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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzTest/AzTest.h>
- #include <AzCore/Component/ComponentApplication.h>
- #include <AzCore/Asset/AssetManager.h>
- #include <AzCore/Asset/AssetManagerComponent.h>
- #include <AzCore/Memory/PoolAllocator.h>
- #include <AzFramework/IO/LocalFileIO.h>
- #include <AzFramework/Archive/IArchive.h>
- #include <Bundling/BundlingSystemComponent.h>
- #include <LmbrCentral/Bundling/BundlingSystemComponentBus.h>
- #include <LmbrCentral.h>
- #include <ISystem.h>
- #include <AzCore/UnitTest/TestTypes.h>
- namespace UnitTest
- {
- class BundlingSystemComponentFixture :
- public ::testing::Test
- {
- public:
- BundlingSystemComponentFixture() = default;
- bool TestAsset(const char* assetPath)
- {
- AZ::IO::HandleType readHandle;
- AZ::IO::FileIOBase::GetInstance()->Open(assetPath, AZ::IO::OpenMode::ModeRead | AZ::IO::OpenMode::ModeBinary, readHandle);
- bool testResult = (readHandle != AZ::IO::InvalidHandle);
- AZ::IO::FileIOBase::GetInstance()->Close(readHandle);
- return testResult;
- }
- bool TestAssetId(const char* assetPath)
- {
- AZ::Data::AssetId testAssetId;
- AZ::Data::AssetCatalogRequestBus::BroadcastResult(testAssetId, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetIdByPath, assetPath, AZ::Data::s_invalidAssetType, false);
- if (!testAssetId.IsValid())
- {
- return false;
- }
- AZ::Data::AssetInfo assetInfo;
- AZ::Data::AssetCatalogRequestBus::BroadcastResult(assetInfo, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetInfoById, testAssetId);
- return assetInfo.m_relativePath == assetPath;
- }
- };
- TEST_F(BundlingSystemComponentFixture, DISABLED_HasBundle_LoadBundles_Success)
- {
- // This asset lives only within LmbrCentral/Assets/Test/Bundle/staticdata.pak which is copied to our
- // cache as test/bundle/staticdata.pak and should be loaded below
- const char testAssetPath[] = "staticdata/csv/bundlingsystemtestgameproperties.csv";
- EXPECT_FALSE(TestAsset(testAssetPath));
- LmbrCentral::BundlingSystemRequestBus::Broadcast(&LmbrCentral::BundlingSystemRequestBus::Events::LoadBundles, "test/bundle", ".pak");
- EXPECT_TRUE(TestAsset(testAssetPath));
- LmbrCentral::BundlingSystemRequestBus::Broadcast(&LmbrCentral::BundlingSystemRequestBus::Events::UnloadBundles);
- EXPECT_FALSE(TestAsset(testAssetPath));
- }
- TEST_F(BundlingSystemComponentFixture, DISABLED_HasBundle_LoadBundlesCatalogChecks_Success)
- {
- // This asset lives only within LmbrCentral/Assets/Test/Bundle/staticdata.pak which is copied to our
- // cache as test/bundle/staticdata.pak and should be loaded below
- // The Pak has a catalog describing the contents which should automatically update our central asset catalog
- const char testAssetPath[] = "staticdata/csv/bundlingsystemtestgameproperties.csv";
- const char noCatalogAsset[] = "staticdata/csv/gameproperties.csv";
- EXPECT_FALSE(TestAssetId(testAssetPath));
