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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include "ViewportDragInteraction.h"
- #include "ViewportInteraction.h"
- #include <LyShine/Bus/UiTransform2dBus.h>
- class EditorWindow;
- //! Class used while an "Add guide" interaction is in progress in move or anchor mode
- class ViewportAddGuideInteraction
- : public ViewportDragInteraction
- {
- public:
- ViewportAddGuideInteraction(
- EditorWindow* editorWindow,
- AZ::EntityId canvasId,
- bool guideIsVertical,
- const AZ::Vector2& startDragMousePos);
- virtual ~ViewportAddGuideInteraction();
- // ViewportDragInteraction
- void Update(const AZ::Vector2& mousePos) override;
- void Render(Draw2dHelper& draw2d) override;
- void EndInteraction(EndState endState) override;
- // ~ViewportDragInteraction
- protected:
- // State that we will need every frame in the update is cached locally in this object
- EditorWindow* m_editorWindow;
- AZ::EntityId m_canvasId;
- bool m_guideIsVertical = false;
- bool m_isSnapping = false;
- // State that changes during the interaction
- AZ::Vector2 m_addingGuideAtPosition;
- AZ::Vector2 m_cursorViewportPos;
- };
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