor visualization
  592. AzFramework::ViewportDebugDisplayEventBus::Event(
  593. AzToolsFramework::GetEntityContextId(), &AzFramework::ViewportDebugDisplayEvents::DisplayViewport,
  594. AzFramework::ViewportInfo{ GetViewportId() }, *m_debugDisplay);
  595. m_entityVisibilityQuery.DisplayVisibility(*m_debugDisplay);
  596. if (m_manipulatorManager != nullptr)
  597. {
  598. namespace AztfVi = AzToolsFramework::ViewportInteraction;
  599. AztfVi::KeyboardModifiers keyboardModifiers;
  600. AztfVi::EditorModifierKeyRequestBus::BroadcastResult(
  601. keyboardModifiers, &AztfVi::EditorModifierKeyRequestBus::Events::QueryKeyboardModifiers);
  602. m_debugDisplay->DepthTestOff();
  603. m_manipulatorManager->DrawManipulators(
  604. *m_debugDisplay, m_renderViewport->GetCameraState(),
  605. BuildMouseInteractionInternal(
  606. AztfVi::MouseButtons(AztfVi::TranslateMouseButtons(QGuiApplication::mouseButtons())), keyboardModifiers,
  607. BuildMousePick(WidgetToViewport(mapFromGlobal(QCursor::pos())))));
  608. m_debugDisplay->DepthTestOn();
  609. }
  610. }
  611. //////////////////////////////////////////////////////////////////////////
  612. float EditorViewportWidget::GetAspectRatio() const
  613. {
  614. return gSettings.viewports.fDefaultAspectRatio;
  615. }
  616. //////////////////////////////////////////////////////////////////////////
  617. void EditorViewportWidget::OnMenuCreateCameraEntityFromCurrentView()
  618. {
  619. Camera::EditorCameraSystemRequestBus::Broadcast(&Camera::EditorCameraSystemRequests::CreateCameraEntityFromViewport);
  620. }
  621. void EditorViewportWidget::FindVisibleEntities(AZStd::vector<AZ::EntityId>& visibleEntitiesOut)
  622. {
  623. visibleEntitiesOut.assign(m_entityVisibilityQuery.Begin(), m_entityVisibilityQuery.End());
  624. }
  625. QWidget* EditorViewportWidget::GetWidgetForViewportContextMenu()
  626. {
  627. return this;
  628. }
  629. bool EditorViewportWidget::ShowingWorldSpace()
  630. {
  631. namespace AztfVi = AzToolsFramework::ViewportInteraction;
  632. AztfVi::KeyboardModifiers keyboardModifiers;
  633. AztfVi::EditorModifierKeyRequestBus::BroadcastResult(
  634. keyboardModifiers, &AztfVi::EditorModifierKeyRequestBus::Events::QueryKeyboardModifiers);
  635. return keyboardModifiers.Shift();
  636. }
  637. void EditorViewportWidget::SetViewportId(int id)
  638. {
  639. CViewport::SetViewportId(id);
  640. // Clear the cached DebugDisplay pointer. we're about to delete that render viewport, and deleting the render
  641. // viewport invalidates the DebugDisplay.
  642. m_debugDisplay = nullptr;
  643. // First delete any existing layout
  644. // This also deletes any existing render viewport widget (since it will be added to the layout)
  645. // Below is the typical method of clearing a QLayout, see e.g. https://doc.qt.io/qt-5/qlayout.html#takeAt
  646. if (QLayout* thisLayout = layout())
  647. {
  648. QLayoutItem* item;
  649. while ((item = thisLayout->takeAt(0)) != nullptr)
  650. {
  651. if (QWidget* widget = item->widget())
  652. {
  653. delete widget;
  654. }
  655. thisLayout->removeItem(item);
  656. delete item;
  657. }
  658. delete thisLayout;
  659. }
  660. // Now that we have an ID, we can initialize our viewport.
  661. m_renderViewport = new AtomToolsFramework::RenderViewportWidget(this, false);
  662. if (!m_renderViewport->InitializeViewportContext(id))
  663. {
  664. AZ_Warning("EditorViewportWidget", false, "Failed to initialize RenderViewportWidget's ViewportContext");
  665. delete m_renderViewport;
  666. m_renderViewport = nullptr;
  667. return;
  668. }
  669. QBoxLayout* layout = new QBoxLayout(QBoxLayout::Direction::TopToBottom, this);
  670. layout->setContentsMargins(QMargins());
  671. layout->addWidget(m_renderViewport);
  672. UpdateScene();
  673. if (m_pPrimaryViewport == this)
  674. {
  675. SetAsActiveViewport();
  676. }
  677. m_renderViewport->GetControllerList()->Add(AZStd::make_shared<SandboxEditor::ViewportManipulatorController>());
  678. m_editorModularViewportCameraComposer =
  679. AZStd::make_unique<SandboxEditor::EditorModularViewportCameraComposer>(AzFramework::ViewportId(id));
  680. m_renderViewport->GetControllerList()->Add(m_editorModularViewportCameraComposer->CreateModularViewportCameraController());
  681. m_editorViewportSettings.Connect(AzFramework::ViewportId(id));
  682. m_editorViewportSettingsCallbacks = SandboxEditor::CreateEditorViewportSettingsCallbacks();
  683. m_gridShowingHandler = SandboxEditor::GridShowingChangedEvent::Handler(
  684. [id](const bool showing)
  685. {
  686. AzToolsFramework::ViewportInteraction::ViewportSettingsNotificationBus::Event(
  687. id, &AzToolsFramework::ViewportInteraction::ViewportSettingsNotificationBus::Events::OnGridShowingChanged, showing);
  688. });
  689. m_editorViewportSettingsCallbacks->SetGridShowingChangedEvent(m_gridShowingHandler);
  690. m_gridSnappingHandler = SandboxEditor::GridSnappingChangedEvent::Handler(
  691. [id](const bool snapping)
  692. {
  693. AzToolsFramework::ViewportInteraction::ViewportSettingsNotificationBus::Event(
  694. id, &AzToolsFramework::ViewportInteraction::ViewportSettingsNotificationBus::Events::OnGridSnappingChanged, snapping);
  695. });
  696. m_editorViewportSettingsCallbacks->SetGridSnappingChangedEvent(m_gridSnappingHandler);
  697. m_angleSnappingHandler = SandboxEditor::AngleSnappingChangedEvent::Handler(
  698. [id](const bool snapping)
  699. {
  700. AzToolsFramework::ViewportInteraction::ViewportSettingsNotificationBus::Event(
  701. id, &AzToolsFramework::ViewportInteraction::ViewportSettingsNotificationBus::Events::OnAngleSnappingChanged, snapping);
  702. });
  703. m_editorViewportSettingsCallbacks->SetAngleSnappingChangedEvent(m_angleSnappingHandler);
  704. m_cameraSpeedScaleHandler = SandboxEditor::CameraSpeedScaleChangedEvent::Handler(
  705. [id](const float scale)
  706. {
  707. AzToolsFramework::ViewportInteraction::ViewportSettingsNotificationBus::Event(
  708. id, &AzToolsFramework::ViewportInteraction::ViewportSettingsNotificationBus::Events::OnCameraSpeedScaleChanged, scale);
  709. });
  710. m_editorViewportSettingsCallbacks->SetCameraSpeedScaleChangedEvent(m_cameraSpeedScaleHandler);
  711. m_perspectiveChangeHandler = SandboxEditor::PerspectiveChangedEvent::Handler(
  712. [this](const float fovRadians)
  713. {
  714. if (m_viewSourceType == ViewSourceType::None)
  715. {
  716. if (m_viewPane)
  717. {
  718. m_viewPane->OnFOVChanged(fovRadians);
  719. }
  720. SetFOV(fovRadians);
  721. }
  722. });
  723. m_editorViewportSettingsCallbacks->SetPerspectiveChangedEvent(m_perspectiveChangeHandler);
  724. m_nearPlaneDistanceHandler = SandboxEditor::NearFarPlaneChangedEvent::Handler(
  725. [this]([[maybe_unused]] float nearPlaneDistance)
  726. {
  727. OnDefaultCameraNearFarChanged();
  728. });
  729. m_editorViewportSettingsCallbacks->SetNearPlaneDistanceChangedEvent(m_nearPlaneDistanceHandler);
  730. m_farPlaneDistanceHandler = SandboxEditor::NearFarPlaneChangedEvent::Handler(
  731. [this]([[maybe_unused]] float farPlaneDistance)
  732. {
  733. OnDefaultCameraNearFarChanged();
  734. });
  735. m_editorViewportSettingsCallbacks->SetFarPlaneDistanceChangedEvent(m_farPlaneDistanceHandler);
  736. }
  737. void EditorViewportWidget::ConnectViewportInteractionRequestBus()
  738. {
  739. AzToolsFramework::ViewportInteraction::MainEditorViewportInteractionRequestBus::Handler::BusConnect(GetViewportId());
  740. AzToolsFramework::ViewportInteraction::EditorEntityViewportInteractionRequestBus::Handler::BusConnect(GetViewportId());
  741. m_viewportUi.ConnectViewportUiBus(GetViewportId());
  742. AzFramework::ViewportBorderRequestBus::Handler::BusConnect(GetViewportId());
  743. AzFramework::InputSystemCursorConstraintRequestBus::Handler::BusConnect();
  744. }
  745. void EditorViewportWidget::DisconnectViewportInteractionRequestBus()
  746. {
  747. AzFramework::InputSystemCursorConstraintRequestBus::Handler::BusDisconnect();
  748. AzFramework::ViewportBorderRequestBus::Handler::BusDisconnect();
  749. m_viewportUi.DisconnectViewportUiBus();
  750. AzToolsFramework::ViewportInteraction::EditorEntityViewportInteractionRequestBus::Handler::BusDisconnect();
  751. AzToolsFramework::ViewportInteraction::MainEditorViewportInteractionRequestBus::Handler::BusDisconnect();
  752. }
  753. namespace AZ::ViewportHelpers
  754. {
  755. void ToggleBool(bool* variable, bool* disableVariableIfOn)
  756. {
  757. *variable = !*variable;