- EXPECT_FALSE(TestAssetId(noCatalogAsset));
- LmbrCentral::BundlingSystemRequestBus::Broadcast(&LmbrCentral::BundlingSystemRequestBus::Events::LoadBundles, "test/bundle", ".pak");
- EXPECT_TRUE(TestAssetId(testAssetPath));
- EXPECT_FALSE(TestAssetId(noCatalogAsset));
- EXPECT_TRUE(TestAsset(noCatalogAsset));
- LmbrCentral::BundlingSystemRequestBus::Broadcast(&LmbrCentral::BundlingSystemRequestBus::Events::UnloadBundles);
- EXPECT_FALSE(TestAssetId(testAssetPath));
- EXPECT_FALSE(TestAssetId(noCatalogAsset));
- EXPECT_FALSE(TestAsset(noCatalogAsset));
- }
- TEST_F(BundlingSystemComponentFixture, DISABLED_BundleSystemComponent_SingleUnloadCheckCatalog_Success)
- {
- // This asset lives only within LmbrCentral/Assets/Test/Bundle/staticdata.pak which is copied to our
- // cache as test/bundle/staticdata.pak and should be loaded below
- // The Pak has a catalog describing the contents which should automatically update our central asset catalog
- const char testCSVAsset[] = "staticdata/csv/bundlingsystemtestgameproperties.csv";
- const char testCSVAssetPak[] = "test/bundle/staticdata.pak";
- // This asset lives only within LmbrCentral/Assets/Test/Bundle/ping.pak
- const char testDDSAsset[] = "textures/test/ping.dds";
- const char testDDSAssetPak[] = "test/bundle/ping.pak";
- EXPECT_FALSE(TestAssetId(testCSVAsset));
- EXPECT_FALSE(TestAssetId(testDDSAsset));
- EXPECT_TRUE(gEnv->pCryPak->OpenPack("@products@", testDDSAssetPak));
- EXPECT_FALSE(TestAssetId(testCSVAsset));
- EXPECT_TRUE(TestAssetId(testDDSAsset));
- EXPECT_TRUE(gEnv->pCryPak->ClosePack(testDDSAssetPak));
- EXPECT_FALSE(TestAssetId(testCSVAsset));
- EXPECT_FALSE(TestAssetId(testDDSAsset));
- EXPECT_TRUE(gEnv->pCryPak->OpenPack("@products@", testCSVAssetPak));
- EXPECT_TRUE(TestAssetId(testCSVAsset));
- EXPECT_FALSE(TestAssetId(testDDSAsset));
- EXPECT_TRUE(gEnv->pCryPak->OpenPack("@products@", testDDSAssetPak));
- EXPECT_TRUE(TestAssetId(testCSVAsset));
- EXPECT_TRUE(TestAssetId(testDDSAsset));
- EXPECT_TRUE(gEnv->pCryPak->ClosePack(testDDSAssetPak));
- EXPECT_TRUE(TestAssetId(testCSVAsset));
- EXPECT_FALSE(TestAssetId(testDDSAsset));
- EXPECT_TRUE(gEnv->pCryPak->OpenPack("@products@", testDDSAssetPak));
- EXPECT_TRUE(TestAssetId(testCSVAsset));
- EXPECT_TRUE(TestAssetId(testDDSAsset));
- EXPECT_TRUE(gEnv->pCryPak->ClosePack(testCSVAssetPak));
- EXPECT_FALSE(TestAssetId(testCSVAsset));
- EXPECT_TRUE(TestAssetId(testDDSAsset));
- EXPECT_TRUE(gEnv->pCryPak->ClosePack(testDDSAssetPak));
- EXPECT_FALSE(TestAssetId(testCSVAsset));
- EXPECT_FALSE(TestAssetId(testDDSAsset));
- }
- TEST_F(BundlingSystemComponentFixture, DISABLED_BundleSystemComponent_SingleLoadAndBundleMode_Success)
- {
- // This asset lives only within LmbrCentral/Assets/Test/Bundle/staticdata.pak which is copied to our
- // cache as test/bundle/staticdata.pak and should be loaded below
- // The Pak has a catalog describing the contents which should automatically update our central asset catalog
