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- #
- # Copyright (c) Contributors to the Open 3D Engine Project.
- # For complete copyright and license terms please see the LICENSE at the root of this distribution.
- #
- # SPDX-License-Identifier: Apache-2.0 OR MIT
- #
- #
- #set(tressfx_sources
- set(FILES
- External/Code/src/Math/Vector3D.h
- External/Code/src/Math/Vector3D.cpp
- External/Code/src/Math/Transform.h
- External/Code/src/Math/Transform.cpp
- External/Code/src/Math/Quaternion.h
- External/Code/src/Math/Quaternion.cpp
- External/Code/src/Math/Matrix33.h
- External/Code/src/Math/Matrix33.cpp
- External/Code/src/TressFX/AMD_Types.h
- External/Code/src/TressFX/AMD_TressFX.h
- External/Code/src/TressFX/TressFXCommon.h
- External/Code/src/TressFX/TressFXAsset.h
- External/Code/src/TressFX/TressFXAsset.cpp
- External/Code/src/TressFX/TressFXConstantBuffers.h
- External/Code/src/TressFX/TressFXFileFormat.h
- External/Code/src/TressFX/TressFXSettings.h
- External/Code/src/TressFX/TressFXSettings.cpp
- # External/Code/src/Math/Quaternion.h
- #)
- #
- #set(atom_hair_sources
- Code/HairModule.h
- Code/Rendering/HairCommon.h
- Code/Rendering/HairCommon.cpp
- Code/Rendering/HairDispatchItem.h
- Code/Rendering/HairDispatchItem.cpp
- Code/Rendering/HairFeatureProcessor.cpp
- Code/Rendering/HairFeatureProcessor.h
- Code/Rendering/HairRenderObject.cpp
- Code/Rendering/HairRenderObject.h
- Code/Rendering/SharedBuffer.cpp
- Code/Rendering/SharedBuffer.h
- Code/Rendering/HairLightingModels.h
- Code/Rendering/HairGlobalSettings.h
- Code/Rendering/HairGlobalSettings.cpp
- Code/Rendering/HairGlobalSettingsBus.h
- #)
- #
- #set(atom_hair_components
- Code/Components/HairSystemComponent.h
- Code/Components/HairSystemComponent.cpp
- Code/Components/EditorHairComponent.h
- Code/Components/EditorHairComponent.cpp
- Code/Components/HairComponent.h
- Code/Components/HairComponent.cpp
- Code/Components/HairComponentController.h
- Code/Components/HairComponentController.cpp
- Code/Components/HairComponentConfig.h
- Code/Components/HairComponentConfig.cpp
- #)
- #
- #set(atom_hair_passes
- # The simulation pass class shared by all simulation / skinning compute passes
- Code/Passes/HairSkinningComputePass.h
- Code/Passes/HairSkinningComputePass.cpp
- # Base class of all geometry raster passes
- Code/Passes/HairGeometryRasterPass.h
- Code/Passes/HairGeometryRasterPass.cpp
- # ShortCut rendering technique - pass classes
- Code/Passes/HairShortCutGeometryDepthAlphaPass.h
- Code/Passes/HairShortCutGeometryDepthAlphaPass.cpp
- Code/Passes/HairShortCutGeometryShadingPass.h
- Code/Passes/HairShortCutGeometryShadingPass.cpp
- # PPLL rendering technique - geometry raster pass
- Code/Passes/HairPPLLRasterPass.h
- Code/Passes/HairPPLLRasterPass.cpp
- # PP full screen resolve pass
- Code/Passes/HairPPLLResolvePass.h
- Code/Passes/HairPPLLResolvePass.cpp
- #)
- #
- #set(atom_hair_interfaces
- Code/Rendering/HairBuffersSemantics.h
- Code/Rendering/HairSharedBufferInterface.h
- Code/Components/HairBus.h
-
- Code/Assets/HairAsset.h
- Code/Assets/HairAsset.cpp
- #)
- #set(shaders_sources
- # Geometry and Full Screen azsl utility files
- Assets/Shaders/HairRenderingSrgs.azsli
- Assets/Shaders/HairStrands.azsli
- Assets/Shaders/HairUtilities.azsli
- Assets/Shaders/HairFullScreenUtils.azsli
- Assets/Shaders/HairLighting.azsli