  758. if (*variable && disableVariableIfOn)
  759. {
  760. *disableVariableIfOn = false;
  761. }
  762. }
  763. void ToggleInt(int* variable)
  764. {
  765. *variable = !*variable;
  766. }
  767. void AddCheckbox(QMenu* menu, const QString& text, bool* variable, bool* disableVariableIfOn = nullptr)
  768. {
  769. QAction* action = menu->addAction(text);
  770. QObject::connect(
  771. action, &QAction::triggered, action,
  772. [variable, disableVariableIfOn]
  773. {
  774. ToggleBool(variable, disableVariableIfOn);
  775. });
  776. action->setCheckable(true);
  777. action->setChecked(*variable);
  778. }
  779. void AddCheckbox(QMenu* menu, const QString& text, int* variable)
  780. {
  781. QAction* action = menu->addAction(text);
  782. QObject::connect(
  783. action, &QAction::triggered, action,
  784. [variable]
  785. {
  786. ToggleInt(variable);
  787. });
  788. action->setCheckable(true);
  789. action->setChecked(*variable);
  790. }
  791. } // namespace AZ::ViewportHelpers
  792. //////////////////////////////////////////////////////////////////////////
  793. void EditorViewportWidget::OnTitleMenu(QMenu* menu)
  794. {
  795. const bool bDisplayLabels = GetIEditor()->GetDisplaySettings()->IsDisplayLabels();
  796. QAction* action = menu->addAction(tr("Labels"));
  797. connect(
  798. action, &QAction::triggered, this,
  799. [bDisplayLabels]
  800. {
  801. GetIEditor()->GetDisplaySettings()->DisplayLabels(!bDisplayLabels);
  802. });
  803. action->setCheckable(true);
  804. action->setChecked(bDisplayLabels);
  805. AZ::ViewportHelpers::AddCheckbox(menu, tr("Show Construction Plane"), &gSettings.snap.constructPlaneDisplay);
  806. AZ::ViewportHelpers::AddCheckbox(menu, tr("Show Trigger Bounds"), &gSettings.viewports.bShowTriggerBounds);
  807. AZ::ViewportHelpers::AddCheckbox(menu, tr("Show Helpers of Frozen Objects"), &gSettings.viewports.nShowFrozenHelpers);
  808. if (!m_predefinedAspectRatios.IsEmpty())
  809. {
  810. QMenu* aspectRatiosMenu = menu->addMenu(tr("Target Aspect Ratio"));
  811. for (size_t i = 0; i < m_predefinedAspectRatios.GetCount(); ++i)
  812. {
  813. const QString& aspectRatioString = m_predefinedAspectRatios.GetName(i);
  814. QAction* aspectRatioAction = aspectRatiosMenu->addAction(aspectRatioString);
  815. connect(
  816. aspectRatioAction, &QAction::triggered, this,
  817. [i, this]
  818. {
  819. const float aspect = m_predefinedAspectRatios.GetValue(i);
  820. gSettings.viewports.fDefaultAspectRatio = aspect;
  821. });
  822. aspectRatioAction->setCheckable(true);
  823. aspectRatioAction->setChecked(m_predefinedAspectRatios.IsCurrent(i));
  824. }
  825. }
  826. // Set ourself as the active viewport so the following actions create a camera from this view
  827. GetIEditor()->GetViewManager()->SelectViewport(this);
  828. CGameEngine* gameEngine = GetIEditor()->GetGameEngine();
  829. if (Camera::EditorCameraSystemRequestBus::HasHandlers())
  830. {
  831. action = menu->addAction(tr("Create camera entity from current view"));
  832. connect(action, &QAction::triggered, this, &EditorViewportWidget::OnMenuCreateCameraEntityFromCurrentView);
  833. const auto prefabEditorEntityOwnershipInterface = AZ::Interface<AzToolsFramework::PrefabEditorEntityOwnershipInterface>::Get();
  834. if (!gameEngine || !gameEngine->IsLevelLoaded() ||
  835. (prefabEditorEntityOwnershipInterface && !prefabEditorEntityOwnershipInterface->IsRootPrefabAssigned()))
  836. {
  837. action->setEnabled(false);
  838. action->setToolTip(tr(AZ::ViewportHelpers::TextCantCreateCameraNoLevel));
  839. menu->setToolTipsVisible(true);
  840. }
  841. }
  842. if (!gameEngine || !gameEngine->IsLevelLoaded())
  843. {
  844. action->setEnabled(false);
  845. action->setToolTip(tr(AZ::ViewportHelpers::TextCantCreateCameraNoLevel));
  846. menu->setToolTipsVisible(true);
  847. }
  848. // Add Cameras.
  849. bool bHasCameras = AddCameraMenuItems(menu);
  850. EditorViewportWidget* pFloatingViewport = nullptr;
  851. if (GetIEditor()->GetViewManager()->GetViewCount() > 1)
  852. {
  853. for (int i = 0; i < GetIEditor()->GetViewManager()->GetViewCount(); ++i)
  854. {
  855. CViewport* vp = GetIEditor()->GetViewManager()->GetView(i);
  856. if (!vp)
  857. {
  858. continue;
  859. }
  860. if (viewport_cast<EditorViewportWidget*>(vp) == nullptr)
  861. {
  862. continue;
  863. }
  864. if (vp->GetViewportId() == MAX_NUM_VIEWPORTS - 1)
  865. {
  866. menu->addSeparator();
  867. QMenu* floatViewMenu = menu->addMenu(tr("Floating View"));
  868. pFloatingViewport = (EditorViewportWidget*)vp;
  869. pFloatingViewport->AddCameraMenuItems(floatViewMenu);
  870. if (bHasCameras)
  871. {
  872. floatViewMenu->addSeparator();
  873. }
  874. }
  875. }
  876. }
  877. }
  878. //////////////////////////////////////////////////////////////////////////
  879. bool EditorViewportWidget::AddCameraMenuItems(QMenu* menu)
  880. {
  881. if (!menu->isEmpty())
  882. {
  883. menu->addSeparator();
  884. }
  885. menu->addSeparator();
  886. // Camera Sub menu
  887. QMenu* customCameraMenu = menu->addMenu(tr("Camera"));
  888. QAction* action = customCameraMenu->addAction("Editor Camera");
  889. action->setCheckable(true);
  890. action->setChecked(m_viewSourceType == ViewSourceType::None);
  891. connect(action, &QAction::triggered, this, &EditorViewportWidget::SetDefaultCamera);
  892. AZ::EBusAggregateResults<AZ::EntityId> getCameraResults;
  893. Camera::CameraBus::BroadcastResult(getCameraResults, &Camera::CameraRequests::GetCameras);
  894. QVector<QAction*> additionalCameras;
  895. additionalCameras.reserve(static_cast<int>(getCameraResults.values.size()));
  896. for (const AZ::EntityId& entityId : getCameraResults.values)
  897. {
  898. AZStd::string entityName;
  899. AZ::ComponentApplicationBus::BroadcastResult(entityName, &AZ::ComponentApplicationRequests::GetEntityName, entityId);
  900. action = new QAction(QString(entityName.c_str()), nullptr);
  901. additionalCameras.append(action);
  902. action->setCheckable(true);
  903. action->setChecked(m_viewEntityId == entityId && m_viewSourceType == ViewSourceType::CameraComponent);
  904. connect(
  905. action, &QAction::triggered, this,
  906. [this, entityId](bool isChecked)
  907. {
  908. if (isChecked)
  909. {
  910. SetEntityAsCamera(entityId);
  911. }
  912. else
  913. {
  914. SetDefaultCamera();
  915. }
  916. });
  917. }
  918. std::sort(
  919. additionalCameras.begin(), additionalCameras.end(),
  920. [](QAction* a1, QAction* a2)
  921. {
  922. return QString::compare(a1->text(), a2->text(), Qt::CaseInsensitive) < 0;
  923. });
  924. for (QAction* cameraAction : additionalCameras)
  925. {
  926. customCameraMenu->addAction(cameraAction);
  927. }
  928. return true;
  929. }
  930. //////////////////////////////////////////////////////////////////////////
  931. void EditorViewportWidget::ResizeView(int width, int height)
  932. {
  933. const QRect rView = rect().translated(mapToGlobal(QPoint()));
  934. int deltaWidth = width - rView.width();
  935. int deltaHeight = height - rView.height();
  936. if (window()->isFullScreen())
  937. {
  938. setGeometry(rView.left(), rView.top(), rView.width() + deltaWidth, rView.height() + deltaHeight);
  939. }
  940. else
  941. {
  942. QWidget* window = this->window();
  943. if (window->isMaximized())
  944. {
  945. window->showNormal();
  946. }
  947. const QSize deltaSize = QSize(width, height) - size();
  948. window->move(0, 0);
  949. window->resize(window->size() + deltaSize);
  950. }
  951. }
  952. //////////////////////////////////////////////////////////////////////////
  953. EditorViewportWidget* EditorViewportWidget::GetPrimaryViewport()
  954. {
  955. return m_pPrimaryViewport;
  956. }
  957. //////////////////////////////////////////////////////////////////////////
  958. void EditorViewportWidget::focusOutEvent([[maybe_unused]] QFocusEvent* event)
  959. {
  960. // if we lose focus, the keyboard map needs to be cleared immediately
  961. if (!m_keyDown.isEmpty())
  962. {
  963. m_keyDown.clear();
  964. releaseKeyboard();
  965. }
  966. }
  967. void EditorViewportWidget::keyPressEvent(QKeyEvent* event)
  968. {
  969. // NOTE: we keep track of key presses and releases explicitly because the OS/Qt will insert a slight delay between sending
  970. // key events when the key is held down. This is standard, but makes responding to key events for game style input silly
  971. // because we want the movement to be butter smooth.
