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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "LmbrCentralReflectionTest.h"
- #include <AzCore/Asset/AssetManager.h>
- #include <AzCore/Asset/AssetManagerComponent.h>
- #include <AzCore/Jobs/JobManagerComponent.h>
- #include <AzCore/IO/Streamer/StreamerComponent.h>
- #include <AzCore/Slice/SliceComponent.h>
- #include <AzCore/Slice/SliceSystemComponent.h>
- #include <AzFramework/Application/Application.h>
- #include <AzFramework/Asset/AssetSystemComponent.h>
- #include <AzFramework/Components/TransformComponent.h>
- #include <AzFramework/Entity/GameEntityContextComponent.h>
- #include <AzCore/UnitTest/TestTypes.h>
- // LmbrCentral/Source
- #include "Scripting/SpawnerComponent.h"
- #include "LmbrCentral.h"
- #ifdef LMBR_CENTRAL_EDITOR
- #include <AzToolsFramework/Application/ToolsApplication.h>
- #include <AzToolsFramework/ToolsComponents/GenericComponentWrapper.h>
- #include "LmbrCentralEditor.h"
- #include "Scripting/EditorSpawnerComponent.h"
- #endif
- // Tracks SpawnerComponentNotificationBus events
- class SpawnWatcher
- : public LmbrCentral::SpawnerComponentNotificationBus::Handler
- {
- public:
- AZ_CLASS_ALLOCATOR(SpawnWatcher, AZ::SystemAllocator);
- SpawnWatcher(AZ::EntityId spawnerEntityId)
- {
- LmbrCentral::SpawnerComponentNotificationBus::Handler::BusConnect(spawnerEntityId);
- }
- void OnSpawnBegin(const AzFramework::SliceInstantiationTicket& ticket) override
- {
- m_tickets[ticket].m_onSpawnBegin = true;
- }
- void OnSpawnEnd(const AzFramework::SliceInstantiationTicket& ticket) override
- {
- m_tickets[ticket].m_onSpawnEnd = true;
- }
- void OnEntitySpawned(const AzFramework::SliceInstantiationTicket& ticket, const AZ::EntityId& spawnedEntity) override
- {
- m_tickets[ticket].m_onEntitySpawned.emplace_back(spawnedEntity);
- }
- void OnEntitiesSpawned(const AzFramework::SliceInstantiationTicket& ticket, const AZStd::vector<AZ::EntityId>& spawnedEntities) override
- {
- m_tickets[ticket].m_onEntitiesSpawned = spawnedEntities;
- }
- void OnSpawnedSliceDestroyed(const AzFramework::SliceInstantiationTicket& ticket) override
- {
- m_tickets[ticket].m_onSpawnedSliceDestroyed = true;
- }
- // Which events have fired for a particular ticket
- struct TicketInfo
- {
- bool m_onSpawnBegin = false;
- bool m_onSpawnEnd = false;
- AZStd::vector<AZ::EntityId> m_onEntitySpawned;
- AZStd::vector<AZ::EntityId> m_onEntitiesSpawned;
- bool m_onSpawnedSliceDestroyed = false;
- };
- AZStd::unordered_map<AzFramework::SliceInstantiationTicket, TicketInfo> m_tickets;
- };
- // Simplified version of AzFramework::Application
- class SpawnerApplication
- : public AzFramework::Application
- {
- // override and only include system components required for spawner tests.
