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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Math/Color.h>
- #include <AzCore/JSON/document.h>
- #include <AzCore/std/string/string.h>
- #include <LyShineExamples/UiDynamicContentDatabaseBus.h>
- namespace LyShineExamples
- {
- class UiDynamicContentDatabase
- : protected UiDynamicContentDatabaseBus::Handler
- {
- public: // member functions
- UiDynamicContentDatabase();
- ~UiDynamicContentDatabase();
- // UiDynamicContentDatabaseBus interface implementation
- int GetNumColors(ColorType colorType) override;
- AZ::Color GetColor(ColorType colorType, int index) override;
- AZStd::string GetColorName(ColorType colorType, int index) override;
- AZStd::string GetColorPrice(ColorType colorType, int index) override;
- void Refresh(ColorType colorType, const AZStd::string& filePath) override;
- // ~UiDynamicContentDatabaseBus
- public: // static member functions
- static void Reflect(AZ::ReflectContext* context);
- private: // member functions
- AZ_DISABLE_COPY_MOVE(UiDynamicContentDatabase);
- private: // data
- rapidjson::Document m_document[UiDynamicContentDatabaseInterface::ColorType::NumColorTypes];
- bool m_documentParsed[UiDynamicContentDatabaseInterface::ColorType::NumColorTypes];
- };
- } // namespace LYGame
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