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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <StarsFeatureProcessor.h>
- #include <Atom/RHI/DrawPacketBuilder.h>
- #include <Atom/RHI.Reflect/InputStreamLayoutBuilder.h>
- #include <Atom/RPI.Public/RenderPipeline.h>
- #include <Atom/RPI.Public/RPIUtils.h>
- #include <Atom/RPI.Public/Pass/PassFilter.h>
- #include <Atom/RPI.Public/Shader/Shader.h>
- #include <Atom/RPI.Public/Scene.h>
- #include <Atom/RPI.Public/View.h>
- #include <Atom/RPI.Public/ViewportContext.h>
- #include <Atom/RPI.Public/ViewportContextBus.h>
- #include <AzCore/Name/NameDictionary.h>
- namespace AZ::Render
- {
- constexpr float MinViewPortWidth = 1280.f;
- constexpr float MinViewPortHeight = 720.f;
- void StarsFeatureProcessor::Reflect(ReflectContext* context)
- {
- if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
- {
- serializeContext
- ->Class<StarsFeatureProcessor, FeatureProcessor>()
- ->Version(1);
- }
- }
- void StarsFeatureProcessor::Activate()
- {
- const char* shaderFilePath = "Shaders/stars/stars.azshader";
- m_shader = RPI::LoadCriticalShader(shaderFilePath);
- if (!m_shader)
- {
- AZ_Error("StarsFeatureProcessor", false, "Failed to load required stars shader.");
- return;
- }
- Data::AssetBus::Handler::BusConnect(m_shader->GetAssetId());
- auto drawSrgLayout = m_shader->GetAsset()->GetDrawSrgLayout(m_shader->GetSupervariantIndex());
- AZ_Error("StarsFeatureProcessor", drawSrgLayout, "Failed to get the draw shader resource group layout for the stars shader.");
- if (drawSrgLayout)
- {
- m_drawSrg = RPI::ShaderResourceGroup::Create(m_shader->GetAsset(), m_shader->GetSupervariantIndex(), drawSrgLayout->GetName());
- }
- m_drawListTag = m_shader->GetDrawListTag();
- m_starParamsIndex.Reset();
- m_rotationIndex.Reset();
- auto viewportContextInterface = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
- auto viewportContext = viewportContextInterface->GetViewportContextByScene(GetParentScene());
- if (viewportContext)
- {
- m_viewportSize = viewportContext->GetViewportSize();
- RPI::ViewportContextIdNotificationBus::Handler::BusConnect(viewportContext->GetId());
- }
- else
- {
- m_viewportSize = AzFramework::WindowSize(static_cast<uint32_t>(MinViewPortWidth), static_cast<uint32_t>(MinViewPortHeight));
- }
- EnableSceneNotification();
- }
- void StarsFeatureProcessor::Deactivate()
- {
- Data::AssetBus::Handler::BusDisconnect(m_shader->GetAssetId());
- RPI::ViewportContextIdNotificationBus::Handler::BusDisconnect();
- DisableSceneNotification();
- m_shader = nullptr;
- }
- void StarsFeatureProcessor::Simulate([[maybe_unused]] const FeatureProcessor::SimulatePacket& packet)
- {
- AZ_PROFILE_SCOPE(RPI, "StarsFeatureProcessor: Simulate");
- if (m_updateShaderConstants)
- {
- m_updateShaderConstants = false;
- UpdateShaderConstants();
- }
- }
- void StarsFeatureProcessor::UpdateShaderConstants()
- {
- const float width = static_cast<float>(m_viewportSize.m_width);
- const float height = static_cast<float>(m_viewportSize.m_height);
- const float size = m_radiusFactor * AZStd::min<float>(1.f, AZStd::min<float>(width / MinViewPortWidth, height / MinViewPortHeight));
- m_shaderConstants.m_scaleX = size / width;