- AZ::ComponentTypeList GetRequiredSystemComponents() const override
- {
- return AZ::ComponentTypeList{
- azrtti_typeid<AZ::JobManagerComponent>(),
- azrtti_typeid<AZ::StreamerComponent>(),
- azrtti_typeid<AZ::AssetManagerComponent>(),
- azrtti_typeid<AZ::SliceSystemComponent>(),
- azrtti_typeid<AzFramework::GameEntityContextComponent>(),
- azrtti_typeid<AzFramework::AssetSystem::AssetSystemComponent>(),
- };
- }
- void RegisterCoreComponents() override
- {
- AzFramework::Application::RegisterCoreComponents();
- RegisterComponentDescriptor(LmbrCentral::SpawnerComponent::CreateDescriptor());
- }
- };
- class SpawnerComponentTest
- : public UnitTest::LeakDetectionFixture
- {
- public:
- void SetUp() override
- {
- // start application
- AZ::ComponentApplication::Descriptor appDescriptor;
- appDescriptor.m_useExistingAllocator = true;
- m_application = aznew SpawnerApplication();
- AZ::ComponentApplication::StartupParameters startupParameters;
- startupParameters.m_loadSettingsRegistry = false;
- m_application->Start(appDescriptor, startupParameters);
- // create a dynamic slice in the asset system
- AZ::Entity* sliceAssetEntity = aznew AZ::Entity();
- AZ::SliceComponent* sliceAssetComponent = sliceAssetEntity->CreateComponent<AZ::SliceComponent>();
- sliceAssetComponent->SetSerializeContext(m_application->GetSerializeContext());
- sliceAssetEntity->Init();
- sliceAssetEntity->Activate();
- AZ::Entity* entityInSlice1 = aznew AZ::Entity("spawned entity 1");
- entityInSlice1->CreateComponent<AzFramework::TransformComponent>();
- sliceAssetComponent->AddEntity(entityInSlice1);
- AZ::Entity* entityInSlice2 = aznew AZ::Entity("spawned entity 2");
- entityInSlice2->CreateComponent<AzFramework::TransformComponent>();
- sliceAssetComponent->AddEntity(entityInSlice2);
- m_sliceAssetRef = AZ::Data::AssetManager::Instance().CreateAsset<AZ::SliceAsset>(AZ::Data::AssetId("{E47E78B1-FF5E-4191-BE72-A06428D324F3}"), AZ::Data::AssetLoadBehavior::Default);
- m_sliceAssetRef.Get()->SetData(sliceAssetEntity, sliceAssetComponent);
- // create an entity with a spawner component
- AZ::Entity* spawnerEntity = aznew AZ::Entity("spawner");
- m_spawnerComponent = spawnerEntity->CreateComponent<LmbrCentral::SpawnerComponent>();
- spawnerEntity->Init();
- spawnerEntity->Activate();
- // create class that will watch for spawner component notifications
- m_spawnWatcher = aznew SpawnWatcher(m_spawnerComponent->GetEntityId());
- }
- void TearDown() override
- {
- delete m_spawnWatcher;
- m_spawnWatcher = nullptr;
- delete m_application->FindEntity(m_spawnerComponent->GetEntityId());
- m_spawnerComponent = nullptr;
- // reset game context (delete any spawned slices and their entities)
- AzFramework::GameEntityContextRequestBus::Broadcast(&AzFramework::GameEntityContextRequestBus::Events::ResetGameContext);
- m_sliceAssetRef = AZ::Data::Asset<AZ::SliceAsset>();
- m_application->Stop();
- delete m_application;
- m_application = nullptr;
- }
- // Tick application until 'condition' function returns true.
- // If 'maxTicks' elapse without condition passing, return false.
- bool TickUntil(AZStd::function<bool()> condition, size_t maxTicks=100)
- {
- for (size_t tickI = 0; tickI < maxTicks; ++tickI)
- {
- if (condition())
- {
- return true;
- }
- m_application->Tick();
- }
- return false;
- }
- // Common test operation: Spawn m_sliceAssetRef and tick application until OnSpawnEnd fires.
- AzFramework::SliceInstantiationTicket SpawnDefaultSlice()
- {
- AzFramework::SliceInstantiationTicket ticket = m_spawnerComponent->SpawnSlice(m_sliceAssetRef);
- bool onSpawnEndFired = TickUntil([this, ticket]() { return m_spawnWatcher->m_tickets[ticket].m_onSpawnEnd; });
- EXPECT_TRUE(onSpawnEndFired); // sanity check
- return ticket;
- }
- // Common test operation: Spawn m_sliceAssetRef many times and tick application until OnSpawnEnd fires for each spawn.
