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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <System/Solver.h>
- #include <System/Cloth.h>
- #include <AzCore/Jobs/JobFunction.h>
- // NvCloth library includes
- #include <NvCloth/Solver.h>
- namespace NvCloth
- {
- Solver::Solver(const AZStd::string& name, NvSolverUniquePtr nvSolver)
- : m_name(name)
- , m_nvSolver(AZStd::move(nvSolver))
- {
- }
- Solver::~Solver()
- {
- AZ_Assert(!m_isSimulating, "Please make sure the ongoing simulation is finished");
- // Remove any remaining cloths from the solver
- while (!m_cloths.empty())
- {
- RemoveClothInternal(m_cloths.begin());
- }
- }
- void Solver::AddCloth(Cloth* cloth)
- {
- AZ_Assert(!m_isSimulating, "Please make sure the ongoing simulation is finished before attempting to add cloth");
- // If the cloth was already added to a solver then remove it first.
- if (Solver* previousSolver = cloth->GetSolver())
- {
- // If it's already added to this solver then don't do anything.
- if (previousSolver->GetName() == GetName())
- {
- return;
- }
- previousSolver->RemoveCloth(cloth);
- }
- m_cloths.push_back(cloth);
- cloth->m_solver = this;
- m_nvSolver->addCloth(cloth->m_nvCloth.get());
- }
- void Solver::RemoveCloth(Cloth* cloth)
- {
- AZ_Assert(!m_isSimulating, "Please make sure the ongoing simulation is finished before attempting to remove cloth");
- if (cloth->GetSolver() != nullptr &&
- cloth->GetSolver()->GetName() == GetName())
- {
- auto clothIt = AZStd::find(m_cloths.begin(), m_cloths.end(), cloth);
- AZ_Assert(clothIt != m_cloths.end(), "Cloth indicates it is part of solver %s, but the solver doesn't contain it.", GetName().c_str());
- RemoveClothInternal(clothIt);
- }
- }
- size_t Solver::GetNumCloths() const
- {
- return m_cloths.size();
- }
- const AZStd::string& Solver::GetName() const
- {
- return m_name;
- }
- void Solver::Enable(bool value)
- {
- m_enabled = value;
- }
- bool Solver::IsEnabled() const
- {
- return m_enabled;
- }
- void Solver::SetUserSimulated(bool value)
- {
- m_userSimulated = value;
- }
- bool Solver::IsUserSimulated() const
- {
- return m_userSimulated;
- }
- void Solver::StartSimulation(float deltaTime)
- {
- if (!IsEnabled() || m_cloths.empty())
- {
- return;
- }
- AZ_Assert(!m_isSimulating, "Please make sure the ongoing simulation is finished before attempting to start a new one");
- AZ_PROFILE_FUNCTION(Cloth);
- m_deltaTime = deltaTime;
- m_simulationCompletion.Reset(true /*isClearDependent*/);
- m_preSimulationEvent.Signal(m_name, deltaTime);
- // Set isSimulating flag after the pre-simulation event is sent in case if there are handlers adding/removing cloth from the solver.
- m_isSimulating = true;
- // Setup the chain of jobs for the simulation pass
- // Post simulation jobs will unlock the entire simulation pass completion.
- ClothsPostSimulationJob* clothsPostSimulationJob = aznew ClothsPostSimulationJob(&m_cloths, m_deltaTime, &m_simulationCompletion);
- clothsPostSimulationJob->SetDependent(&m_simulationCompletion);
- // Simulation jobs will unlock the post simulation job.
- ClothsSimulationJob* clothsSimulationJob = aznew ClothsSimulationJob(m_nvSolver.get(), m_deltaTime, clothsPostSimulationJob);
- clothsSimulationJob->SetDependent(clothsPostSimulationJob);
- // Pre-simulation jobs will unlock the simulation job.
- ClothsPreSimulationJob* clothsPreSimulationJob = aznew ClothsPreSimulationJob(&m_cloths, m_deltaTime, clothsSimulationJob);
- clothsPreSimulationJob->SetDependent(clothsSimulationJob);
- // Start the jobs.
- clothsPreSimulationJob->Start();
- clothsSimulationJob->Start();
- clothsPostSimulationJob->Start();
- }
- void Solver::FinishSimulation()
- {
- if (!m_isSimulating)
- {
- return;
- }
- AZ_PROFILE_FUNCTION(Cloth);
- // Waiting for the simulation pass completition.