  972. if (!event->isAutoRepeat())
  973. {
  974. m_keyDown.insert(event->key());
  975. }
  976. QtViewport::keyPressEvent(event);
  977. #if defined(AZ_PLATFORM_WINDOWS)
  978. // In game mode on windows we need to forward raw text events to the input system.
  979. if (GetIEditor()->IsInGameMode() && GetType() == ET_ViewportCamera)
  980. {
  981. // Get the QString as a '\0'-terminated array of unsigned shorts.
  982. // The result remains valid until the string is modified.
  983. const ushort* codeUnitsUTF16 = event->text().utf16();
  984. while (ushort codeUnitUTF16 = *codeUnitsUTF16)
  985. {
  986. AzFramework::RawInputNotificationBusWindows::Broadcast(
  987. &AzFramework::RawInputNotificationsWindows::OnRawInputCodeUnitUTF16Event, codeUnitUTF16);
  988. ++codeUnitsUTF16;
  989. }
  990. }
  991. #endif // defined(AZ_PLATFORM_WINDOWS)
  992. }
  993. void EditorViewportWidget::SetViewTM(const Matrix34& tm)
  994. {
  995. SetViewTM(tm, false);
  996. }
  997. void EditorViewportWidget::SetViewTM(const Matrix34& camMatrix, bool bMoveOnly)
  998. {
  999. AZ_Warning("EditorViewportWidget", !bMoveOnly, "'Move Only' mode is deprecated");
  1000. CBaseObject* cameraObject = GetCameraObject();
  1001. // Check if the active view entity is the same as the entity having the current view
  1002. // Sometimes this isn't the case because the active view is in the process of changing
  1003. // If it isn't, then we're doing the wrong thing below: we end up copying data from one (seemingly random)
  1004. // camera to another (seemingly random) camera
  1005. enum class ShouldUpdateObject
  1006. {
  1007. Yes,
  1008. No,
  1009. YesButViewsOutOfSync
  1010. };
  1011. const ShouldUpdateObject shouldUpdateObject = [&]()
  1012. {
  1013. if (!cameraObject)
  1014. {
  1015. return ShouldUpdateObject::No;
  1016. }
  1017. if (m_viewSourceType == ViewSourceType::CameraComponent)
  1018. {
  1019. if (!m_viewEntityId.IsValid())
  1020. {
  1021. // Should be impossible anyways
  1022. AZ_Assert(false, "Internal logic error - view entity Id and view source type out of sync. Please report this as a bug");
  1023. return ShouldUpdateObject::No;
  1024. }
  1025. // Check that the current view is the same view as the view entity view
  1026. AZ::RPI::ViewPtr viewEntityView;
  1027. AZ::RPI::ViewProviderBus::EventResult(viewEntityView, m_viewEntityId, &AZ::RPI::ViewProviderBus::Events::GetView);
  1028. return viewEntityView == GetCurrentAtomView() ? ShouldUpdateObject::Yes : ShouldUpdateObject::YesButViewsOutOfSync;
  1029. }
  1030. else
  1031. {
  1032. AZ_Assert(
  1033. false,
  1034. "Internal logic error - view source type is the default camera, but there is somehow a camera object. Please report this "
  1035. "as a bug.");
  1036. // For non-component cameras, can't do any complicated view-based checks
  1037. return ShouldUpdateObject::No;
  1038. }
  1039. }();
  1040. if (shouldUpdateObject == ShouldUpdateObject::Yes)
  1041. {
  1042. int flags = 0;
  1043. {
  1044. // It isn't clear what this logic is supposed to do (it's legacy code)...
  1045. // For now, instead of removing it, just assert if the m_pressedKeyState isn't as expected
  1046. // Do not touch unless you really know what you're doing!
  1047. AZ_Assert(
  1048. m_pressedKeyState == KeyPressedState::AllUp,
  1049. "Internal logic error - key pressed state got changed. Please report this as a bug");
  1050. AZStd::optional<CUndo> undo;
  1051. if (m_pressedKeyState != KeyPressedState::PressedInPreviousFrame)
  1052. {
  1053. flags = eObjectUpdateFlags_UserInput;
  1054. undo.emplace("Move Camera");
  1055. }
  1056. if (bMoveOnly)
  1057. {
  1058. cameraObject->SetWorldPos(camMatrix.GetTranslation(), flags);
  1059. }
  1060. else
  1061. {
  1062. cameraObject->SetWorldTM(camMatrix, flags);
  1063. }
  1064. }
  1065. }
  1066. else if (shouldUpdateObject == ShouldUpdateObject::YesButViewsOutOfSync)
  1067. {
  1068. // Technically this should not cause anything to go wrong, but may indicate some underlying bug by a caller
  1069. // of SetViewTm, for example, trying to set the view TM in the middle of a camera change.
  1070. // If this is an important case, it can potentially be supported by caching the requested view TM
  1071. // until the entity and view ptr become synchronized.