- AZStd::vector<AzFramework::SliceInstantiationTicket> SpawnManyDefaultSlices()
- {
- AZStd::vector<AzFramework::SliceInstantiationTicket> tickets;
- for (int i = 0; i < 10; ++i)
- {
- tickets.emplace_back(m_spawnerComponent->SpawnSlice(m_sliceAssetRef));
- }
- bool onSpawnEndFiredForAll = TickUntil(
- [this, &tickets]()
- {
- for (AzFramework::SliceInstantiationTicket& ticket : tickets)
- {
- if (!m_spawnWatcher->m_tickets[ticket].m_onSpawnEnd)
- {
- return false;
- }
- }
- return true;
- });
- EXPECT_TRUE(onSpawnEndFiredForAll); // sanity check
- return tickets;
- }
- SpawnerApplication* m_application = nullptr;
- AZ::Data::Asset<AZ::SliceAsset> m_sliceAssetRef; // a slice asset to spawn
- LmbrCentral::SpawnerComponent* m_spawnerComponent = nullptr; // a spawner component to test
- SpawnWatcher* m_spawnWatcher = nullptr; // tracks events from the spawner component
- };
- const size_t kEntitiesInSlice = 2; // number of entities in asset we're testing with
- TEST_F(SpawnerComponentTest, SanityCheck)
- {
- // Tests that Setup/TearDown work as expected
- }
- TEST_F(SpawnerComponentTest, SpawnSlice_OnSpawnEnd_Fires)
- {
- // First test the helper function, which checks for OnSpawnEnd
- SpawnDefaultSlice();
- }
- TEST_F(SpawnerComponentTest, SpawnSlice_OnSpawnBegin_Fires)
- {
- AzFramework::SliceInstantiationTicket ticket = SpawnDefaultSlice();
- EXPECT_TRUE(m_spawnWatcher->m_tickets[ticket].m_onSpawnBegin);
- }
- TEST_F(SpawnerComponentTest, SpawnSlice_OnEntitySpawned_FiresOncePerEntity)
- {
- AzFramework::SliceInstantiationTicket ticket = SpawnDefaultSlice();
- EXPECT_EQ(kEntitiesInSlice, m_spawnWatcher->m_tickets[ticket].m_onEntitySpawned.size());
- }
- TEST_F(SpawnerComponentTest, SpawnSlice_OnEntitiesSpawned_FiresWithAllEntities)
- {
- AzFramework::SliceInstantiationTicket ticket = SpawnDefaultSlice();
- EXPECT_EQ(kEntitiesInSlice, m_spawnWatcher->m_tickets[ticket].m_onEntitiesSpawned.size());
- }
- TEST_F(SpawnerComponentTest, OnSpawnedSliceDestroyed_FiresAfterEntitiesDeleted)
- {
- AzFramework::SliceInstantiationTicket ticket = SpawnDefaultSlice();
- for (AZ::EntityId spawnedEntityId : m_spawnWatcher->m_tickets[ticket].m_onEntitiesSpawned)
- {
- AzFramework::GameEntityContextRequestBus::Broadcast(&AzFramework::GameEntityContextRequestBus::Events::DestroyGameEntity, spawnedEntityId);
- }
- bool spawnDestructionFired = TickUntil([this, ticket]() { return m_spawnWatcher->m_tickets[ticket].m_onSpawnedSliceDestroyed; });
- EXPECT_TRUE(spawnDestructionFired);
- }
- TEST_F(SpawnerComponentTest, DISABLED_OnSpawnedSliceDestroyed_FiresWhenSpawningBadAssets) // disabled because AZ_TEST_START_TRACE_SUPPRESSION isn't currently suppressing the asserts
- {
- // ID is made up and not registered with asset manager
- auto nonexistentAsset = AZ::Data::Asset<AZ::SliceAsset>(AZ::Data::AssetId("{9E3862CC-B6DF-485F-A9D8-5F4A966DE88B}"), AZ::AzTypeInfo<AZ::SliceAsset>::Uuid());
