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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/std/containers/unordered_set.h>
- #include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
- #include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentBus.h>
- #include <Components/ClothConfiguration.h>
- namespace NvCloth
- {
- class ClothComponentMesh;
- //! Class for in-editor Cloth Component.
- class EditorClothComponent
- : public AzToolsFramework::Components::EditorComponentBase
- , public AZ::Render::MeshComponentNotificationBus::Handler
- {
- public:
- AZ_EDITOR_COMPONENT(EditorClothComponent, "{2C99B4EF-8A5F-4585-89F9-86D50754DF7E}", AzToolsFramework::Components::EditorComponentBase);
- static void Reflect(AZ::ReflectContext* context);
- EditorClothComponent();
- ~EditorClothComponent();
- static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
- static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
- static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
- const MeshNodeList& GetMeshNodeList() const;
- const AZStd::unordered_set<AZStd::string>& GetMeshNodesWithBackstopData() const;
- // EditorComponentBase overrides ...
- void BuildGameEntity(AZ::Entity* gameEntity) override;
- // AZ::Component overrides ...
- void Activate() override;
- void Deactivate() override;
- // AZ::Render::MeshComponentNotificationBus::Handler overrides ...
- void OnModelReady(const AZ::Data::Asset<AZ::RPI::ModelAsset>& modelAsset, const AZ::Data::Instance<AZ::RPI::Model>& model) override;
- void OnModelPreDestroy() override;
- private:
- bool IsSimulatedInEditor() const;
- AZ::u32 OnSimulatedInEditorToggled();
- void OnConfigurationChanged();
- bool ContainsBackstopData(AssetHelper* assetHelper, const AZStd::string& meshNode) const;
- void UpdateConfigMeshNodeData();
- ClothConfiguration m_config;
- AZStd::unique_ptr<ClothComponentMesh> m_clothComponentMesh;
- // List of mesh nodes from the asset that contains cloth data.
- // This list is not serialized, it's compiled when the asset has been received via MeshComponentNotificationBus.
- MeshNodeList m_meshNodeList;
- AZStd::string m_lastKnownMeshNode;
- AZStd::unordered_set<AZStd::string> m_meshNodesWithBackstopData;
- bool m_simulateInEditor = false;
- };
- } // namespace NvCloth
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