  1072. AZ_Error(
  1073. "EditorViewportWidget", m_playInEditorState == PlayInEditorState::Editor,
  1074. "Viewport camera entity ID and view out of sync; request view transform will be ignored. "
  1075. "Please report this as a bug.");
  1076. }
  1077. else if (shouldUpdateObject == ShouldUpdateObject::No)
  1078. {
  1079. GetCurrentAtomView()->SetCameraTransform(LYTransformToAZMatrix3x4(camMatrix));
  1080. }
  1081. if (m_pressedKeyState == KeyPressedState::PressedThisFrame)
  1082. {
  1083. m_pressedKeyState = KeyPressedState::PressedInPreviousFrame;
  1084. }
  1085. }
  1086. const Matrix34& EditorViewportWidget::GetViewTM() const
  1087. {
  1088. // `m_viewTmStorage' is only required because we must return a reference
  1089. m_viewTmStorage = AZTransformToLYTransform(GetCurrentAtomView()->GetCameraTransform());
  1090. return m_viewTmStorage;
  1091. };
  1092. AZ::EntityId EditorViewportWidget::GetCurrentViewEntityId()
  1093. {
  1094. // Sanity check that this camera entity ID is actually the camera entity which owns the current active render view
  1095. if (m_viewSourceType == ViewSourceType::CameraComponent)
  1096. {
  1097. // Check that the current view is the same view as the view entity view
  1098. AZ::RPI::ViewPtr viewEntityView;
  1099. AZ::RPI::ViewProviderBus::EventResult(viewEntityView, m_viewEntityId, &AZ::RPI::ViewProviderBus::Events::GetView);
  1100. [[maybe_unused]] const bool isViewEntityCorrect = viewEntityView == GetCurrentAtomView();
  1101. AZ_Error(
  1102. "EditorViewportWidget", isViewEntityCorrect,
  1103. "GetCurrentViewEntityId called while the current view is being changed. "
  1104. "You may get inconsistent results if you make use of the returned entity ID. "
  1105. "This is an internal error, please report it as a bug.");
  1106. }
  1107. return m_viewEntityId;
  1108. }
  1109. Vec3 EditorViewportWidget::WorldToView3D(const Vec3& wp, [[maybe_unused]] int nFlags) const
  1110. {
  1111. Vec3 out(0, 0, 0);
  1112. float x, y;
  1113. ProjectToScreen(wp.x, wp.y, wp.z, &x, &y);
  1114. if (_finite(x) && _finite(y))
  1115. {
  1116. out.x = (x / 100) * m_rcClient.width();
  1117. out.y = (y / 100) * m_rcClient.height();
  1118. out.x /= static_cast<float>(QHighDpiScaling::factor(windowHandle()->screen()));
  1119. out.y /= static_cast<float>(QHighDpiScaling::factor(windowHandle()->screen()));
  1120. }
  1121. return out;
  1122. }
  1123. //////////////////////////////////////////////////////////////////////////
  1124. QPoint EditorViewportWidget::WorldToView(const Vec3& wp) const
  1125. {
  1126. return AzToolsFramework::ViewportInteraction::QPointFromScreenPoint(m_renderViewport->ViewportWorldToScreen(LYVec3ToAZVec3(wp)));
  1127. }
  1128. //////////////////////////////////////////////////////////////////////////
  1129. Vec3 EditorViewportWidget::ViewToWorld(
  1130. const QPoint& vp, bool* collideWithTerrain, bool onlyTerrain, bool bSkipVegetation, bool bTestRenderMesh, bool* collideWithObject) const
  1131. {
  1132. AZ_PROFILE_FUNCTION(Editor);
  1133. AZ_UNUSED(collideWithTerrain);
  1134. AZ_UNUSED(onlyTerrain);
  1135. AZ_UNUSED(bTestRenderMesh);
  1136. AZ_UNUSED(bSkipVegetation);
  1137. AZ_UNUSED(bSkipVegetation);
  1138. AZ_UNUSED(collideWithObject);
  1139. auto ray =
  1140. m_renderViewport->ViewportScreenToWorldRay(AzToolsFramework::ViewportInteraction::ScreenPointFromQPoint(vp * devicePixelRatioF()));
  1141. const float maxDistance = 10000.f;
  1142. Vec3 v = AZVec3ToLYVec3(ray.m_direction) * maxDistance;
  1143. if (!_finite(v.x) || !_finite(v.y) || !_finite(v.z))
  1144. {
  1145. return Vec3(0, 0, 0);
  1146. }
  1147. Vec3 colp = AZVec3ToLYVec3(ray.m_origin) + 0.002f * v;
  1148. return colp;
  1149. }
  1150. //////////////////////////////////////////////////////////////////////////
  1151. Vec3 EditorViewportWidget::ViewToWorldNormal(const QPoint& vp, bool onlyTerrain, bool bTestRenderMesh)
  1152. {
  1153. AZ_UNUSED(vp);
  1154. AZ_UNUSED(onlyTerrain);
  1155. AZ_UNUSED(bTestRenderMesh);
  1156. AZ_PROFILE_FUNCTION(Editor);
  1157. return Vec3(0, 0, 1);
  1158. }
  1159. //////////////////////////////////////////////////////////////////////////
  1160. bool EditorViewportWidget::RayRenderMeshIntersection(
  1161. IRenderMesh* pRenderMesh, const Vec3& vInPos, const Vec3& vInDir, Vec3& vOutPos, Vec3& vOutNormal) const
  1162. {
  1163. AZ_UNUSED(pRenderMesh);
  1164. AZ_UNUSED(vInPos);
  1165. AZ_UNUSED(vInDir);
  1166. AZ_UNUSED(vOutPos);
  1167. AZ_UNUSED(vOutNormal);
  1168. return false;
  1169. /*SRayHitInfo hitInfo;
  1170. hitInfo.bUseCache = false;
  1171. hitInfo.bInFirstHit = false;
  1172. hitInfo.inRay.origin = vInPos;
  1173. hitInfo.inRay.direction = vInDir.GetNormalized();
  1174. hitInfo.inReferencePoint = vInPos;
  1175. hitInfo.fMaxHitDistance = 0;
  1176. bool bRes = ???->RenderMeshRayIntersection(pRenderMesh, hitInfo, nullptr);
  1177. vOutPos = hitInfo.vHitPos;
  1178. vOutNormal = hitInfo.vHitNormal;
  1179. return bRes;*/
  1180. }
  1181. void EditorViewportWidget::UnProjectFromScreen(float sx, float sy, float* px, float* py, float* pz) const
  1182. {
  1183. const AZ::Vector3 wp = m_renderViewport->ViewportScreenToWorld(AzFramework::ScreenPoint{ (int)sx, m_rcClient.bottom() - ((int)sy) });
  1184. *px = wp.GetX();
  1185. *py = wp.GetY();
  1186. *pz = wp.GetZ();
  1187. }
  1188. void EditorViewportWidget::ProjectToScreen(float ptx, float pty, float ptz, float* sx, float* sy) const
  1189. {
  1190. AzFramework::ScreenPoint screenPosition = m_renderViewport->ViewportWorldToScreen(AZ::Vector3{ ptx, pty, ptz });
  1191. *sx = static_cast<float>(screenPosition.m_x);
  1192. *sy = static_cast<float>(screenPosition.m_y);
  1193. }
  1194. //////////////////////////////////////////////////////////////////////////
  1195. void EditorViewportWidget::ViewToWorldRay(const QPoint& vp, Vec3& raySrc, Vec3& rayDir) const
  1196. {
  1197. QRect rc = m_rcClient;
  1198. Vec3 pos0, pos1;
  1199. float wx, wy, wz;
  1200. UnProjectFromScreen(static_cast<float>(vp.x()), static_cast<float>(rc.bottom() - vp.y()), &wx, &wy, &wz);
  1201. if (!_finite(wx) || !_finite(wy) || !_finite(wz))
  1202. {
  1203. return;
  1204. }
  1205. if (fabs(wx) > 1000000 || fabs(wy) > 1000000 || fabs(wz) > 1000000)
  1206. {
  1207. return;
  1208. }
  1209. pos0(wx, wy, wz);
  1210. raySrc = pos0;
  1211. rayDir = (pos0 - AZVec3ToLYVec3(m_renderViewport->GetCameraState().m_position)).GetNormalized();
  1212. }
  1213. //////////////////////////////////////////////////////////////////////////
  1214. float EditorViewportWidget::GetScreenScaleFactor([[maybe_unused]] const Vec3& worldPoint) const
  1215. {
  1216. AZ_Error("CryLegacy", false, "EditorViewportWidget::GetScreenScaleFactor not implemented");
  1217. return 1.f;
  1218. }
  1219. //////////////////////////////////////////////////////////////////////////
  1220. bool EditorViewportWidget::CheckRespondToInput() const
  1221. {
  1222. if (!Editor::EditorQtApplication::IsActive())
  1223. {
  1224. return false;
  1225. }
  1226. if (!hasFocus() && !m_renderViewport->hasFocus())
  1227. {
  1228. return false;
  1229. }
  1230. return true;
  1231. }
  1232. //////////////////////////////////////////////////////////////////////////
  1233. bool EditorViewportWidget::HitTest(const QPoint& point, HitContext& hitInfo)
  1234. {
  1235. hitInfo.pExcludedObject = GetCameraObject();
  1236. return QtViewport::HitTest(point, hitInfo);
  1237. }
  1238. //////////////////////////////////////////////////////////////////////////
  1239. bool EditorViewportWidget::IsBoundsVisible(const AABB&) const
  1240. {
  1241. AZ_Assert(false, "Not supported");
  1242. return false;
  1243. }
  1244. //////////////////////////////////////////////////////////////////////////
  1245. void EditorViewportWidget::CenterOnAABB(const AABB& aabb)
  1246. {
  1247. Vec3 selectionCenter = aabb.GetCenter();
  1248. // Minimum center size is 40cm
  1249. const float minSelectionRadius = 0.4f;
  1250. const float selectionSize = std::max(minSelectionRadius, aabb.GetRadius());
  1251. // Move camera 25% further back than required
  1252. const float centerScale = 1.25f;
  1253. // Decompose original transform matrix
  1254. const Matrix34& originalTM = GetViewTM();
  1255. AffineParts affineParts;
  1256. affineParts.SpectralDecompose(originalTM);
  1257. // Forward vector is y component of rotation matrix
