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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Memory/Memory.h>
- #include <AzCore/RTTI/RTTI.h>
- #include <Integration/Rendering/RenderBackend.h>
- namespace AZ
- {
- namespace Render
- {
- class AtomBackend
- : public EMotionFX::Integration::RenderBackend
- {
- public:
- AZ_RTTI(AtomBackend, "{05961B40-B0B3-459A-8FB1-742778CC7BF7}", EMotionFX::Integration::RenderBackend);
- AZ_CLASS_ALLOCATOR_DECL;
- EMotionFX::Integration::RenderActor * CreateActor(EMotionFX::Integration::ActorAsset * asset) override;
- EMotionFX::Integration::RenderActorInstance* CreateActorInstance(AZ::EntityId entityId,
- const EMotionFX::Integration::EMotionFXPtr<EMotionFX::ActorInstance>& actorInstance,
- const AZ::Data::Asset<EMotionFX::Integration::ActorAsset>& asset,
- EMotionFX::Integration::SkinningMethod skinningMethod,
- const AZ::Transform& worldTransform,
- bool raytracingEnabled) override;
- };
- } // namespace Render
- } // namespace AZ
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