- AzFramework::SliceInstantiationTicket ticket = m_spawnerComponent->SpawnSlice(nonexistentAsset);
- AZ_TEST_START_TRACE_SUPPRESSION;
- bool spawnDestructionFired = TickUntil([this, ticket]() { return m_spawnWatcher->m_tickets[ticket].m_onSpawnedSliceDestroyed; });
- AZ_TEST_STOP_TRACE_SUPPRESSION(1);
- EXPECT_TRUE(spawnDestructionFired);
- }
- TEST_F(SpawnerComponentTest, DestroySpawnedSlice_EntitiesFromSpawn_AreDeleted)
- {
- AzFramework::SliceInstantiationTicket ticket = SpawnDefaultSlice();
- m_spawnerComponent->DestroySpawnedSlice(ticket);
- bool entitiesRemoved = TickUntil(
- [this, ticket]()
- {
- for (AZ::EntityId entityId : m_spawnWatcher->m_tickets[ticket].m_onEntitiesSpawned)
- {
- if (m_application->FindEntity(entityId))
- {
- return false;
- }
- }
- return true;
- });
- EXPECT_TRUE(entitiesRemoved);
- }
- TEST_F(SpawnerComponentTest, DestroySpawnedSlice_OnSpawnedSliceDestroyed_Fires)
- {
- AzFramework::SliceInstantiationTicket ticket = SpawnDefaultSlice();
- m_spawnerComponent->DestroySpawnedSlice(ticket);
- bool onSpawnedSliceDestroyed = TickUntil([this, ticket](){ return m_spawnWatcher->m_tickets[ticket].m_onSpawnedSliceDestroyed; });
- EXPECT_TRUE(onSpawnedSliceDestroyed);
- }
- TEST_F(SpawnerComponentTest, DestroySpawnedSlice_BeforeOnSpawnBegin_PreventsInstantiation)
- {
- AzFramework::SliceInstantiationTicket ticket = m_spawnerComponent->SpawnSlice(m_sliceAssetRef);
- m_spawnerComponent->DestroySpawnedSlice(ticket);
- // wait a long time, just to be sure no queued entity instantiation takes place
- for (int i = 0; i < 100; ++i)
- {
- m_application->Tick();
- }
- EXPECT_FALSE(m_spawnWatcher->m_tickets[ticket].m_onSpawnBegin);
- EXPECT_TRUE(m_spawnWatcher->m_tickets[ticket].m_onSpawnedSliceDestroyed);
- }
- class GameEntityContextWatcher
- : public AzFramework::SliceGameEntityOwnershipServiceNotificationBus::Handler
- {
- public:
- GameEntityContextWatcher()
- {
- AzFramework::SliceGameEntityOwnershipServiceNotificationBus::Handler::BusConnect();
- }
- void OnSliceInstantiated(const AZ::Data::AssetId& /*sliceAssetId*/, const AZ::SliceComponent::SliceInstanceAddress& /*instance*/, const AzFramework::SliceInstantiationTicket& ticket) override
- {
- m_onSliceInstantiatedTickets.emplace(ticket);
- }
- void OnSliceInstantiationFailed(const AZ::Data::AssetId& /*sliceAssetId*/, const AzFramework::SliceInstantiationTicket& ticket) override
- {
- m_onSliceInstantiationFailedTickets.emplace(ticket);
- }
-
- AZStd::unordered_set<AzFramework::SliceInstantiationTicket> m_onSliceInstantiatedTickets;
- AZStd::unordered_set<AzFramework::SliceInstantiationTicket> m_onSliceInstantiationFailedTickets;
- };
- TEST_F(SpawnerComponentTest, DestroySpawnedSlice_BeforeOnSpawnBegin_ContextFiresOnSliceInstantiationFailed)
- {
- // context should send out instantiation failure message, even if ticket is explicitly cancelled.
- // others might be listening to the context and not know about the cancellation.