- Assets/Shaders/HairLightingEquations.azsli
- Assets/Shaders/HairLightTypes.azsli
- Assets/Shaders/HairSurface.azsli
- # ShortCut technique shaders (using multiple RTs instead of PPLL for GPU memory reduction)
- Assets/Shaders/HairShortCutGeometryDepthAlpha.azsl
- Assets/Shaders/HairShortCutResolveDepth.azsl
- Assets/Shaders/HairShortCutGeometryShading.azsl
- Assets/Shaders/HairShortCutResolveColor.azsl
- # Rendering azsl files
- Assets/Shaders/HairRenderingFillPPLL.azsl
- Assets/Shaders/HairRenderingResolvePPLL.azsl
- # Simulation Compute azsl files
- Assets/Shaders/HairComputeSrgs.azsli
- Assets/Shaders/HairSimulationComputeSrgs.azsli
- Assets/Shaders/HairSimulationCommon.azsli
- Assets/Shaders/HairSimulationCompute.azsl
-
- # Collision azsl files - to be included soon
- # Assets/Shaders/HairCollisionPrepareSDF.azsl
- # Assets/Shaders/HairCollisionWithSDF.azsl
- # Simulation Compute .shader files
- Assets/Shaders/HairGlobalShapeConstraintsCompute.shader
- Assets/Shaders/HairCalculateStrandLevelDataCompute.shader
- Assets/Shaders/HairVelocityShockPropagationCompute.shader
- Assets/Shaders/HairLocalShapeConstraintsCompute.shader
- Assets/Shaders/HairLengthConstraintsWindAndCollisionCompute.shader
- Assets/Shaders/HairUpdateFollowHairCompute.shader
-
- # PPLL Render .shader file
- Assets/Shaders/HairRenderingFillPPLL.shader
- Assets/Shaders/HairRenderingResolvePPLL.shader
- # ShortCut Render .shader file
- Assets/Shaders/HairShortCutGeometryDepthAlpha.shader
- Assets/Shaders/HairShortCutResolveDepth.shader
- Assets/Shaders/HairShortCutGeometryShading.shader
- Assets/Shaders/HairShortCutResolveColor.shader
-
- # Colisions .shader files - to be included soon
- # Assets/Shaders/HairCollisionInitializeSDF.shader
- # Assets/Shaders/HairCollisionConstructSDF.shader
- # Assets/Shaders/HairCollisionFinalizeSDF.shader
- # Assets/Shaders/HairCollisionWithSDF.shader
- #)
- #
- #set(atom_hair_passes
- # Compute simulation and skinning passes
- Assets/Passes/HairParentPass.pass
- Assets/Passes/HairParentShortCutPass.pass
- Assets/Passes/HairGlobalShapeConstraintsCompute.pass
- Assets/Passes/HairCalculateStrandLevelDataCompute.pass
- Assets/Passes/HairVelocityShockPropagationCompute.pass
- Assets/Passes/HairLocalShapeConstraintsCompute.pass
- Assets/Passes/HairLengthConstraintsWindAndCollisionCompute.pass
- Assets/Passes/HairUpdateFollowHairCompute.pass
- # PPLL render passes
- Assets/Passes/HairFillPPLL.pass
- Assets/Passes/HairResolvePPLL.pass
- # Shortcut render passes
- Assets/Passes/HairShortCutGeometryDepthAlpha.pass
- Assets/Passes/HairShortCutResolveDepth.pass
- Assets/Passes/HairShortCutGeometryShading.pass
- Assets/Passes/HairShortCutResolveColor.pass
- )
- set(SKIP_UNITY_BUILD_INCLUSION_FILES
- #Add files that are in the shared here.
- )
- #include_directories(src src/TressFX)
- #add_subdirectory(src)
- source_group("Math Sources" FILES ${math_sources})
- source_group("TressFX Sources" FILES ${tressfx_sources})
- source_group("Atom Hair Sources" FILES ${atom_hair_sources})
- source_group("Atom Hair Components" FILES ${atom_hair_components})
- source_group("Atom Hair Passes" FILES ${atom_hair_passes})
- source_group("Atom Hair Interfaces" FILES ${atom_hair_interfaces})
- source_group("Common Sources" FILES ${common_sources})
- source_group("Shader Sources" FILES ${shaders_sources})
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