- const char testCSVAsset[] = "staticdata/csv/bundlingsystemtestgameproperties.csv";
- const char testMTLAsset[] = "materials/water_test.mtl";
- const char testMTLAssetPak[] = "test/TestMaterials.pak";
- EXPECT_FALSE(TestAssetId(testCSVAsset));
- EXPECT_FALSE(TestAssetId(testMTLAsset));
- EXPECT_TRUE(gEnv->pCryPak->OpenPack("@products@", testMTLAssetPak));
- EXPECT_FALSE(TestAssetId(testCSVAsset));
- EXPECT_TRUE(TestAssetId(testMTLAsset));
- LmbrCentral::BundlingSystemRequestBus::Broadcast(&LmbrCentral::BundlingSystemRequestBus::Events::LoadBundles, "test/bundle", ".pak");
- EXPECT_TRUE(TestAssetId(testCSVAsset));
- EXPECT_TRUE(TestAssetId(testMTLAsset));
- LmbrCentral::BundlingSystemRequestBus::Broadcast(&LmbrCentral::BundlingSystemRequestBus::Events::UnloadBundles);
- EXPECT_FALSE(TestAssetId(testCSVAsset));
- EXPECT_TRUE(TestAssetId(testMTLAsset));
- EXPECT_TRUE(gEnv->pCryPak->ClosePack(testMTLAssetPak));
- EXPECT_FALSE(TestAssetId(testCSVAsset));
- EXPECT_FALSE(TestAssetId(testMTLAsset));
- }
- TEST_F(BundlingSystemComponentFixture, DISABLED_BundleSystemComponent_OpenClosePackCount_Match)
- {
- // This asset lives only within LmbrCentral/Assets/Test/Bundle/staticdata.pak which is copied to our
- // cache as test/bundle/staticdata.pak and should be loaded below
- // The Pak has a catalog describing the contents which should automatically update our central asset catalog
- const char testCSVAsset[] = "staticdata/csv/bundlingsystemtestgameproperties.csv";
- const char testCSVAssetPak[] = "test/bundle/staticdata.pak";
- // This asset lives only within LmbrCentral/Assets/Test/Bundle/ping.pak
- const char testDDSAssetPak[] = "test/bundle/ping.pak";
- size_t bundleCount{ 0 };
- LmbrCentral::BundlingSystemRequestBus::BroadcastResult(bundleCount,&LmbrCentral::BundlingSystemRequestBus::Events::GetOpenedBundleCount);
- EXPECT_EQ(bundleCount, 0);
- EXPECT_FALSE(TestAssetId(testCSVAsset));
- EXPECT_TRUE(gEnv->pCryPak->OpenPack("@products@", testDDSAssetPak));
- LmbrCentral::BundlingSystemRequestBus::BroadcastResult(bundleCount, &LmbrCentral::BundlingSystemRequestBus::Events::GetOpenedBundleCount);
- EXPECT_EQ(bundleCount, 1);
- EXPECT_TRUE(gEnv->pCryPak->ClosePack(testDDSAssetPak));
- LmbrCentral::BundlingSystemRequestBus::BroadcastResult(bundleCount, &LmbrCentral::BundlingSystemRequestBus::Events::GetOpenedBundleCount);
- EXPECT_EQ(bundleCount, 0);
- EXPECT_TRUE(gEnv->pCryPak->OpenPack("@products@", testCSVAssetPak));
- LmbrCentral::BundlingSystemRequestBus::BroadcastResult(bundleCount, &LmbrCentral::BundlingSystemRequestBus::Events::GetOpenedBundleCount);
- EXPECT_EQ(bundleCount, 1);
- EXPECT_TRUE(gEnv->pCryPak->OpenPack("@products@", testDDSAssetPak));
- LmbrCentral::BundlingSystemRequestBus::BroadcastResult(bundleCount, &LmbrCentral::BundlingSystemRequestBus::Events::GetOpenedBundleCount);
- EXPECT_EQ(bundleCount, 2);
- EXPECT_TRUE(gEnv->pCryPak->ClosePack(testDDSAssetPak));
