ActorSystemComponent.h 1.3 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/Component/Component.h>
  10. namespace AZ
  11. {
  12. namespace Render
  13. {
  14. class ActorSystemComponent
  15. : public Component
  16. {
  17. public:
  18. AZ_COMPONENT(ActorSystemComponent, "{F055EF7C-1C66-4CEB-879C-6871F3347FF9}");
  19. ActorSystemComponent();
  20. ~ActorSystemComponent();
  21. static void Reflect(ReflectContext* context);
  22. static void GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided);
  23. static void GetIncompatibleServices(ComponentDescriptor::DependencyArrayType& incompatible);
  24. static void GetRequiredServices(ComponentDescriptor::DependencyArrayType& required);
  25. protected:
  26. ////////////////////////////////////////////////////////////////////////
  27. // Component interface implementation
  28. void Activate() override;
  29. void Deactivate() override;
  30. ////////////////////////////////////////////////////////////////////////
  31. };
  32. } // End Render namespace
  33. } // End AZ namespace