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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <PostProcess/EditorPostFxLayerComponent.h>
- #include <AzCore/RTTI/BehaviorContext.h>
- namespace AZ
- {
- namespace Render
- {
- void EditorPostFxLayerComponent::Reflect(AZ::ReflectContext* context)
- {
- BaseClass::Reflect(context);
- if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<EditorPostFxLayerComponent, BaseClass>()
- ->Version(4);
- if (AZ::EditContext* editContext = serializeContext->GetEditContext())
- {
- editContext->Class<EditorPostFxLayerComponent>(
- "PostFX Layer", "This component enables the entity to specify post process settings")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->Attribute(AZ::Edit::Attributes::Category, "Graphics/PostFX")
- ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.svg")
- ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game"))
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
- ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/atom/postfx-layer/")
- ;
- editContext->Class<PostFxLayerComponentController>(
- "PostFxLayerComponentController", "")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
- ->DataElement(AZ::Edit::UIHandlers::Default, &PostFxLayerComponentController::m_configuration, "Configuration", "")
- ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
- ;
- editContext->Class<PostFxLayerComponentConfig>(
- "PostFxLayerComponentController", "")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->DataElement(Edit::UIHandlers::ComboBox, &PostFxLayerComponentConfig::m_layerCategoryValue, "Layer Category", "The frequency at which the settings will be applied")
- ->Attribute(AZ::Edit::Attributes::EnumValues, &PostFxLayerComponentConfig::BuildLayerCategories)
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::AttributesAndValues)
- ->DataElement(Edit::UIHandlers::Default, &PostFxLayerComponentConfig::m_priority, "Priority", "The priority this will take over other settings with the same frequency. Lower priority values take precedence.")
- ->Attribute(AZ::Edit::Attributes::NameLabelOverride, &PostFxLayerComponentConfig::GetPriorityLabel)
- ->Attribute(AZ::Edit::Attributes::Min, 0)
- ->Attribute(AZ::Edit::Attributes::Max, 20)
- ->DataElement(AZ::Edit::UIHandlers::Slider, &PostFxLayerComponentConfig::m_overrideFactor, "Weight", "How much these settings override previous settings")
- ->Attribute(AZ::Edit::Attributes::Min, 0.0f)
- ->Attribute(AZ::Edit::Attributes::Max, 1.0f)
- ->DataElement(AZ::Edit::UIHandlers::Default, &PostFxLayerComponentConfig::m_cameraTags, "Select Camera Tags Only", "Limit the PostFx Layer to specific camera entities with the specified tag.")
- ->DataElement(AZ::Edit::UIHandlers::Default, &PostFxLayerComponentConfig::m_exclusionTags, "Excluded Camera Tags", "Camera entities containing these tags will not be included.")
- ;
- }
- }
- if (auto behaviorContext = azrtti_cast<BehaviorContext*>(context))
- {
- behaviorContext->Class<EditorPostFxLayerComponent>()->RequestBus("PostFxLayerRequestBus");
- behaviorContext->ConstantProperty("EditorPostFxLayerComponentTypeId", BehaviorConstant(Uuid(EditorPostFxLayerComponentTypeId)))
- ->Attribute(AZ::Script::Attributes::Module, "render")
- ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation);
- }
- }
- EditorPostFxLayerComponent::EditorPostFxLayerComponent(const PostFxLayerComponentConfig& config)
- : BaseClass(config)
- {
- }
- u32 EditorPostFxLayerComponent::OnConfigurationChanged()
- {
- m_controller.OnConfigChanged();
- m_controller.RebuildCameraEntitiesList();
- return Edit::PropertyRefreshLevels::AttributesAndValues;
- }
- }
- }
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