  1258. Matrix33 rotationMatrix(affineParts.rot);
  1259. const Vec3 viewDirection = rotationMatrix.GetColumn1().GetNormalized();
  1260. // Compute adjustment required by FOV != 90 degrees
  1261. const float fov = GetFOV();
  1262. const float fovScale = (1.0f / tan(fov * 0.5f));
  1263. // Compute new transform matrix
  1264. const float distanceToTarget = selectionSize * fovScale * centerScale;
  1265. const Vec3 newPosition = selectionCenter - (viewDirection * distanceToTarget);
  1266. Matrix34 newTM = Matrix34(rotationMatrix, newPosition);
  1267. // Set new orbit distance
  1268. float orbitDistance = distanceToTarget;
  1269. orbitDistance = fabs(orbitDistance);
  1270. SetViewTM(newTM);
  1271. }
  1272. //////////////////////////////////////////////////////////////////////////
  1273. void EditorViewportWidget::SetFOV(const float fov)
  1274. {
  1275. if (m_viewEntityId.IsValid())
  1276. {
  1277. Camera::CameraRequestBus::Event(m_viewEntityId, &Camera::CameraComponentRequests::SetFovRadians, fov);
  1278. }
  1279. else
  1280. {
  1281. auto viewSystem = AZ::RPI::ViewportContextRequests::Get();
  1282. if (!viewSystem)
  1283. {
  1284. return;
  1285. }
  1286. if (auto viewGroup = viewSystem->GetCurrentViewGroup(viewSystem->GetDefaultViewportContextName()))
  1287. {
  1288. auto viewToClip = viewGroup->GetView()->GetViewToClipMatrix();
  1289. AZ::SetPerspectiveMatrixFOV(viewToClip, fov, aznumeric_cast<float>(width()) / aznumeric_cast<float>(height()));
  1290. viewGroup->GetView()->SetViewToClipMatrix(viewToClip);
  1291. }
  1292. }
  1293. }
  1294. //////////////////////////////////////////////////////////////////////////
  1295. float EditorViewportWidget::GetFOV() const
  1296. {
  1297. if (m_viewEntityId.IsValid())
  1298. {
  1299. float fov = 0.f;
  1300. Camera::CameraRequestBus::EventResult(fov, m_viewEntityId, &Camera::CameraComponentRequests::GetFovRadians);
  1301. return fov;
  1302. }
  1303. else
  1304. {
  1305. auto viewSystem = AZ::RPI::ViewportContextRequests::Get();
  1306. if (!viewSystem)
  1307. {
  1308. return AZ::Constants::HalfPi; // 90 degrees (default)
  1309. }
  1310. if (auto viewGroup = viewSystem->GetCurrentViewGroup(viewSystem->GetDefaultViewportContextName()))
  1311. {
  1312. return AZ::GetPerspectiveMatrixFOV(viewGroup->GetView()->GetViewToClipMatrix());
  1313. }
  1314. }
  1315. return AZ::Constants::HalfPi; // 90 degrees (default)
  1316. }
  1317. void EditorViewportWidget::OnActiveViewChanged(const AZ::EntityId& viewEntityId)
  1318. {
  1319. // Avoid re-entry
  1320. if (m_sendingOnActiveChanged)
  1321. {
  1322. return;
  1323. }
  1324. // Ignore any changes in simulation mode
  1325. if (m_playInEditorState != PlayInEditorState::Editor)
  1326. {
  1327. return;
  1328. }
  1329. // if they've picked the same camera, then that means they want to toggle
  1330. if (viewEntityId.IsValid())
  1331. {
  1332. // Any such events for game entities should be filtered out by the check above
  1333. AZ_Error(
  1334. "EditorViewportWidget", Camera::EditorCameraViewRequestBus::FindFirstHandler(viewEntityId) != nullptr,
  1335. "Internal logic error - active view changed to an entity which is not an editor camera. "
  1336. "Please report this as a bug.");
  1337. m_viewEntityId = viewEntityId;
  1338. m_viewSourceType = ViewSourceType::CameraComponent;
  1339. AZStd::string entityName;
  1340. AZ::ComponentApplicationBus::BroadcastResult(entityName, &AZ::ComponentApplicationRequests::GetEntityName, viewEntityId);
  1341. SetName(QString("Camera entity: %1").arg(entityName.c_str()));
  1342. PostCameraSet();
  1343. }
  1344. else
  1345. {
  1346. SetDefaultCamera();
  1347. }
  1348. }
  1349. //////////////////////////////////////////////////////////////////////////
  1350. void EditorViewportWidget::SetDefaultCamera()
  1351. {
  1352. if (m_viewEntityId.IsValid())
  1353. {
  1354. // remove pushed view group for view entity (editor camera component in 'Be this camera' mode
  1355. PopViewGroupForDefaultContext();
  1356. }
  1357. m_viewEntityId.SetInvalid();
  1358. m_viewSourceType = ViewSourceType::None;
  1359. GetViewManager()->SetCameraObjectId(GUID_NULL);
  1360. SetName(m_defaultViewName);
  1361. // synchronize the configured editor viewport FOV to the default camera
  1362. if (m_viewPane)
  1363. {
  1364. const float fovRadians = SandboxEditor::CameraDefaultFovRadians();
  1365. m_viewPane->OnFOVChanged(fovRadians);
  1366. SetFOV(fovRadians);
  1367. }
  1368. // update camera matrix according to near / far values
  1369. SetDefaultCameraNearFar();
  1370. PushViewGroupForDefaultContext();
  1371. PostCameraSet();
  1372. }
  1373. void EditorViewportWidget::SetDefaultCameraNearFar()
  1374. {
  1375. auto viewSystem = AZ::RPI::ViewportContextRequests::Get();
  1376. if (!viewSystem)
  1377. {
  1378. return;
  1379. }
  1380. if (auto viewGroup = viewSystem->GetCurrentViewGroup(viewSystem->GetDefaultViewportContextName()))
  1381. {
  1382. auto viewToClip = viewGroup->GetView()->GetViewToClipMatrix();
  1383. AZ::SetPerspectiveMatrixNearFar(viewToClip, SandboxEditor::CameraDefaultNearPlaneDistance(), SandboxEditor::CameraDefaultFarPlaneDistance());
  1384. viewGroup->GetView()->SetViewToClipMatrix(viewToClip);
  1385. }
  1386. }
  1387. void EditorViewportWidget::OnDefaultCameraNearFarChanged()
  1388. {
  1389. if (m_viewSourceType == ViewSourceType::None)
  1390. {
  1391. SetDefaultCameraNearFar();
  1392. }
  1393. }
  1394. //////////////////////////////////////////////////////////////////////////
  1395. AZ::RPI::ViewPtr EditorViewportWidget::GetCurrentAtomView() const
  1396. {
  1397. if (m_renderViewport && m_renderViewport->GetViewportContext())
  1398. {
  1399. return m_renderViewport->GetViewportContext()->GetDefaultView();
  1400. }
  1401. else
  1402. {
  1403. return nullptr;
  1404. }
  1405. }
  1406. //////////////////////////////////////////////////////////////////////////
  1407. void EditorViewportWidget::SetEntityAsCamera(const AZ::EntityId& entityId)
  1408. {
  1409. SetViewFromEntityPerspective(entityId);
  1410. }
  1411. void EditorViewportWidget::SetFirstComponentCamera()
  1412. {
  1413. AZ::EBusAggregateResults<AZ::EntityId> results;
  1414. Camera::CameraBus::BroadcastResult(results, &Camera::CameraRequests::GetCameras);
  1415. AZStd::sort_heap(results.values.begin(), results.values.end());
  1416. AZ::EntityId entityId;
  1417. if (!results.values.empty())
  1418. {
  1419. entityId = results.values[0];
  1420. }
  1421. SetEntityAsCamera(entityId);
  1422. }
  1423. //////////////////////////////////////////////////////////////////////////
  1424. void EditorViewportWidget::SetSelectedCamera()
  1425. {
  1426. AZ::EBusAggregateResults<AZ::EntityId> cameraList;
  1427. Camera::CameraBus::BroadcastResult(cameraList, &Camera::CameraRequests::GetCameras);
  1428. if (cameraList.values.size() > 0)
  1429. {
  1430. AzToolsFramework::EntityIdList selectedEntityList;
  1431. AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult(
  1432. selectedEntityList, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities);
  1433. for (const AZ::EntityId& entityId : selectedEntityList)
  1434. {
  1435. if (AZStd::find(cameraList.values.begin(), cameraList.values.end(), entityId) != cameraList.values.end())
  1436. {
  1437. SetEntityAsCamera(entityId);
  1438. }
  1439. }
  1440. }
  1441. }
  1442. //////////////////////////////////////////////////////////////////////////
  1443. bool EditorViewportWidget::IsSelectedCamera() const
  1444. {
  1445. AzToolsFramework::EntityIdList selectedEntityList;
  1446. AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult(
  1447. selectedEntityList, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities);
  1448. if ((m_viewSourceType == ViewSourceType::CameraComponent) && !selectedEntityList.empty() &&
  1449. AZStd::find(selectedEntityList.begin(), selectedEntityList.end(), m_viewEntityId) != selectedEntityList.end())
  1450. {
  1451. return true;
  1452. }
  1453. return false;
  1454. }
  1455. //////////////////////////////////////////////////////////////////////////
  1456. void EditorViewportWidget::CycleCamera()
  1457. {
  1458. // None -> Sequence -> LegacyCamera -> ... LegacyCamera -> CameraComponent -> ... CameraComponent -> None
  1459. // AZ_Entity has been intentionally left out of the cycle for now.