- LmbrCentral::BundlingSystemRequestBus::BroadcastResult(bundleCount, &LmbrCentral::BundlingSystemRequestBus::Events::GetOpenedBundleCount);
- EXPECT_EQ(bundleCount, 1);
- EXPECT_TRUE(gEnv->pCryPak->OpenPack("@products@", testDDSAssetPak));
- LmbrCentral::BundlingSystemRequestBus::BroadcastResult(bundleCount, &LmbrCentral::BundlingSystemRequestBus::Events::GetOpenedBundleCount);
- EXPECT_EQ(bundleCount, 2);
- EXPECT_TRUE(gEnv->pCryPak->ClosePack(testCSVAssetPak));
- LmbrCentral::BundlingSystemRequestBus::BroadcastResult(bundleCount, &LmbrCentral::BundlingSystemRequestBus::Events::GetOpenedBundleCount);
- EXPECT_EQ(bundleCount, 1);
- EXPECT_TRUE(gEnv->pCryPak->ClosePack(testDDSAssetPak));
- LmbrCentral::BundlingSystemRequestBus::BroadcastResult(bundleCount, &LmbrCentral::BundlingSystemRequestBus::Events::GetOpenedBundleCount);
- EXPECT_EQ(bundleCount, 0);
- }
- TEST_F(BundlingSystemComponentFixture, DISABLED_BundleSystemComponent_SplitPakTestWithAsset_Success)
- {
- // This asset lives only within LmbrCentral/Assets/Test/SplitBundleTest/splitbundle__1.pak which is a dependent bundle of splitbundle.pak
- const char testDDSAsset_split[] = "textures/milestone2/am_floor_tile_ddna_test.dds.7";
- const char testDDSAssetPak[] = "test/splitbundletest/splitbundle.pak";
- size_t bundleCount{ 0 };
- LmbrCentral::BundlingSystemRequestBus::BroadcastResult(bundleCount, &LmbrCentral::BundlingSystemRequestBus::Events::GetOpenedBundleCount);
- EXPECT_EQ(bundleCount, 0);
- EXPECT_FALSE(TestAssetId(testDDSAsset_split));
- EXPECT_TRUE(gEnv->pCryPak->OpenPack("@products@", testDDSAssetPak));
- LmbrCentral::BundlingSystemRequestBus::BroadcastResult(bundleCount, &LmbrCentral::BundlingSystemRequestBus::Events::GetOpenedBundleCount);
- EXPECT_EQ(bundleCount, 2);
- EXPECT_TRUE(TestAssetId(testDDSAsset_split));
- EXPECT_TRUE(gEnv->pCryPak->ClosePack(testDDSAssetPak));
- LmbrCentral::BundlingSystemRequestBus::BroadcastResult(bundleCount, &LmbrCentral::BundlingSystemRequestBus::Events::GetOpenedBundleCount);
- EXPECT_EQ(bundleCount, 0);
- EXPECT_FALSE(TestAssetId(testDDSAsset_split));
- EXPECT_TRUE(gEnv->pCryPak->OpenPack("@products@", testDDSAssetPak));
- LmbrCentral::BundlingSystemRequestBus::BroadcastResult(bundleCount, &LmbrCentral::BundlingSystemRequestBus::Events::GetOpenedBundleCount);
- EXPECT_EQ(bundleCount, 2);
- EXPECT_TRUE(TestAssetId(testDDSAsset_split));
- EXPECT_TRUE(gEnv->pCryPak->ClosePack(testDDSAssetPak));
- LmbrCentral::BundlingSystemRequestBus::BroadcastResult(bundleCount, &LmbrCentral::BundlingSystemRequestBus::Events::GetOpenedBundleCount);
- EXPECT_EQ(bundleCount, 0);
- EXPECT_FALSE(TestAssetId(testDDSAsset_split));
- }
- // Verify that our bundles using catalogs of the same name work properly
- TEST_F(BundlingSystemComponentFixture, DISABLED_BundleSystemComponent_SharedCatalogName_Success)
- {
- // This bundle was built for PC but is generic and the test should work fine on other platforms
