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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/base.h>
- #include <AzCore/Casting/numeric_cast.h>
- #include <AzCore/Component/TickBus.h>
- #include <AzCore/Math/Transform.h>
- #include <Integration/System/SystemCommon.h>
- #include <Integration/Assets/ActorAsset.h>
- #include <EMotionFX/Source/Actor.h>
- #include <EMotionFX/Source/Mesh.h>
- #include <EMotionFX/Source/SubMesh.h>
- #include <EMotionFX/Source/SkinningInfoVertexAttributeLayer.h>
- #include <AtomActor.h>
- #include <ActorAsset.h>
- #include <Atom/Feature/SkinnedMesh/SkinnedMeshInputBuffers.h>
- namespace AZ
- {
- namespace Render
- {
- AZ_CLASS_ALLOCATOR_IMPL(AtomActor, EMotionFX::Integration::EMotionFXAllocator);
- AtomActor::AtomActor(EMotionFX::Integration::ActorAsset* actorAsset)
- : RenderActor()
- , m_actorAsset(actorAsset)
- {
- AZ_Assert(m_actorAsset, "AtomActor created with a null EmotionFX ActorAsset.");
- const AZ::Data::AssetId& actorAssetId = m_actorAsset->GetId();
- if (actorAssetId.IsValid())
- {
- AZ_Assert(m_actorAsset->GetActor(), "AtomActor created with a null EMotionFX Actor.");
- }
- }
- AtomActor::~AtomActor()
- {
- m_skinnedMeshInputBuffers.reset();
- }
- AZStd::intrusive_ptr<AZ::Render::SkinnedMeshInputBuffers> AtomActor::FindOrCreateSkinnedMeshInputBuffers()
- {
- if (!m_skinnedMeshInputBuffers)
- {
- m_skinnedMeshInputBuffers = AZ::Render::CreateSkinnedMeshInputFromActor(m_actorAsset->GetId(), m_actorAsset->GetActor());
- }
- return m_skinnedMeshInputBuffers;
- }
- } // namespace Render
- } // namespace AZ
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