  1460. switch (m_viewSourceType)
  1461. {
  1462. case EditorViewportWidget::ViewSourceType::None:
  1463. {
  1464. SetFirstComponentCamera();
  1465. break;
  1466. }
  1467. case EditorViewportWidget::ViewSourceType::CameraComponent:
  1468. {
  1469. AZ::EBusAggregateResults<AZ::EntityId> results;
  1470. Camera::CameraBus::BroadcastResult(results, &Camera::CameraRequests::GetCameras);
  1471. AZStd::sort_heap(results.values.begin(), results.values.end());
  1472. auto&& currentCameraIterator = AZStd::find(results.values.begin(), results.values.end(), m_viewEntityId);
  1473. if (currentCameraIterator != results.values.end())
  1474. {
  1475. ++currentCameraIterator;
  1476. if (currentCameraIterator != results.values.end())
  1477. {
  1478. SetEntityAsCamera(*currentCameraIterator);
  1479. break;
  1480. }
  1481. }
  1482. SetDefaultCamera();
  1483. break;
  1484. }
  1485. default:
  1486. {
  1487. SetDefaultCamera();
  1488. break;
  1489. }
  1490. }
  1491. }
  1492. void EditorViewportWidget::SetViewFromEntityPerspective(const AZ::EntityId& entityId)
  1493. {
  1494. // This is an editor event, so is only serviced during edit mode, not play game mode
  1495. if (m_playInEditorState != PlayInEditorState::Editor)
  1496. {
  1497. AZ_Warning(
  1498. "EditorViewportWidget", false, "Tried to change the editor camera during play game in editor; this is currently unsupported");
  1499. return;
  1500. }
  1501. // when changing view, if an editor camera component (view entity) was in use, ensure we attempt to record an undo operation
  1502. // in case the transform of the entity changed (if no changes occurred then no undo operation will be stored)
  1503. if (m_viewEntityId.IsValid())
  1504. {
  1505. MarkCameraEntityDirty(m_viewEntityId);
  1506. }
  1507. if (entityId.IsValid())
  1508. {
  1509. // if we are switching between editor camera components (view entities) in the scene, if one is currently
  1510. // assigned, ensure we pop it from the stack before assigning a new one
  1511. if (m_viewEntityId.IsValid())
  1512. {
  1513. PopViewGroupForDefaultContext();
  1514. }
  1515. Camera::CameraRequestBus::Event(entityId, &Camera::CameraRequestBus::Events::MakeActiveView);
  1516. }
  1517. else
  1518. {
  1519. // note: SetDefaultCamera internally handles popping the current view group if an editor camera component
  1520. // (view entity) is assigned
  1521. SetDefaultCamera();
  1522. }
  1523. }
  1524. bool EditorViewportWidget::GetActiveCameraPosition(AZ::Vector3& cameraPos)
  1525. {
  1526. if (m_pPrimaryViewport == this)
  1527. {
  1528. if (GetIEditor()->IsInGameMode())
  1529. {
  1530. cameraPos = m_renderViewport->GetViewportContext()->GetCameraTransform().GetTranslation();
  1531. }
  1532. else
  1533. {
  1534. // Use viewTM, which is synced with the camera and guaranteed to be up-to-date
  1535. cameraPos = LYVec3ToAZVec3(GetViewTM().GetTranslation());
  1536. }
  1537. return true;
  1538. }
  1539. return false;
  1540. }
  1541. AZStd::optional<AZ::Transform> EditorViewportWidget::GetActiveCameraTransform()
  1542. {
  1543. if (m_pPrimaryViewport == this)
  1544. {
  1545. if (GetIEditor()->IsInGameMode())
  1546. {
  1547. return m_renderViewport->GetViewportContext()->GetCameraTransform();
  1548. }
  1549. else
  1550. {
  1551. // Use viewTM, which is synced with the camera and guaranteed to be up-to-date
  1552. return GetCurrentAtomView()->GetCameraTransform();
  1553. }
  1554. }
  1555. return AZStd::nullopt;
  1556. }
  1557. AZStd::optional<float> EditorViewportWidget::GetCameraFoV()
  1558. {
  1559. if (m_pPrimaryViewport == this)
  1560. {
  1561. return GetFOV();
  1562. }
  1563. return AZStd::nullopt;
  1564. }
  1565. bool EditorViewportWidget::GetActiveCameraState(AzFramework::CameraState& cameraState)
  1566. {
  1567. if (m_pPrimaryViewport == this)
  1568. {
  1569. cameraState = m_renderViewport->GetCameraState();
  1570. return true;
  1571. }
  1572. return false;
  1573. }
  1574. void EditorViewportWidget::OnStartPlayInEditorBegin()
  1575. {
  1576. m_playInEditorState = PlayInEditorState::Starting;
  1577. }
  1578. void EditorViewportWidget::OnRootPrefabInstanceLoaded()
  1579. {
  1580. // set the default camera on level/prefab load
  1581. SetDefaultCamera();
  1582. // set the camera position once we know the entire scene (level) has finished loading
  1583. Matrix34 defaultView = Matrix34::CreateIdentity();
  1584. // check to see if we have an existing last known location for this level
  1585. auto* viewBookmarkInterface = AZ::Interface<AzToolsFramework::ViewBookmarkInterface>::Get();
  1586. if (const AZStd::optional<AzToolsFramework::ViewBookmark> lastKnownLocationBookmark = viewBookmarkInterface->LoadLastKnownLocation();
  1587. lastKnownLocationBookmark.has_value())
  1588. {
  1589. defaultView.SetTranslation(Vec3(lastKnownLocationBookmark->m_position));
  1590. defaultView.SetRotation33(AZMatrix3x3ToLYMatrix3x3(AZ::Matrix3x3::CreateFromQuaternion(SandboxEditor::CameraRotation(
  1591. AZ::DegToRad(lastKnownLocationBookmark->m_rotation.GetX()), AZ::DegToRad(lastKnownLocationBookmark->m_rotation.GetZ())))));
  1592. }
  1593. else
  1594. {
  1595. // set the default editor camera position and orientation if there was no last known location
  1596. const AZ::Vector2 pitchYawDegrees = m_editorViewportSettings.DefaultEditorCameraOrientation();
  1597. defaultView.SetTranslation(Vec3(m_editorViewportSettings.DefaultEditorCameraPosition()));
  1598. defaultView.SetRotation33(AZMatrix3x3ToLYMatrix3x3(AZ::Matrix3x3::CreateFromQuaternion(
  1599. SandboxEditor::CameraRotation(AZ::DegToRad(pitchYawDegrees.GetX()), AZ::DegToRad(pitchYawDegrees.GetY())))));
  1600. }
  1601. SetViewTM(defaultView);
  1602. }
  1603. void EditorViewportWidget::OnStartPlayInEditor()
  1604. {
  1605. m_playInEditorState = PlayInEditorState::Started;
  1606. if (m_viewEntityId.IsValid())
  1607. {
  1608. // Note that this is assuming that the Atom camera components will share the same view ptr
  1609. // in editor as in game mode
  1610. m_viewEntityIdCachedForEditMode = m_viewEntityId;
  1611. AZ::EntityId runtimeEntityId;
  1612. AzToolsFramework::EditorEntityContextRequestBus::Broadcast(
  1613. &AzToolsFramework::EditorEntityContextRequestBus::Events::MapEditorIdToRuntimeId, m_viewEntityId, runtimeEntityId);
  1614. m_viewEntityId = runtimeEntityId;
  1615. }
  1616. }
  1617. void EditorViewportWidget::OnStopPlayInEditor()
  1618. {
  1619. m_playInEditorState = PlayInEditorState::Stopping;
  1620. }
  1621. //////////////////////////////////////////////////////////////////////////
  1622. void EditorViewportWidget::HideCursor()
  1623. {
  1624. if (m_bCursorHidden || !gSettings.viewports.bHideMouseCursorWhenCaptured)
  1625. {
  1626. return;
  1627. }
  1628. qApp->setOverrideCursor(Qt::BlankCursor);
  1629. #if AZ_TRAIT_OS_PLATFORM_APPLE
  1630. StartFixedCursorMode(this);
  1631. #endif
  1632. m_bCursorHidden = true;
  1633. }
  1634. //////////////////////////////////////////////////////////////////////////
  1635. void EditorViewportWidget::ShowCursor()
  1636. {
  1637. if (!m_bCursorHidden || !gSettings.viewports.bHideMouseCursorWhenCaptured)
  1638. {