- GameEntityContextWatcher contextWatcher;
- AzFramework::SliceInstantiationTicket ticket = m_spawnerComponent->SpawnSlice(m_sliceAssetRef);
- m_spawnerComponent->DestroySpawnedSlice(ticket);
- TickUntil([this, ticket]() { return m_spawnWatcher->m_tickets[ticket].m_onSpawnedSliceDestroyed; });
- bool onSliceInstantiationFailed = contextWatcher.m_onSliceInstantiationFailedTickets.count(ticket) > 0;
- EXPECT_TRUE(onSliceInstantiationFailed);
- bool onSliceInstantiated = contextWatcher.m_onSliceInstantiatedTickets.count(ticket) > 0;
- EXPECT_FALSE(onSliceInstantiated);
- }
- TEST_F(SpawnerComponentTest, DestroySpawnedSlice_WhenManySpawnsInProgress_DoesntAffectOtherSpawns)
- {
- AZStd::vector<AzFramework::SliceInstantiationTicket> tickets;
- for (int i = 0; i < 10; ++i)
- {
- tickets.emplace_back(m_spawnerComponent->SpawnSlice(m_sliceAssetRef));
- }
- m_spawnerComponent->DestroySpawnedSlice(tickets[0]);
- // check that other slices finish spawning
- bool entitiesSpawnedInOtherSlices = TickUntil(
- [this, &tickets]()
- {
- for (size_t i = 1; i < tickets.size(); ++i)
- {
- if (m_spawnWatcher->m_tickets[tickets[i]].m_onEntitiesSpawned.size() > 0)
- {
- return false;
- }
- }
- return true;
- });
- EXPECT_TRUE(entitiesSpawnedInOtherSlices);
- // check that one slice destroyed
- bool sliceDestroyed = TickUntil([this, &tickets]()
- {
- return m_spawnWatcher->m_tickets[tickets[0]].m_onSpawnedSliceDestroyed;
- });
- EXPECT_TRUE(sliceDestroyed);
- // make sure no other slice get destroyed
- bool anyOtherSliceDestroyed = false;
- for (size_t i = 1; i < tickets.size(); ++i)
- {
- if (m_spawnWatcher->m_tickets[tickets[i]].m_onSpawnedSliceDestroyed)
- {
- anyOtherSliceDestroyed = true;
- }
- }
- EXPECT_FALSE(anyOtherSliceDestroyed);
- }
- TEST_F(SpawnerComponentTest, DestroyAllSpawnedSlices_AllSpawnedEntities_AreDestroyed)
- {
- AZStd::vector<AzFramework::SliceInstantiationTicket> tickets = SpawnManyDefaultSlices();
- m_spawnerComponent->DestroyAllSpawnedSlices();
- bool allEntitiesDestroyed = TickUntil(
- [this, &tickets]()
- {
- for (AzFramework::SliceInstantiationTicket& ticket : tickets)
- {
- for (AZ::EntityId spawnedEntityId : m_spawnWatcher->m_tickets[ticket].m_onEntitiesSpawned)
- {
- if (m_application->FindEntity(spawnedEntityId))
- {
- return false;
- }
- }
- }
- return true;
- });
- EXPECT_TRUE(allEntitiesDestroyed);
- }
- TEST_F(SpawnerComponentTest, DestroyAllSpawnedSlices_OnSpawnedSliceDestroyed_FiresForAll)
- {
- AZStd::vector<AzFramework::SliceInstantiationTicket> tickets = SpawnManyDefaultSlices();
- m_spawnerComponent->DestroyAllSpawnedSlices();
- bool onSpawnedSliceDestroyedFiresForAll = TickUntil(
- [this, &tickets]()
- {
- for (AzFramework::SliceInstantiationTicket& ticket : tickets)
- {
- if (!m_spawnWatcher->m_tickets[ticket].m_onSpawnedSliceDestroyed)
- {
- return false;
- }
- }
- return true;
- });
- EXPECT_TRUE(onSpawnedSliceDestroyedFiresForAll);
