PropertyHandlerChar.h 1.4 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #if !defined(Q_MOC_RUN)
  10. #include <AzToolsFramework/UI/PropertyEditor/PropertyStringLineEditCtrl.hxx>
  11. #endif
  12. class PropertyHandlerChar
  13. : private QObject
  14. , public AzToolsFramework::PropertyHandler<uint32_t, AzToolsFramework::PropertyStringLineEditCtrl>
  15. {
  16. // this is a Qt Object purely so it can connect to slots with context. This is the only reason its in this header.
  17. Q_OBJECT
  18. public:
  19. AZ_CLASS_ALLOCATOR(PropertyHandlerChar, AZ::SystemAllocator);
  20. AZ::u32 GetHandlerName(void) const override { return AZ_CRC_CE("Char"); }
  21. bool IsDefaultHandler() const override { return true; }
  22. QWidget* CreateGUI(QWidget* pParent) override;
  23. void ConsumeAttribute(AzToolsFramework::PropertyStringLineEditCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
  24. void WriteGUIValuesIntoProperty(size_t index, AzToolsFramework::PropertyStringLineEditCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
  25. bool ReadValuesIntoGUI(size_t index, AzToolsFramework::PropertyStringLineEditCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
  26. static void Register();
  27. };