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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include "ViewportInteraction.h"
- class ViewportElement
- {
- public:
- // Used to determine what the cursor is hovering over
- static bool PickElementEdges(const AZ::Entity* element,
- const AZ::Vector2& point,
- float distance,
- ViewportHelpers::ElementEdges& outEdges);
- static bool PickAnchors(const AZ::Entity* element,
- const AZ::Vector2& point,
- const AZ::Vector2& iconSize,
- ViewportHelpers::SelectedAnchors& outAnchors);
- static bool PickAxisGizmo(const AZ::Entity* element,
- ViewportInteraction::CoordinateSystem coordinateSystem,
- ViewportInteraction::InteractionMode interactionMode,
- const AZ::Vector2& point,
- const AZ::Vector2& iconSize,
- ViewportHelpers::GizmoParts& outGizmoParts);
- static bool PickCircleGizmo(const AZ::Entity* element,
- const AZ::Vector2& point,
- const AZ::Vector2& iconSize,
- ViewportHelpers::GizmoParts& outGizmoParts);
- static bool PickPivot(const AZ::Entity* element,
- const AZ::Vector2& point,
- const AZ::Vector2& iconSize);
- static void ResizeDirectly(HierarchyWidget* hierarchy,
- const AZ::EntityId& canvasId,
- const ViewportHelpers::ElementEdges& grabbedEdges,
- AZ::Entity* element,
- const AZ::Vector3& mouseTranslation);
- static void ResizeByGizmo(HierarchyWidget* hierarchy,
- const AZ::EntityId& canvasId,
- const ViewportHelpers::GizmoParts& grabbedGizmoParts,
- const AZ::EntityId& activeElementId,
- AZ::Entity* element,
- const AZ::Vector3& mouseTranslation);
- static void Rotate(HierarchyWidget* hierarchy,
- const AZ::EntityId& canvasId,
- const AZ::Vector2& lastMouseDragPos,
- const AZ::EntityId& activeElementId,
- AZ::Entity* element,
- const AZ::Vector2& mousePosition);
- static void MoveAnchors(const ViewportHelpers::SelectedAnchors& grabbedAnchors,
- const UiTransform2dInterface::Anchors& startAnchors,
- const AZ::Vector2& startMouseDragPos,
- AZ::Entity* element,
- const AZ::Vector2& mousePosition,
- bool adjustOffsets);
- static void MovePivot(const AZ::Vector2& lastMouseDragPos,
- AZ::Entity* element,
- const AZ::Vector2& mousePosition);
- };
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