- }
- TEST_F(SpawnerComponentTest, DestroyAllSpawnedSlices_BeforeOnSpawnBegin_PreventsInstantiation)
- {
- AZStd::vector<AzFramework::SliceInstantiationTicket> tickets;
- for (int i = 0; i < 10; ++i)
- {
- tickets.emplace_back(m_spawnerComponent->SpawnSlice(m_sliceAssetRef));
- }
- m_spawnerComponent->DestroyAllSpawnedSlices();
- // wait a long time, to ensure no queued activity results in an instantiation
- for (int i = 0; i < 100; ++i)
- {
- m_application->Tick();
- }
- bool anyOnSpawnBegan = false;
- bool allOnSpawnedSliceDestroyed = true;
- for (AzFramework::SliceInstantiationTicket& ticket : tickets)
- {
- anyOnSpawnBegan |= m_spawnWatcher->m_tickets[ticket].m_onSpawnBegin;
- allOnSpawnedSliceDestroyed &= m_spawnWatcher->m_tickets[ticket].m_onSpawnedSliceDestroyed;
- }
- EXPECT_FALSE(anyOnSpawnBegan);
- EXPECT_TRUE(allOnSpawnedSliceDestroyed);
- }
- TEST_F(SpawnerComponentTest, GetCurrentEntitiesFromSpawnedSlice_ReturnsEntities)
- {
- AzFramework::SliceInstantiationTicket ticket = SpawnDefaultSlice();
- AZStd::vector<AZ::EntityId> entities = m_spawnerComponent->GetCurrentEntitiesFromSpawnedSlice(ticket);
- EXPECT_EQ(m_spawnWatcher->m_tickets[ticket].m_onEntitiesSpawned.size(), entities.size());
- }
- TEST_F(SpawnerComponentTest, GetCurrentEntitiesFromSpawnedSlice_WithEntityDeleted_DoesNotReturnDeletedEntity)
- {
- AzFramework::SliceInstantiationTicket ticket = SpawnDefaultSlice();
- AZStd::vector<AZ::EntityId>& entitiesBeforeDelete = m_spawnWatcher->m_tickets[ticket].m_onEntitiesSpawned;
- AZ::EntityId entityToDelete = entitiesBeforeDelete[0];
- delete m_application->FindEntity(entityToDelete);
- AZStd::vector<AZ::EntityId> entitiesAfterDelete = m_spawnerComponent->GetCurrentEntitiesFromSpawnedSlice(ticket);
- EXPECT_EQ(entitiesBeforeDelete.size() - 1, entitiesAfterDelete.size());
- bool deletedEntityPresent = AZStd::find(entitiesAfterDelete.begin(), entitiesAfterDelete.end(), entityToDelete) != entitiesAfterDelete.end();
- EXPECT_FALSE(deletedEntityPresent);
- }
- TEST_F(SpawnerComponentTest, GetAllCurrentlySpawnedEntities_ReturnsEntities)
- {
- AZStd::vector<AzFramework::SliceInstantiationTicket> tickets = SpawnManyDefaultSlices();
- AZStd::vector<AZ::EntityId> entities = m_spawnerComponent->GetAllCurrentlySpawnedEntities();
- bool allEntitiesFound = true;
- size_t numEntities = 0;
- // compare against entities from OnEntitiesSpawned event
- for (auto& ticketInfoPair : m_spawnWatcher->m_tickets)
- {
- for (AZ::EntityId spawnedEntity : ticketInfoPair.second.m_onEntitiesSpawned)
- {
- ++numEntities;
- allEntitiesFound &= AZStd::find(entities.begin(), entities.end(), spawnedEntity) != entities.end();
- }
- }
- EXPECT_EQ(numEntities, entities.size());
- EXPECT_TRUE(allEntitiesFound);
- }
- // Legacy SpawnerComponent from game data
- // Should get converted into modern SpawnerComponent
- const char kWrappedGameSpawnerComponent[] =
