InstanceSystemComponent.h 6.3 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/Component/Entity.h>
  10. #include <AzCore/Component/Component.h>
  11. #include <AzCore/Component/ComponentBus.h>
  12. #include <AzCore/Component/TickBus.h>
  13. #include <AzCore/Asset/AssetCommon.h>
  14. #include <AzCore/EBus/EBus.h>
  15. #include <AzCore/Math/Aabb.h>
  16. #include <AzCore/std/containers/list.h>
  17. #include <AzCore/std/containers/map.h>
  18. #include <AzCore/std/containers/vector.h>
  19. #include <AzCore/std/function/function_fwd.h>
  20. #include <Vegetation/Descriptor.h>
  21. #include <Vegetation/InstanceData.h>
  22. #include <Vegetation/Ebuses/InstanceSystemRequestBus.h>
  23. #include <Vegetation/Ebuses/SystemConfigurationBus.h>
  24. namespace AZ
  25. {
  26. class Aabb;
  27. class Vector3;
  28. class Transform;
  29. class EntityId;
  30. }
  31. //////////////////////////////////////////////////////////////////////////
  32. namespace Vegetation
  33. {
  34. /**
  35. * The configuration for the vegetation instance manager
  36. */
  37. class InstanceSystemConfig
  38. : public AZ::ComponentConfig
  39. {
  40. public:
  41. AZ_CLASS_ALLOCATOR(InstanceSystemConfig, AZ::SystemAllocator);
  42. AZ_RTTI(InstanceSystemConfig, "{63984856-F883-4F8C-9049-5A8F26477B76}", AZ::ComponentConfig);
  43. static void Reflect(AZ::ReflectContext* context);
  44. // the timeout maximum number of microseconds to process the vegetation instance construction & removal operations
  45. int m_maxInstanceProcessTimeMicroseconds = 500;
  46. // maximum number of instance management tasks that can be batch processed together
  47. int m_maxInstanceTaskBatchSize = 100;
  48. };
  49. /**
  50. * Manages vegetation types and instances via the InstanceSystemRequestBus
  51. */
  52. class InstanceSystemComponent
  53. : public AZ::Component
  54. , private InstanceSystemRequestBus::Handler
  55. , private InstanceSystemStatsRequestBus::Handler
  56. , private AZ::TickBus::Handler
  57. , private SystemConfigurationRequestBus::Handler
  58. {
  59. friend class EditorInstanceSystemComponent;
  60. public:
  61. InstanceSystemComponent(const InstanceSystemConfig&);
  62. InstanceSystemComponent() = default;
  63. virtual ~InstanceSystemComponent();
  64. // Component static
  65. AZ_COMPONENT(InstanceSystemComponent, "{BCBD2475-A38B-40D3-9477-0D6CA723F874}", AZ::Component);
  66. static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services);
  67. static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services);
  68. static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& services);
  69. static void Reflect(AZ::ReflectContext* context);
  70. private:
  71. InstanceSystemConfig m_configuration;
  72. // Component
  73. void Activate() override;
  74. void Deactivate() override;
  75. bool ReadInConfig(const AZ::ComponentConfig* baseConfig) override;
  76. bool WriteOutConfig(AZ::ComponentConfig* outBaseConfig) const override;
  77. // InstanceSystemRequestBus
  78. DescriptorPtr RegisterUniqueDescriptor(const Descriptor& descriptor) override;
  79. void ReleaseUniqueDescriptor(DescriptorPtr descriptorPtr) override;
  80. bool IsDescriptorValid(DescriptorPtr descriptorPtr) const;
  81. void GarbageCollectUniqueDescriptors();
  82. void CreateInstance(InstanceData& instanceData) override;
  83. void DestroyInstance(InstanceId instanceId) override;
  84. void DestroyAllInstances() override;
  85. void Cleanup() override;
  86. // InstanceSystemStatsRequestBus
  87. AZ::u32 GetInstanceCount() const override;
  88. AZ::u32 GetTotalTaskCount() const override;
  89. AZ::u32 GetCreateTaskCount() const override;
  90. AZ::u32 GetDestroyTaskCount() const override;
  91. // AZ::TickBus
  92. void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
  93. //////////////////////////////////////////////////////////////////
  94. // SystemConfigurationRequestBus
  95. void UpdateSystemConfig(const AZ::ComponentConfig* config) override;
  96. void GetSystemConfig(AZ::ComponentConfig* config) const override;
  97. ////////////////////////////////////////////////////////////////
  98. // vegetation instance id management
  99. InstanceId CreateInstanceId();
  100. void ReleaseInstanceId(InstanceId instanceId);
  101. mutable AZStd::recursive_mutex m_instanceIdMutex;
  102. InstanceId m_instanceIdCounter = 0;
  103. AZStd::unordered_set<InstanceId> m_instanceIdPool;
  104. ////////////////////////////////////////////////////////////////
  105. // vegetation instance management
  106. bool IsInstanceSkippable(const InstanceData& instanceData) const;
  107. void CreateInstanceNode(const InstanceData& instanceData);
  108. void ReleaseInstanceNode(InstanceId instanceId);
  109. mutable AZStd::recursive_mutex m_instanceMapMutex;
  110. AZStd::unordered_map<InstanceId, AZStd::pair<DescriptorPtr, InstancePtr>> m_instanceMap;
  111. mutable AZStd::recursive_mutex m_instanceDeletionSetMutex;
  112. AZStd::unordered_set<InstanceId> m_instanceDeletionSet;
  113. ////////////////////////////////////////////////////////////////
  114. // Task management
  115. using Task = AZStd::function<void(void)>;
  116. using TaskBatch = AZStd::vector<Task>;
  117. using TaskList = AZStd::list<TaskBatch>;
  118. TaskList m_mainThreadTaskQueue;
  119. mutable AZStd::recursive_mutex m_mainThreadTaskMutex;
  120. mutable AZStd::recursive_mutex m_mainThreadTaskInProgressMutex;
  121. bool HasTasks() const;
  122. void AddTask(const Task& task);
  123. void ClearTasks();
  124. bool GetTasks(TaskList& removedTasks);
  125. void ExecuteTasks();
  126. void ProcessMainThreadTasks();
  127. ////////////////////////////////////////////////////////////////
  128. // vegetation descriptor management
  129. struct DescriptorDetails
  130. {
  131. int m_refCount = 1;
  132. };
  133. mutable AZStd::recursive_mutex m_uniqueDescriptorsMutex;
  134. AZStd::map<DescriptorPtr, DescriptorDetails> m_uniqueDescriptors;
  135. AZStd::map<DescriptorPtr, DescriptorDetails> m_uniqueDescriptorsToDelete;
  136. AZStd::atomic_int m_instanceCount{ 0 };
  137. AZStd::atomic_int m_createTaskCount{ 0 };
  138. AZStd::atomic_int m_destroyTaskCount{ 0 };
  139. };
  140. } // namespace Vegetation