MeshBuilderSubMesh.h 2.3 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/std/containers/vector.h>
  10. #include "MeshBuilderVertexAttributeLayers.h"
  11. namespace AZ::MeshBuilder
  12. {
  13. class MeshBuilder;
  14. class MeshBuilderSubMesh
  15. {
  16. public:
  17. AZ_CLASS_ALLOCATOR_DECL
  18. MeshBuilderSubMesh(size_t materialIndex, MeshBuilder* mesh);
  19. size_t GetNumIndices() const { return m_indices.size(); }
  20. size_t GetNumPolygons() const { return m_polyVertexCounts.size(); }
  21. size_t GetNumJoints() const { return m_jointList.size(); }
  22. size_t GetMaterialIndex() const { return m_materialIndex; }
  23. size_t GetNumVertices() const { return m_numVertices; }
  24. size_t GetJoint(size_t index) const { return m_jointList[index]; }
  25. AZ::u8 GetPolygonVertexCount(size_t polyIndex) const { return m_polyVertexCounts[polyIndex]; }
  26. const MeshBuilderVertexLookup& GetVertex(size_t index) const
  27. {
  28. AZ_Assert(m_vertexOrder.size() == m_numVertices, "Call GenerateVertexOrder() first")
  29. return m_vertexOrder[index];
  30. }
  31. const MeshBuilder* GetMesh() const { return m_mesh; }
  32. size_t GetIndex(size_t index) const;
  33. void GenerateVertexOrder();
  34. void SetJoints(const AZStd::vector<size_t>& jointList) { m_jointList = jointList; }
  35. const AZStd::vector<size_t>& GetJoints() const { return m_jointList; }
  36. void AddPolygon(const AZStd::vector<MeshBuilderVertexLookup>& indices, const AZStd::vector<size_t>& jointList);
  37. bool CanHandlePolygon(const AZStd::vector<size_t>& orgVertexNumbers, size_t materialIndex, AZStd::vector<size_t>& outJointList) const;
  38. size_t CalcNumSimilarJoints(const AZStd::vector<size_t>& jointList) const;
  39. private:
  40. AZStd::vector<MeshBuilderVertexLookup> m_indices;
  41. AZStd::vector<MeshBuilderVertexLookup> m_vertexOrder;
  42. AZStd::vector<size_t> m_jointList;
  43. AZStd::vector<AZ::u8> m_polyVertexCounts;
  44. size_t m_materialIndex = InvalidIndex;
  45. size_t m_numVertices = 0;
  46. MeshBuilder* m_mesh = nullptr;
  47. bool CheckIfHasVertex(const MeshBuilderVertexLookup& vertex);
  48. };
  49. } // namespace AZ::MeshBuilder