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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Assets/HairAsset.h>
- namespace AZ
- {
- namespace Render
- {
- namespace Hair
- {
- HairAssetHandler::HairAssetHandler()
- : AzFramework::GenericAssetHandler<HairAsset>(HairAsset::DisplayName, HairAsset::Group, HairAsset::Extension)
- {
- }
- Data::AssetHandler::LoadResult HairAssetHandler::LoadAssetData(
- const Data::Asset<Data::AssetData>& asset, AZStd::shared_ptr<Data::AssetDataStream> stream,
- [[maybe_unused]]const Data::AssetFilterCB& assetLoadFilterCB)
- {
- HairAsset* assetData = asset.GetAs<HairAsset>();
- assetData->m_tressFXAsset.reset(new AMD::TressFXAsset());
- if(assetData->m_tressFXAsset->LoadCombinedHairData(stream.get()))
- {
- return Data::AssetHandler::LoadResult::LoadComplete;
- }
- else
- {
- assetData->m_tressFXAsset.release();
- }
- return Data::AssetHandler::LoadResult::Error;
- }
- }
- } // namespace Render
- } // namespace AZ
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