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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzFramework/Entity/EntityDebugDisplayBus.h>
- #include <AzToolsFramework/ToolsComponents/EditorVisibilityBus.h>
- #include <AzToolsFramework/API/ComponentEntitySelectionBus.h>
- #include <Atom/Feature/Utils/EditorRenderComponentAdapter.h>
- #include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentConstants.h>
- #include <Mesh/MeshComponent.h>
- #include <Mesh/EditorMeshStats.h>
- namespace AZ
- {
- namespace Render
- {
- /**
- * In-editor mesh component.
- * Conducts some additional listening and operations to ensure immediate
- * effects when changing fields in the editor.
- */
- class EditorMeshComponent final
- : public EditorRenderComponentAdapter<MeshComponentController, MeshComponent, MeshComponentConfig>
- , private AzToolsFramework::EditorComponentSelectionRequestsBus::Handler
- , private AzFramework::EntityDebugDisplayEventBus::Handler
- , private MeshComponentNotificationBus::Handler
- {
- public:
- using BaseClass = EditorRenderComponentAdapter<MeshComponentController, MeshComponent, MeshComponentConfig>;
- AZ_EDITOR_COMPONENT(AZ::Render::EditorMeshComponent, EditorMeshComponentTypeId, BaseClass);
- static void Reflect(AZ::ReflectContext* context);
- EditorMeshComponent() = default;
- explicit EditorMeshComponent(const MeshComponentConfig& config);
- // AZ::Component overrides ...
- void Activate() override;
- void Deactivate() override;
- /// Called when you want to change the game asset through code (like when creating components based on assets).
- void SetPrimaryAsset(const AZ::Data::AssetId& assetId) override;
- private:
- // EditorComponentSelectionRequestsBus overrides ...
- AZ::Aabb GetEditorSelectionBoundsViewport(const AzFramework::ViewportInfo& viewportInfo) override;
- bool EditorSelectionIntersectRayViewport(const AzFramework::ViewportInfo& viewportInfo, const AZ::Vector3& src, const AZ::Vector3& dir, float& distance) override;
- bool SupportsEditorRayIntersect() override;
- // EntityDebugDisplayEventBus overrides ...
- void DisplayEntityViewport(const AzFramework::ViewportInfo&, AzFramework::DebugDisplayRequests&) override;
- // MeshComponentNotificationBus overrides ...
- void OnModelReady(const Data::Asset<RPI::ModelAsset>& modelAsset, const Data::Instance<RPI::Model>& model) override;
- // AzToolsFramework::EditorEntityVisibilityNotificationBus::Handler overrides
- void OnEntityVisibilityChanged(bool visibility) override;
- // AzToolsFramework::Components::EditorComponentAdapter overrides
- bool ShouldActivateController() const override;
- AZ::u32 OnConfigurationChanged() override;
- AZ::Crc32 AddEditorMaterialComponent();
- bool HasEditorMaterialComponent() const;
- AZ::u32 GetEditorMaterialComponentVisibility() const;
- // Stats for current mesh asset
- EditorMeshStats m_stats;
- };
- } // namespace Render
- } // namespace AZ
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