  1639. return;
  1640. }
  1641. #if AZ_TRAIT_OS_PLATFORM_APPLE
  1642. StopFixedCursorMode();
  1643. #endif
  1644. qApp->restoreOverrideCursor();
  1645. m_bCursorHidden = false;
  1646. }
  1647. //////////////////////////////////////////////////////////////////////////
  1648. void EditorViewportWidget::PushDisableRendering()
  1649. {
  1650. ++m_disableRenderingCount;
  1651. }
  1652. //////////////////////////////////////////////////////////////////////////
  1653. void EditorViewportWidget::PopDisableRendering()
  1654. {
  1655. assert(m_disableRenderingCount >= 1);
  1656. --m_disableRenderingCount;
  1657. }
  1658. //////////////////////////////////////////////////////////////////////////
  1659. bool EditorViewportWidget::IsRenderingDisabled() const
  1660. {
  1661. return m_disableRenderingCount > 0;
  1662. }
  1663. //////////////////////////////////////////////////////////////////////////
  1664. QPoint EditorViewportWidget::WidgetToViewport(const QPoint& point) const
  1665. {
  1666. return point * WidgetToViewportFactor();
  1667. }
  1668. QPoint EditorViewportWidget::ViewportToWidget(const QPoint& point) const
  1669. {
  1670. return point / WidgetToViewportFactor();
  1671. }
  1672. //////////////////////////////////////////////////////////////////////////
  1673. QSize EditorViewportWidget::WidgetToViewport(const QSize& size) const
  1674. {
  1675. return size * WidgetToViewportFactor();
  1676. }
  1677. //////////////////////////////////////////////////////////////////////////
  1678. double EditorViewportWidget::WidgetToViewportFactor() const
  1679. {
  1680. #if defined(AZ_PLATFORM_WINDOWS)
  1681. // Needed for high DPI mode on windows
  1682. return devicePixelRatioF();
  1683. #else
  1684. return 1.0;
  1685. #endif
  1686. }
  1687. //////////////////////////////////////////////////////////////////////////
  1688. void EditorViewportWidget::BeginUndoTransaction()
  1689. {
  1690. PushDisableRendering();
  1691. }
  1692. //////////////////////////////////////////////////////////////////////////
  1693. void EditorViewportWidget::EndUndoTransaction()
  1694. {
  1695. PopDisableRendering();
  1696. Update();
  1697. }
  1698. void* EditorViewportWidget::GetSystemCursorConstraintWindow() const
  1699. {
  1700. // Even when the mouse cursor is not in a constrained mode, we still return the viewport as the constraint window,
  1701. // so that the engine's mouse coordinates will be normalized to the editor viewport rather than the entire application window.
  1702. // This ensures that viewport mouse interactions are in the correct 2D coordinate space, for example when using ImGuiManager's
  1703. // debug tools.
  1704. return renderOverlayHWND();
  1705. }
  1706. void EditorViewportWidget::BuildDragDropContext(
  1707. AzQtComponents::ViewportDragContext& context, const AzFramework::ViewportId viewportId, const QPoint& point)
  1708. {
  1709. QtViewport::BuildDragDropContext(context, viewportId, point);
  1710. }
  1711. void EditorViewportWidget::RestoreViewportAfterGameMode()
  1712. {
  1713. Matrix34 preGameModeViewTM = m_preGameModeViewTM;
  1714. QString text = QString(
  1715. tr("When leaving \" Game Mode \" the engine will automatically restore your camera position to the default position before you "
  1716. "had entered Game mode.<br/><br/><small>If you dislike this setting you can always change this anytime in the global "
  1717. "preferences.</small><br/><br/>"));
  1718. QString restoreOnExitGameModePopupDisabledRegKey("Editor/AutoHide/ViewportCameraRestoreOnExitGameMode");
  1719. // Read the popup disabled registry value
  1720. QSettings settings;
  1721. QVariant restoreOnExitGameModePopupDisabledRegValue = settings.value(restoreOnExitGameModePopupDisabledRegKey);
  1722. // Has the user previously disabled being asked about restoring the camera on exiting game mode?
  1723. if (restoreOnExitGameModePopupDisabledRegValue.isNull())
  1724. {
  1725. // No, ask them now
  1726. QMessageBox messageBox(QMessageBox::Question, "O3DE", text, QMessageBox::StandardButtons(QMessageBox::No | QMessageBox::Yes), this);
  1727. messageBox.setDefaultButton(QMessageBox::Yes);
  1728. QCheckBox* checkBox = new QCheckBox(QStringLiteral("Do not show this message again"));
  1729. checkBox->setChecked(true);
  1730. messageBox.setCheckBox(checkBox);
  1731. // Unconstrain the system cursor and make it visible before we show the dialog box, otherwise the user can't see the cursor.
  1732. AzFramework::InputSystemCursorRequestBus::Event(
  1733. AzFramework::InputDeviceMouse::Id, &AzFramework::InputSystemCursorRequests::SetSystemCursorState,
  1734. AzFramework::SystemCursorState::UnconstrainedAndVisible);
  1735. int response = messageBox.exec();
  1736. if (checkBox->isChecked())
  1737. {
  1738. settings.setValue(restoreOnExitGameModePopupDisabledRegKey, response);
  1739. }
  1740. // Update the value only if the popup hasn't previously been disabled and the value has changed
  1741. bool newSetting = (response == QMessageBox::Yes);
  1742. if (newSetting != GetIEditor()->GetEditorSettings()->restoreViewportCamera)
  1743. {
  1744. GetIEditor()->GetEditorSettings()->restoreViewportCamera = newSetting;
  1745. GetIEditor()->GetEditorSettings()->Save();
  1746. }
  1747. }
  1748. bool restoreViewportCamera = GetIEditor()->GetEditorSettings()->restoreViewportCamera;
  1749. if (restoreViewportCamera)
  1750. {
  1751. SetViewTM(preGameModeViewTM);
  1752. }
  1753. else
  1754. {
  1755. AZ_Warning("CryLegacy", false, "Not restoring the editor viewport camera is currently unsupported");
  1756. SetViewTM(preGameModeViewTM);
  1757. }
  1758. }
  1759. void EditorViewportWidget::UpdateScene()
  1760. {
  1761. auto sceneSystem = AzFramework::SceneSystemInterface::Get();
  1762. if (sceneSystem)
  1763. {
  1764. AZStd::shared_ptr<AzFramework::Scene> mainScene = sceneSystem->GetScene(AzFramework::Scene::MainSceneName);
  1765. if (mainScene)
  1766. {
  1767. AZ::RPI::SceneNotificationBus::Handler::BusDisconnect();
  1768. m_renderViewport->SetScene(mainScene);
  1769. auto viewportContext = m_renderViewport->GetViewportContext();
  1770. AZ::RPI::SceneNotificationBus::Handler::BusConnect(viewportContext->GetRenderScene()->GetId());
  1771. // Don't enable the render pipeline until a level has been loaded
  1772. // Also show/hide the RenderViewportWidget accordingly so that we get the
  1773. // expected gradient background when no level is loaded
  1774. auto renderPipeline = viewportContext->GetCurrentPipeline();
  1775. if (renderPipeline)
  1776. {
  1777. if (GetIEditor()->IsLevelLoaded())
  1778. {
  1779. m_renderViewport->show();
  1780. renderPipeline->AddToRenderTick();
  1781. }
  1782. else
  1783. {
  1784. m_renderViewport->hide();
  1785. renderPipeline->RemoveFromRenderTick();
  1786. }
  1787. }
  1788. }
  1789. }
  1790. }
  1791. void EditorViewportWidget::SetAsActiveViewport()
  1792. {
  1793. auto viewportContextManager = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
  1794. const AZ::Name defaultContextName = viewportContextManager->GetDefaultViewportContextName();
  1795. // If another viewport was active before, restore its name to its per-ID one.
