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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/EBus/EBus.h>
- #include <AzCore/Component/ComponentBus.h>
- namespace EMotionFX
- {
- namespace Integration
- {
- class EditorSimpleMotionComponentRequests
- : public AZ::ComponentBus
- {
- public:
- virtual void SetPreviewInEditor(bool enable) = 0;
- virtual bool GetPreviewInEditor() const = 0;
- virtual float GetAssetDuration(const AZ::Data::AssetId& assetId) = 0;
- };
- using EditorSimpleMotionComponentRequestBus = AZ::EBus<EditorSimpleMotionComponentRequests>;
- }
- }
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