EditorAssetConversionBus.h 1.1 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/EBus/EBus.h>
  10. #include <AzCore/Outcome/Outcome.h>
  11. #include <AzCore/Asset/AssetCommon.h>
  12. #include <ScriptCanvas/Translation/Translation.h>
  13. namespace AZ
  14. {
  15. class ScriptAsset;
  16. }
  17. namespace ScriptCanvas
  18. {
  19. class RuntimeAsset;
  20. class SourceHandle;
  21. class SubgraphInterfaceAsset;
  22. }
  23. namespace ScriptCanvasEditor
  24. {
  25. class EditorAssetConversionBusTraits
  26. : public AZ::EBusTraits
  27. {
  28. public:
  29. static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
  30. virtual AZ::Outcome<ScriptCanvas::Translation::LuaAssetResult, AZStd::string> CreateLuaAsset(const SourceHandle& editAsset, AZStd::string_view graphPathForRawLuaFile) = 0;
  31. virtual AZ::Outcome<AZ::Data::Asset<ScriptCanvas::RuntimeAsset>, AZStd::string> CreateRuntimeAsset(const SourceHandle& editAsset) = 0;
  32. };
  33. using EditorAssetConversionBus = AZ::EBus<EditorAssetConversionBusTraits>;
  34. }