- m_simulationCompletion.StartAndWaitForCompletion();
- m_isSimulating = false;
- m_postSimulationEvent.Signal(m_name, m_deltaTime);
- }
- void Solver::SetInterCollisionDistance(float distance)
- {
- m_nvSolver->setInterCollisionDistance(distance);
- }
- void Solver::SetInterCollisionStiffness(float stiffness)
- {
- m_nvSolver->setInterCollisionStiffness(stiffness);
- }
- void Solver::SetInterCollisionIterations(AZ::u32 iterations)
- {
- m_nvSolver->setInterCollisionNbIterations(iterations);
- }
- // Note: Requires a valid cloth iterator that does not point to end()
- void Solver::RemoveClothInternal(Cloths::iterator clothIt)
- {
- m_nvSolver->removeCloth((*clothIt)->m_nvCloth.get());
- (*clothIt)->m_solver = nullptr;
- m_cloths.erase(clothIt);
- }
- Solver::ClothsSimulationJob::ClothsSimulationJob(nv::cloth::Solver* solver, float deltaTime,
- AZ::Job* continuationJob, AZ::JobContext* context) : Job(true /*isAutoDelete*/, context)
- , m_solver(solver)
- , m_continuationJob(continuationJob)
- , m_deltaTime(deltaTime)
- {
- }
- void Solver::ClothsSimulationJob::Process()
- {
- AZ_PROFILE_SCOPE(Cloth, "NvCloth::BeginSimulationJob");
- if (m_solver->beginSimulation(m_deltaTime))
- {
- // Setup the end simulation job.
- AZ::Job* endSimulationJob = AZ::CreateJobFunction([solver = m_solver]
- {
- AZ_PROFILE_SCOPE(Cloth, "NvCloth::EndSimulationJob");
- solver->endSimulation();
- }, true /*isAutoDelete*/);
- // Setup chunk simulation jobs.
- const int simulationChunkCount = m_solver->getSimulationChunkCount();
- for (int chunkIndex = 0; chunkIndex < simulationChunkCount; ++chunkIndex)
- {
- AZ::Job* chunkSimulationJob = AZ::CreateJobFunction([solver = m_solver, chunkIndex]
- {
- AZ_PROFILE_SCOPE(Cloth, "NvCloth::ChunkSimulationJob");
- solver->simulateChunk(chunkIndex);
- }, true /*isAutoDelete*/);
- // Setup job dependency to make sure the End simulation job runs _after_ all chunks are finished simulating
- chunkSimulationJob->SetDependent(endSimulationJob);
- chunkSimulationJob->Start();
- }
- // After the end simulation job is done, the next job in the chain is allowed to run
- endSimulationJob->SetDependentStarted(m_continuationJob);
- endSimulationJob->Start();
- }
- // Note that if beginSimulation returns false, we don't block the continuation job from running.
- // This is expected behavior.
- }
- Solver::ClothsPostSimulationJob::ClothsPostSimulationJob(const Cloths* cloths, float deltaTime,
- AZ::Job* continuationJob, AZ::JobContext* context) : Job(true /*isAutoDelete*/, context)
- , m_cloths(cloths)
- , m_continuationJob(continuationJob)
- , m_deltaTime(deltaTime)
- {
- }
- void Solver::ClothsPostSimulationJob::Process()
- {
- for (Cloth* cloth : *m_cloths)
- {
- AZ::Job* eventSignalJob = AZ::CreateJobFunction([cloth, deltaTime = m_deltaTime]
- {
- AZ_PROFILE_SCOPE(Cloth, "NvCloth::PostSimulationJob");
- // Update the cloth data after the simulation
- cloth->Update();
- // Issue post-simulation events
- cloth->m_postSimulationEvent.Signal(cloth->GetId(), deltaTime, cloth->GetParticles());
- }, true /*isAutoDelete*/);
- eventSignalJob->SetDependentStarted(m_continuationJob);
- eventSignalJob->Start();
- }
- }
- Solver::ClothsPreSimulationJob::ClothsPreSimulationJob(const Cloths* cloths, float deltaTime,
- AZ::Job* continuationJob, AZ::JobContext* context) : Job(true /*isAutoDelete*/, context)
- , m_cloths(cloths)
- , m_continuationJob(continuationJob)
- , m_deltaTime(deltaTime)
- {
- }
- void Solver::ClothsPreSimulationJob::Process()
- {
- for (Cloth* cloth : *m_cloths)
- {
- AZ::Job* eventSignalJob = AZ::CreateJobFunction([cloth, deltaTime = m_deltaTime]
- {
- AZ_PROFILE_SCOPE(Cloth, "NvCloth::PreSimulationJob");
- // Issue pre-simulation events
- cloth->m_preSimulationEvent.Signal(cloth->GetId(), deltaTime);
- }, true /*isAutoDelete*/);
- eventSignalJob->SetDependentStarted(m_continuationJob);
- eventSignalJob->Start();
- }
- }
- } // namespace NvCloth
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