- R"DELIMITER(<ObjectStream version="3">
- <Class name="SpawnerComponent" field="element" version="1" type="{8022A627-FA7D-4516-A155-657A0927A3CA}">
- <Class name="AZ::Component" field="BaseClass1" type="{EDFCB2CF-F75D-43BE-B26B-F35821B29247}">
- <Class name="AZ::u64" field="Id" value="8317941343245109563" type="{D6597933-47CD-4FC8-B911-63F3E2B0993A}"/>
- </Class>
- <Class name="Asset" field="Slice" value="id={6F11134F-84C9-559F-AABA-3D1778656707}:2,type={78802ABF-9595-463A-8D2B-D022F906F9B1},hint={slices/particle_electrical_damage.dynamicslice}" version="1" type="{77A19D40-8731-4D3C-9041-1B43047366A4}"/>
- <Class name="bool" field="SpawnOnActivate" value="true" type="{A0CA880C-AFE4-43CB-926C-59AC48496112}"/>
- <Class name="bool" field="DestroyOnDeactivate" value="true" type="{A0CA880C-AFE4-43CB-926C-59AC48496112}"/>
- </Class>
- </ObjectStream>)DELIMITER";
- class LoadSpawnerComponentFromLegacyGameData
- : public LoadReflectedObjectTest<AzFramework::Application, LmbrCentral::LmbrCentralModule, LmbrCentral::SpawnerComponent>
- {
- public:
- const char* GetSourceDataBuffer() const { return kWrappedGameSpawnerComponent; }
- void SetUp()
- {
- LoadReflectedObjectTest::SetUp();
- if (m_object)
- {
- m_readConfigSuccess = m_object->GetConfiguration(m_spawnerConfig);
- }
- }
- LmbrCentral::SpawnerConfig m_spawnerConfig;
- bool m_readConfigSuccess = false;
- };
- TEST_F(LoadSpawnerComponentFromLegacyGameData, Fixture_SanityCheck)
- {
- EXPECT_NE(nullptr, GetApplication());
- }
- TEST_F(LoadSpawnerComponentFromLegacyGameData, SpawnerComponent_LoadsFromData)
- {
- EXPECT_NE(nullptr, m_object.get());
- }
- TEST_F(LoadSpawnerComponentFromLegacyGameData, ComponentId_ValuePreserved)
- {
- EXPECT_EQ(AZ::ComponentId(8317941343245109563ULL), m_object->GetId());
- }
- TEST_F(LoadSpawnerComponentFromLegacyGameData, SliceAsset_ValuePreserved)
- {
- EXPECT_EQ(AZ::Uuid("{6F11134F-84C9-559F-AABA-3D1778656707}"), m_spawnerConfig.m_sliceAsset.GetId().m_guid);
- }
- TEST_F(LoadSpawnerComponentFromLegacyGameData, SpawnOnActivate_ValuePreserved)
- {
- EXPECT_TRUE(m_spawnerConfig.m_spawnOnActivate);
- }
- TEST_F(LoadSpawnerComponentFromLegacyGameData, DestroyOnDeactivate_ValuePreserved)
- {
- EXPECT_TRUE(m_spawnerConfig.m_destroyOnDeactivate);
- }
- #ifdef LMBR_CENTRAL_EDITOR
- // Legacy SpawnerComponent from editor data (wrapped inside a GenericComponentWrapper)
- // Should get converted into EditorSpawnerComponent
- const char kWrappedLegacySpawnerComponent[] =
- R"DELIMITER(<ObjectStream version="3">
- <Class name="GenericComponentWrapper" field="element" type="{68D358CA-89B9-4730-8BA6-E181DEA28FDE}">
- <Class name="EditorComponentBase" field="BaseClass1" version="1" type="{D5346BD4-7F20-444E-B370-327ACD03D4A0}">
- <Class name="AZ::Component" field="BaseClass1" type="{EDFCB2CF-F75D-43BE-B26B-F35821B29247}">