  1796. if (m_pPrimaryViewport && m_pPrimaryViewport != this && m_pPrimaryViewport->m_renderViewport)
  1797. {
  1798. auto viewportContext = m_pPrimaryViewport->m_renderViewport->GetViewportContext();
  1799. if (viewportContext)
  1800. {
  1801. // Remove the old viewport's camera from the stack, as it's no longer the owning viewport
  1802. viewportContextManager->PopViewGroup(defaultContextName, viewportContext->GetViewGroup());
  1803. viewportContextManager->RenameViewportContext(viewportContext, defaultContextName);
  1804. }
  1805. }
  1806. m_pPrimaryViewport = this;
  1807. if (m_renderViewport)
  1808. {
  1809. auto viewportContext = m_renderViewport->GetViewportContext();
  1810. if (viewportContext)
  1811. {
  1812. // Push our camera onto the default viewport's view stack to preserve camera state continuity
  1813. // Other views can still be pushed on top of our view for e.g. game mode
  1814. viewportContextManager->RenameViewportContext(viewportContext, defaultContextName);
  1815. viewportContextManager->PushViewGroup(defaultContextName, viewportContext->GetViewGroup());
  1816. }
  1817. }
  1818. }
  1819. void EditorViewportSettings::Connect(const AzFramework::ViewportId viewportId)
  1820. {
  1821. AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Handler::BusConnect(viewportId);
  1822. }
  1823. void EditorViewportSettings::Disconnect()
  1824. {
  1825. AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Handler::BusDisconnect();
  1826. }
  1827. bool EditorViewportSettings::GridSnappingEnabled() const
  1828. {
  1829. return SandboxEditor::GridSnappingEnabled();
  1830. }
  1831. float EditorViewportSettings::GridSize() const
  1832. {
  1833. return SandboxEditor::GridSnappingSize();
  1834. }
  1835. bool EditorViewportSettings::ShowGrid() const
  1836. {
  1837. return SandboxEditor::ShowingGrid();
  1838. }
  1839. bool EditorViewportSettings::AngleSnappingEnabled() const
  1840. {
  1841. return SandboxEditor::AngleSnappingEnabled();
  1842. }
  1843. float EditorViewportSettings::AngleStep() const
  1844. {
  1845. return SandboxEditor::AngleSnappingSize();
  1846. }
  1847. float EditorViewportSettings::ManipulatorLineBoundWidth() const
  1848. {
  1849. return SandboxEditor::ManipulatorLineBoundWidth();
  1850. }
  1851. float EditorViewportSettings::ManipulatorCircleBoundWidth() const
  1852. {
  1853. return SandboxEditor::ManipulatorCircleBoundWidth();
  1854. }
  1855. bool EditorViewportSettings::StickySelectEnabled() const
  1856. {
  1857. return SandboxEditor::StickySelectEnabled();
  1858. }
  1859. AZ::Vector3 EditorViewportSettings::DefaultEditorCameraPosition() const
  1860. {
  1861. return SandboxEditor::CameraDefaultEditorPosition();
  1862. }
  1863. AZ::Vector2 EditorViewportSettings::DefaultEditorCameraOrientation() const
  1864. {
  1865. return SandboxEditor::CameraDefaultEditorOrientation();
  1866. }
  1867. bool EditorViewportSettings::IconsVisible() const
  1868. {
  1869. return AzToolsFramework::IconsVisible();
  1870. }
  1871. bool EditorViewportSettings::HelpersVisible() const
  1872. {
  1873. return AzToolsFramework::HelpersVisible();
  1874. }
  1875. bool EditorViewportSettings::OnlyShowHelpersForSelectedEntities() const
  1876. {
  1877. return AzToolsFramework::OnlyShowHelpersForSelectedEntities();
  1878. }
  1879. AZ_CVAR_EXTERNED(bool, ed_previewGameInFullscreen_once);
  1880. bool EditorViewportWidget::ShouldPreviewFullscreen() const
  1881. {
  1882. CLayoutWnd* layout = GetIEditor()->GetViewManager()->GetLayout();
  1883. if (!layout)
  1884. {
  1885. AZ_Assert(false, "CRenderViewport: No View Manager layout");
  1886. return false;
  1887. }
  1888. // Doesn't work with split layout
  1889. if (layout->GetLayout() != EViewLayout::ET_Layout0)
  1890. {
  1891. return false;
  1892. }
  1893. // If level not loaded, don't preview in fullscreen (preview shouldn't work at all without a level, but it does)
  1894. if (auto ge = GetIEditor()->GetGameEngine())
  1895. {
  1896. if (!ge->IsLevelLoaded())
  1897. {
  1898. return false;
  1899. }
  1900. }
  1901. // Check 'ed_previewGameInFullscreen_once'
  1902. if (ed_previewGameInFullscreen_once)
  1903. {
  1904. ed_previewGameInFullscreen_once = false;
  1905. return true;
  1906. }
  1907. else
  1908. {
  1909. return false;
  1910. }
  1911. }
  1912. void EditorViewportWidget::StartFullscreenPreview()
  1913. {
  1914. AZ_Assert(!m_inFullscreenPreview, "EditorViewportWidget::StartFullscreenPreview called when already in full screen preview");
  1915. m_inFullscreenPreview = true;
  1916. // Pick the screen on which the main window lies to use as the screen for the full screen preview
  1917. const QScreen* screen = MainWindow::instance()->screen();
  1918. const QRect screenGeometry = screen->geometry();
  1919. // Unparent this and show it, which turns it into a free floating window
  1920. // Also set style to frameless and disable resizing by user
  1921. setParent(nullptr);
  1922. setWindowFlag(Qt::FramelessWindowHint, true);
  1923. setWindowFlag(Qt::MSWindowsFixedSizeDialogHint, true);
  1924. setFixedSize(screenGeometry.size());
  1925. move(QPoint(screenGeometry.x(), screenGeometry.y()));
  1926. showMaximized();
  1927. // This must be done after unparenting this widget above
  1928. MainWindow::instance()->hide();
  1929. }
  1930. void EditorViewportWidget::StopFullscreenPreview()
  1931. {
  1932. AZ_Assert(m_inFullscreenPreview, "EditorViewportWidget::StartFullscreenPreview called when not in full screen preview");
  1933. m_inFullscreenPreview = false;
  1934. // Unset frameless window flags
  1935. setWindowFlag(Qt::FramelessWindowHint, false);
  1936. setWindowFlag(Qt::MSWindowsFixedSizeDialogHint, false);
  1937. // Unset fixed size (note that 50x50 is the minimum set in the constructor)
  1938. setMaximumSize(QWIDGETSIZE_MAX, QWIDGETSIZE_MAX);
  1939. setMinimumSize(50, 50);
  1940. // Attach this viewport to the primary view pane (whose index is 0).
  1941. if (CLayoutWnd* layout = GetIEditor()->GetViewManager()->GetLayout())
  1942. {
  1943. if (CLayoutViewPane* viewPane = layout->GetViewPaneByIndex(0))
  1944. {
  1945. // Force-reattach this viewport to its view pane by first detaching
  1946. viewPane->DetachViewport();
  1947. viewPane->AttachViewport(this);
  1948. // Set the main widget of the layout, which causes this widgets size to be bound to the layout
  1949. // and the viewport title bar to be displayed
  1950. layout->SetMainWidget(viewPane);
  1951. }
  1952. else
  1953. {
  1954. AZ_Assert(false, "CRenderViewport: No view pane with ID 0 (primary view pane)");
  1955. }
  1956. }
  1957. else
  1958. {
  1959. AZ_Assert(false, "CRenderViewport: No View Manager layout");
  1960. }
  1961. // Set this as the selected viewport
  1962. GetIEditor()->GetViewManager()->SelectViewport(this);
  1963. // Show this widget (setting flags may hide it)
  1964. showNormal();
  1965. // Show the main window
  1966. MainWindow::instance()->show();
  1967. }
  1968. AZStd::optional<AzFramework::ViewportBorderPadding> EditorViewportWidget::GetViewportBorderPadding() const
  1969. {
  1970. if (auto viewportEditorModeTracker = AZ::Interface<AzToolsFramework::ViewportEditorModeTrackerInterface>::Get())
  1971. {
  1972. auto viewportEditorModes = viewportEditorModeTracker->GetViewportEditorModes({ AzToolsFramework::GetEntityContextId() });
  1973. if (viewportEditorModes->IsModeActive(AzToolsFramework::ViewportEditorMode::Focus) ||
  1974. viewportEditorModes->IsModeActive(AzToolsFramework::ViewportEditorMode::Component))
  1975. {
  1976. AzFramework::ViewportBorderPadding viewportBorderPadding = {};
  1977. viewportBorderPadding.m_top = AzToolsFramework::ViewportUi::ViewportUiTopBorderSize;
  1978. viewportBorderPadding.m_left = AzToolsFramework::ViewportUi::ViewportUiLeftRightBottomBorderSize;
  1979. viewportBorderPadding.m_right = AzToolsFramework::ViewportUi::ViewportUiLeftRightBottomBorderSize;
  1980. viewportBorderPadding.m_bottom = AzToolsFramework::ViewportUi::ViewportUiLeftRightBottomBorderSize;
  1981. return viewportBorderPadding;
  1982. }
  1983. }
  1984. return AZStd::nullopt;
  1985. }
  1986. #include <moc_EditorViewportWidget.cpp>