- m_shaderConstants.m_scaleY = size / height;
- m_shaderConstants.m_scaledExposure = pow(2.f, m_exposure) * AZStd::min(1.f, size);
- if (m_drawSrg)
- {
- m_drawSrg->SetConstant(m_starParamsIndex, m_shaderConstants);
- m_drawSrg->SetConstant(m_rotationIndex, m_orientation);
- m_drawSrg->Compile();
- }
- }
- void StarsFeatureProcessor::UpdateDrawPacket()
- {
- if (m_geometryView.GetStreamBufferViews().size() == 0)
- {
- return;
- }
- if(m_meshPipelineState && m_drawSrg && m_geometryView.GetStreamBufferView(0).GetByteCount() != 0)
- {
- m_drawPacket = BuildDrawPacket();
- }
- }
- void StarsFeatureProcessor::Render(const FeatureProcessor::RenderPacket& packet)
- {
- AZ_PROFILE_FUNCTION(AzRender);
- if (m_drawPacket)
- {
- for (auto& view : packet.m_views)
- {
- if (!view->HasDrawListTag(m_drawListTag))
- {
- continue;
- }
- constexpr float depth = 0.f;
- view->AddDrawPacket(m_drawPacket.get(), depth);
- }
- }
- }
- void StarsFeatureProcessor::SetStars(const AZStd::vector<StarVertex>& starVertexData)
- {
- const uint32_t elementCount = static_cast<uint32_t>(starVertexData.size());
- const uint32_t elementSize = sizeof(StarVertex);
- const uint32_t bufferSize = elementCount * elementSize; // bytecount
- m_starsMeshData = starVertexData;
- m_numStarsVertices = elementCount;
- if (!m_starsVertexBuffer)
- {
- RPI::CommonBufferDescriptor desc;
- desc.m_poolType = RPI::CommonBufferPoolType::StaticInputAssembly;
- desc.m_bufferName = "StarsMeshBuffer";
- desc.m_byteCount = bufferSize;
- desc.m_elementSize = elementSize;
- desc.m_bufferData = m_starsMeshData.data();
- m_starsVertexBuffer = RPI::BufferSystemInterface::Get()->CreateBufferFromCommonPool(desc);
- }
- else
- {
- if (m_starsVertexBuffer->GetBufferSize() != bufferSize)
- {
- m_starsVertexBuffer->Resize(bufferSize);
- }
- m_starsVertexBuffer->UpdateData(m_starsMeshData.data(), bufferSize);
- }
- m_geometryView.ClearStreamBufferViews();
- m_geometryView.AddStreamBufferView( RHI::StreamBufferView(*m_starsVertexBuffer->GetRHIBuffer(), 0, bufferSize, elementSize) );
- UpdateDrawPacket();
- }
- void StarsFeatureProcessor::SetExposure(float exposure)
- {
- m_exposure = exposure;
- m_updateShaderConstants = true;
- }
- void StarsFeatureProcessor::SetRadiusFactor(float radiusFactor)
- {
- m_radiusFactor = radiusFactor;
- m_updateShaderConstants = true;
- }
- void StarsFeatureProcessor::SetOrientation(AZ::Quaternion orientation)
- {
- m_orientation = AZ::Matrix3x3::CreateFromQuaternion(orientation);
- m_updateShaderConstants = true;
- }
- void StarsFeatureProcessor::SetTwinkleRate(float twinkleRate)
- {
- m_shaderConstants.m_twinkleRate = twinkleRate;
- m_updateShaderConstants = true;
- }
- void StarsFeatureProcessor::OnRenderPipelineChanged([[maybe_unused]] AZ::RPI::RenderPipeline* renderPipeline,
- AZ::RPI::SceneNotification::RenderPipelineChangeType changeType)
- {
- if (changeType == AZ::RPI::SceneNotification::RenderPipelineChangeType::Added)
- {
- if(!m_meshPipelineState)
- {
- m_meshPipelineState = aznew RPI::PipelineStateForDraw;
- m_meshPipelineState->Init(m_shader);
- RHI::InputStreamLayoutBuilder layoutBuilder;
- layoutBuilder.AddBuffer()
- ->Channel("POSITION", RHI::Format::R32G32B32_FLOAT)
- ->Channel("COLOR", RHI::Format::R8G8B8A8_UNORM);
