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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <Atom/Feature/PostProcess/WhiteBalance/WhiteBalanceConstants.h>
- #include <PostProcess/WhiteBalance/WhiteBalanceComponentController.h>
- #include <AtomLyIntegration/CommonFeatures/PostProcess/WhiteBalance/WhiteBalanceComponentConfig.h>
- #include <AzCore/Component/Component.h>
- #include <AzFramework/Components/ComponentAdapter.h>
- namespace AZ
- {
- namespace Render
- {
- namespace WhiteBalance
- {
- static constexpr const char* const WhiteBalanceComponentTypeId = "{DC96CC56-1850-4B8A-8E05-C0690EBEB396}";
- }
- class WhiteBalanceComponent final
- : public AzFramework::Components::ComponentAdapter<WhiteBalanceComponentController, WhiteBalanceComponentConfig>
- {
- public:
- using BaseClass = AzFramework::Components::ComponentAdapter<WhiteBalanceComponentController, WhiteBalanceComponentConfig>;
- AZ_COMPONENT(AZ::Render::WhiteBalanceComponent, WhiteBalance::WhiteBalanceComponentTypeId, BaseClass);
- WhiteBalanceComponent() = default;
- WhiteBalanceComponent(const WhiteBalanceComponentConfig& config);
- static void Reflect(AZ::ReflectContext* context);
- };
- } // namespace Render
- } // namespace AZ
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