EditorAssetSystemComponent.cpp 3.2 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <Asset/EditorAssetSystemComponent.h>
  9. #include <AzCore/Asset/AssetManager.h>
  10. #include <AzCore/IO/FileIO.h>
  11. #include <AzCore/Serialization/SerializeContext.h>
  12. #include <AzCore/std/string/wildcard.h>
  13. #include <AzFramework/StringFunc/StringFunc.h>
  14. #include <AzToolsFramework/API/ToolsApplicationAPI.h>
  15. #include <AzToolsFramework/AssetBrowser/AssetBrowserEntry.h>
  16. #include <AzToolsFramework/ToolsComponents/ToolsAssetCatalogBus.h>
  17. #include <Builder/ScriptCanvasBuilderWorker.h>
  18. #include <LyViewPaneNames.h>
  19. // Undo this
  20. AZ_PUSH_DISABLE_WARNING(4251 4800 4244, "-Wunknown-warning-option")
  21. #include <ScriptCanvas/Asset/RuntimeAsset.h>
  22. #include <ScriptCanvas/Asset/SubgraphInterfaceAsset.h>
  23. #include <ScriptCanvas/Components/EditorGraph.h>
  24. #include <ScriptCanvas/Components/EditorGraphVariableManagerComponent.h>
  25. AZ_POP_DISABLE_WARNING
  26. #include <ScriptCanvas/Asset/SubgraphInterfaceAssetHandler.h>
  27. namespace ScriptCanvasEditor
  28. {
  29. EditorAssetSystemComponent::~EditorAssetSystemComponent()
  30. {
  31. }
  32. void EditorAssetSystemComponent::Reflect(AZ::ReflectContext* context)
  33. {
  34. if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  35. {
  36. serializeContext->Class<EditorAssetSystemComponent, AZ::Component>()
  37. ->Version(0)
  38. ;
  39. }
  40. }
  41. void EditorAssetSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
  42. {
  43. provided.push_back(AZ_CRC_CE("ScriptCanvasEditorAssetService"));
  44. }
  45. void EditorAssetSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
  46. {
  47. required.push_back(AZ_CRC_CE("AssetDatabaseService"));
  48. required.push_back(AZ_CRC_CE("AssetCatalogService"));
  49. required.push_back(AZ_CRC_CE("ScriptCanvasService"));
  50. }
  51. void EditorAssetSystemComponent::Init()
  52. {
  53. }
  54. void EditorAssetSystemComponent::Activate()
  55. {
  56. m_editorAssetRegistry.Register<ScriptCanvas::SubgraphInterfaceAsset, ScriptCanvas::SubgraphInterfaceAssetHandler, ScriptCanvas::SubgraphInterfaceAssetDescription>();
  57. EditorAssetConversionBus::Handler::BusConnect();
  58. }
  59. void EditorAssetSystemComponent::Deactivate()
  60. {
  61. EditorAssetConversionBus::Handler::BusDisconnect();
  62. m_editorAssetRegistry.Unregister();
  63. }
  64. ScriptCanvas::AssetRegistry& EditorAssetSystemComponent::GetAssetRegistry()
  65. {
  66. return m_editorAssetRegistry;
  67. }
  68. AZ::Outcome<AZ::Data::Asset<ScriptCanvas::RuntimeAsset>, AZStd::string> EditorAssetSystemComponent::CreateRuntimeAsset(const SourceHandle& editAsset)
  69. {
  70. return ScriptCanvasBuilder::CreateRuntimeAsset(editAsset);
  71. }
  72. AZ::Outcome<ScriptCanvas::Translation::LuaAssetResult, AZStd::string> EditorAssetSystemComponent::CreateLuaAsset(const SourceHandle& editAsset, AZStd::string_view graphPathForRawLuaFile)
  73. {
  74. return ScriptCanvasBuilder::CreateLuaAsset(editAsset, graphPathForRawLuaFile);
  75. }
  76. }