- layoutBuilder.SetTopology(RHI::PrimitiveTopology::TriangleList);
- auto inputStreamLayout = layoutBuilder.End();
- m_meshPipelineState->SetInputStreamLayout(inputStreamLayout);
- m_meshPipelineState->SetOutputFromScene(GetParentScene());
- m_meshPipelineState->Finalize();
- UpdateDrawPacket();
- UpdateBackgroundClearColor();
- }
- }
- else if (changeType == AZ::RPI::SceneNotification::RenderPipelineChangeType::PassChanged)
- {
- if(m_meshPipelineState)
- {
- m_meshPipelineState->SetOutputFromScene(GetParentScene());
- m_meshPipelineState->Finalize();
- UpdateDrawPacket();
- UpdateBackgroundClearColor();
- }
- }
- }
- void StarsFeatureProcessor::OnViewportSizeChanged(AzFramework::WindowSize size)
- {
- m_viewportSize = size;
- m_updateShaderConstants = true;
- }
- void StarsFeatureProcessor::OnAssetReloaded([[maybe_unused]] Data::Asset<Data::AssetData> asset)
- {
- UpdateDrawPacket();
- }
- void StarsFeatureProcessor::UpdateBackgroundClearColor()
- {
- // This function is only necessary for now because the default clear value
- // color is not black, and is set in various .pass files in places a user
- // is unlikely to find. Unfortunately, the viewport will revert to the
- // grey color when resizing momentarily.
- const RHI::ClearValue blackClearValue = RHI::ClearValue::CreateVector4Float(0.f, 0.f, 0.f, 0.f);
- RPI::PassFilter passFilter;
- AZStd::string slot;
- auto setClearValue = [&](RPI::Pass* pass)-> RPI::PassFilterExecutionFlow
- {
- Name slotName = Name::FromStringLiteral(slot, AZ::Interface<AZ::NameDictionary>::Get());
- if (auto binding = pass->FindAttachmentBinding(slotName))
- {
- binding->m_unifiedScopeDesc.m_loadStoreAction.m_clearValue = blackClearValue;
- }
- return RPI::PassFilterExecutionFlow::ContinueVisitingPasses;
- };
- slot = "SpecularOutput";
- passFilter= RPI::PassFilter::CreateWithTemplateName(Name("ForwardPassTemplate"), GetParentScene());
- RPI::PassSystemInterface::Get()->ForEachPass(passFilter, setClearValue);
- passFilter = RPI::PassFilter::CreateWithTemplateName(Name("ForwardMSAAPassTemplate"), GetParentScene());
- RPI::PassSystemInterface::Get()->ForEachPass(passFilter, setClearValue);
- slot = "ReflectionOutput";
- passFilter = RPI::PassFilter::CreateWithTemplateName(Name("ReflectionGlobalFullscreenPassTemplate"), GetParentScene());
- RPI::PassSystemInterface::Get()->ForEachPass(passFilter, setClearValue);
- }
- RHI::ConstPtr<RHI::DrawPacket> StarsFeatureProcessor::BuildDrawPacket()
- {
- m_geometryView.SetDrawArguments(RHI::DrawLinear{ m_numStarsVertices, 0 });
- RHI::DrawPacketBuilder drawPacketBuilder{RHI::MultiDevice::AllDevices};
- drawPacketBuilder.Begin(nullptr);
- drawPacketBuilder.SetGeometryView(&m_geometryView);
- drawPacketBuilder.AddShaderResourceGroup(m_drawSrg->GetRHIShaderResourceGroup());
- RHI::DrawPacketBuilder::DrawRequest drawRequest;
- drawRequest.m_listTag = m_drawListTag;
- drawRequest.m_pipelineState = m_meshPipelineState->GetRHIPipelineState();
- drawRequest.m_streamIndices = m_geometryView.GetFullStreamBufferIndices();
- drawPacketBuilder.AddDrawItem(drawRequest);
- return drawPacketBuilder.End();
- }
- } // namespace AZ::Render
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