- <Class name="AZ::u64" field="Id" value="6866719809809621109" type="{D6597933-47CD-4FC8-B911-63F3E2B0993A}"/>
- </Class>
- </Class>
- <Class name="SpawnerComponent" field="m_template" version="1" type="{8022A627-FA7D-4516-A155-657A0927A3CA}">
- <Class name="AZ::Component" field="BaseClass1" type="{EDFCB2CF-F75D-43BE-B26B-F35821B29247}">
- <Class name="AZ::u64" field="Id" value="0" type="{D6597933-47CD-4FC8-B911-63F3E2B0993A}"/>
- </Class>
- <Class name="Asset" field="Slice" value="id={3987FC80-0CF5-5A22-BE55-1EEDF382909E}:2,type={78802ABF-9595-463A-8D2B-D022F906F9B1},hint={slices/ai_walker.dynamicslice}" version="1" type="{77A19D40-8731-4D3C-9041-1B43047366A4}"/>
- <Class name="bool" field="SpawnOnActivate" value="true" type="{A0CA880C-AFE4-43CB-926C-59AC48496112}"/>
- <Class name="bool" field="DestroyOnDeactivate" value="true" type="{A0CA880C-AFE4-43CB-926C-59AC48496112}"/>
- </Class>
- </Class>
- </ObjectStream>)DELIMITER";
- class LoadSpawnerComponentFromLegacyEditorData
- : public LoadReflectedObjectTest<AzToolsFramework::ToolsApplication, LmbrCentral::LmbrCentralEditorModule, AzToolsFramework::Components::GenericComponentWrapper>
- {
- public:
- const char* GetSourceDataBuffer() const override { return kWrappedLegacySpawnerComponent; }
- void SetUp() override
- {
- LoadReflectedObjectTest::SetUp();
- // reset values from previous run
- m_editorSpawnerComponent = nullptr;
- m_readConfigSuccess = false;
- if (m_object)
- {
- m_editorSpawnerComponent = azrtti_cast<LmbrCentral::EditorSpawnerComponent*>(m_object->GetTemplate());
- if (m_editorSpawnerComponent)
- {
- m_readConfigSuccess = m_editorSpawnerComponent->GetConfiguration(m_spawnerConfig);
- }
- }
- }
- LmbrCentral::EditorSpawnerComponent* m_editorSpawnerComponent;
- LmbrCentral::SpawnerConfig m_spawnerConfig;
- bool m_readConfigSuccess;
- };
- TEST_F(LoadSpawnerComponentFromLegacyEditorData, Fixture_SanityCheck)
- {
- EXPECT_NE(nullptr, GetApplication());
- }
- TEST_F(LoadSpawnerComponentFromLegacyEditorData, ObjectStream_LoadsComponents)
- {
- EXPECT_NE(nullptr, m_object.get());
- }
- TEST_F(LoadSpawnerComponentFromLegacyEditorData, LegacySpawnerComponent_TurnedIntoEditorSpawnerComponent)
- {
- EXPECT_NE(nullptr, m_editorSpawnerComponent);
- }
- TEST_F(LoadSpawnerComponentFromLegacyEditorData, SpawnerConfig_SuccessfullyRead)
- {
- EXPECT_TRUE(m_readConfigSuccess);
- }
- TEST_F(LoadSpawnerComponentFromLegacyEditorData, SliceAsset_ValuePreserved)
- {
- EXPECT_EQ(AZ::Uuid("{3987FC80-0CF5-5A22-BE55-1EEDF382909E}"), m_spawnerConfig.m_sliceAsset.GetId().m_guid);
- }
- TEST_F(LoadSpawnerComponentFromLegacyEditorData, SpawnOnActivate_ValuePreserved)
- {
- EXPECT_TRUE(m_spawnerConfig.m_spawnOnActivate);
- }
- TEST_F(LoadSpawnerComponentFromLegacyEditorData, DestroyOnDeactivate_ValuePreserved)
- {
- EXPECT_TRUE(m_spawnerConfig.m_destroyOnDeactivate);
- }
- #endif // LMBR_CENTRAL_EDITOR
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