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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Asset/AssetCommon.h>
- namespace WhiteBox
- {
- //! Notification bus for white box mesh asset modifications.
- class WhiteBoxMeshAssetNotifications : public AZ::EBusTraits
- {
- public:
- // EBusTraits overrides
- static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
- using BusIdType = AZ::Data::AssetId;
- //! Raised when the asset has been modified.
- //! This is so other white box components referencing the same asset will know to update their render mesh.
- virtual void OnWhiteBoxMeshAssetModified([[maybe_unused]] AZ::Data::Asset<AZ::Data::AssetData> asset) {}
- };
- using WhiteBoxMeshAssetNotificationBus = AZ::EBus<WhiteBoxMeshAssetNotifications>;
- } // namespace WhiteBox
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