- // gamepropertioessmall_pc.pak has a smaller version of the gameproperties csv
- // gamepropertiesuserrequest_pc.pak has a bigger version of gameproperties and adds userrequest.csv
- const char testGamePropertiesAsset[] = "staticdata/test/gameproperties.csv";
- const char testUserRequestAsset[] = "staticdata/test/userrequest.csv";
- const char testGamePropertiesAssetPak[] = "test/bundle/gamepropertiessmall_pc.pak";
- const char testUserRequestAssetPak[] = "test/bundle/gamepropertiesuserrequest_pc.pak";
- EXPECT_FALSE(TestAssetId(testGamePropertiesAsset));
- EXPECT_FALSE(TestAssetId(testUserRequestAsset));
- EXPECT_TRUE(gEnv->pCryPak->OpenPack("@products@", testGamePropertiesAssetPak));
- EXPECT_TRUE(TestAssetId(testGamePropertiesAsset));
- EXPECT_FALSE(TestAssetId(testUserRequestAsset));
- AZ::Data::AssetId testAssetId;
- AZ::Data::AssetCatalogRequestBus::BroadcastResult(testAssetId, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetIdByPath, testGamePropertiesAsset, AZ::Data::s_invalidAssetType, false);
- EXPECT_TRUE(testAssetId.IsValid());
- AZ::Data::AssetInfo assetInfo;
- AZ::Data::AssetCatalogRequestBus::BroadcastResult(assetInfo, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetInfoById, testAssetId);
- EXPECT_NE(assetInfo.m_sizeBytes, 0);
- AZ::u64 assetSize1 = assetInfo.m_sizeBytes;
- EXPECT_TRUE(gEnv->pCryPak->OpenPack("@products@", testUserRequestAssetPak));
- EXPECT_TRUE(TestAssetId(testGamePropertiesAsset));
- EXPECT_TRUE(TestAssetId(testUserRequestAsset));
- AZ::Data::AssetCatalogRequestBus::BroadcastResult(assetInfo, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetInfoById, testAssetId);
- AZ::u64 assetSize2 = assetInfo.m_sizeBytes;
- EXPECT_NE(assetSize1, assetSize2);
- EXPECT_TRUE(gEnv->pCryPak->ClosePack(testUserRequestAssetPak));
- EXPECT_TRUE(TestAssetId(testGamePropertiesAsset));
- EXPECT_FALSE(TestAssetId(testUserRequestAsset));
- AZ::Data::AssetCatalogRequestBus::BroadcastResult(assetInfo, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetInfoById, testAssetId);
- EXPECT_EQ(assetSize1, assetInfo.m_sizeBytes);
- EXPECT_TRUE(gEnv->pCryPak->ClosePack(testGamePropertiesAssetPak));
- EXPECT_FALSE(TestAssetId(testGamePropertiesAsset));
- EXPECT_FALSE(TestAssetId(testUserRequestAsset));
- EXPECT_TRUE(gEnv->pCryPak->OpenPack("@products@", testUserRequestAssetPak));
- AZ::Data::AssetCatalogRequestBus::BroadcastResult(assetInfo, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetInfoById, testAssetId);
- AZ::u64 assetSize3 = assetInfo.m_sizeBytes;
- EXPECT_EQ(assetSize3, assetSize2);
- EXPECT_TRUE(gEnv->pCryPak->OpenPack("@products@", testGamePropertiesAssetPak));
- AZ::Data::AssetCatalogRequestBus::BroadcastResult(assetInfo, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetInfoById, testAssetId);
- AZ::u64 assetSize4 = assetInfo.m_sizeBytes;
- EXPECT_EQ(assetSize4, assetSize1);
- }
- }
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